Originally posted by Spatzimaus
6> Pollution: I'd like to see a building that reduces this before Recycling and Mass Transit. For example, after Sanitation (which leads to Hospitals) add Waste Disposal, which lets you build a City Dump (reduces all pollution by half). Maybe have one of the new techs be Environmentalism, which just reduces pollution across the board by 25%.
6> Pollution: I'd like to see a building that reduces this before Recycling and Mass Transit. For example, after Sanitation (which leads to Hospitals) add Waste Disposal, which lets you build a City Dump (reduces all pollution by half). Maybe have one of the new techs be Environmentalism, which just reduces pollution across the board by 25%.
8> Synthesized resources. Many of the existing resources can either be synthesized (Rubber), designed around (Saltpeter and Oil, or Uranium for the spaceship), or simply use an inferior material (Iron).
Specialists: I would like to see more of these with more powerful effects. There should be a significant advantage to having a size 30 city over a size 20 city. As it is one is hardly any better than the other. Actually its better to mine plains to get yourself down to 20 and take the added production. This is just lame. Yet again another step back from smac. I would like to see some kind of laborer that brings about increased production and steadily improving versions of the "taxman" (change that name!) or the scientist as you get better techs. I think economics and scientific method and computers should give their respective specialists a boost for example.
Food: This goes hand in hand with ideas for better food technology. As the game progresses you should have a smaller and smaller proportion of workers on your tiles. Definately need at least two different major improvements in food productivity, one at the agricultural revolution in the early industrial era and one at green revolution in the early modern era with possibly an additional bonus after genetics.
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