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Patch Update 12/7/01

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  • #31
    Originally posted by TechWins
    Davebo, this is pertaining to the NoCD problem. I can't seem to find the file name for 'Unistall_Path' nor 'Install_Path'. Could you provide the directories for those two files for me, please?
    I'm not sure if the names will be the same, as they will likely be different from machine to machine.

    Look in the "C:\Program Files\InstallShield Installation Information". The patch will be the latest entry in there - mine was {8FC3531C-16AF-4216-A366-014CD00E1EA9}, making the whole string in the registry look like the following...

    C:\Program Files\InstallShield Installation Information\{8FC3531C-16AF-4216-A366-014CD00E1EA9}\Setup.exe

    The install path is where you have the game installed on your machine. On mine it's...

    E:\Games\Infogrames Interactive\Civilization III

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    • #32
      Oh NO, Mr. (Bill) Morris - Redux

      Yep, she's a little unstable now (hic!)
      Crashes after trades, etc. sometimes. Not immediately after (well, not consistently anyway).

      Again, Windows XP Home (pre-installed), stock HP Pavilion 7935, 384MB.

      Comment


      • #33
        !

        Well first I decided to wait for the patch before installing the game on my shiny new XP windows, now i'm going to have to wait for patch2 before I can play it!


        I give up, can somebody remind what's at the end of the tunnel again, I'm starting to forget.

        Aloisia Vonotar
        "Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music." - Kristian Wilson, Nintendo Inc, 1989
        AIM/YAHOO: Vonotar1975 MSN/EMAIL: vonotar@lastlands.org ICQ: 123236923

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        • #34
          Originally posted by Alex 14
          The patch no longer shows the AI moves, or you worker moves, [SNIP - KWP]
          The patch apparently automatically turns off the viewing of these moves (at least it did so on my machine). You can turn these back on if you wish in the preferences menu. I assume the reasoning behind this was that the average user will not adjust the settings and will not have to deal with the very slow late games (Just as most security packages have in the past been shipped with the least secure setting as default and many/most do not bother to change them to what they need to be) I actually thought it was a pretty smart move on Firaxis's part.

          Later
          Kevin

          BTW Thanks for the lame patch, I got about 18 turns into my pre-patch started game after applying the patch when it died (running XP-Pro). I did notice that in the turn immediately before, I lost all relationship lines on the diplomacy screen.... a warning indicator? perhaps.

          PS - BTW, Thanks for making the patch backwards compatible with old saved games (Seriously!! - This was an issue in CTP that really pissed me off)

          Keep up the hard work.... I'm checking for the updated patch hourly

          Later Again

          Kevin

          Comment


          • #35
            Thanks Davebo.

            Well, the new patch (500k) should be put up for download any minute now.
            However, it is difficult to believe that 2 times 2 does not equal 4; does that make it true? On the other hand, is it really so difficult simply to accept everything that one has been brought up on and that has gradually struck deep roots – what is considered truth in the circle of moreover, really comforts and elevates man? Is that more difficult than to strike new paths, fighting the habitual, experiencing the insecurity of independence and the frequent wavering of one’s feelings and even one’s conscience, proceeding often without any consolation, but ever with the eternal goal of the true, the beautiful, and the good? - F.N.

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            • #36
              I got Win2k Pro

              Whenever I lookat the Diplomatic Screen, there are nor more WAR or PEACE lines between the heads of the civs... i activated them but they are just not there

              and I crashed twice

              WTF?
              Don't get high on your own supply

              Comment


              • #37
                Originally posted by TechWins
                Thanks Davebo.

                Well, the new patch (500k) should be put up for download any minute now.
                No problem...

                Where did you hear about the patch to fix the patch?
                Is this to fix the NO CD issue, or the W2k/XP crashing issue?

                Comment


                • #38
                  Fix the installation bug also?

                  Jeff -

                  I just posted a note about a hiccup in the installation process of the patch, as well (in hopes y'all would see it.)

                  Basically, the patch suggests to install to the default Civ3 directory, even if you have it installed elsewhere. This could lead to an increase in support calls, etc - and leave folks feeling generally dissatisfied with the patch if they neglected to change the path.

                  I suggest having the installer ping HKLM\Software\Infogrames Interactive\Civilization III for the Install_Path. Hopefully that's something that could be slipped right into a slightly updated version of this patch.

                  -Z
                  ------------------------------------------
                  So a bus stops at a bus station, and a train stops at a train station...what happens at my workstation?

                  Comment


                  • #39
                    Originally posted by Alex 14
                    The patch no longer shows the AI moves, or you worker moves, this is a bit uninformative but certainly cuts the time you have to wait for your next turn. Usually in the modern era it's about 15-20 seconds now. The new features in the editor are nice, but there isn't any majore changes, the patch looks alright so far.
                    Check your prefs -- this is now a pref, and for some odd reason, the defaults are set to "no"...

                    -- adaMada
                    Civ 3 Democracy Game:
                    PTW Game: Proud member of the Roleplay Team, and Ambassador to Glory of War
                    Intersite PTW Game: Member of Apolyton

                    Comment


                    • #40
                      Originally posted by Bambusk
                      The rifle sound is missing when the Calvary attacks
                      i never had a rifle sound for calvary, i don't think it is related to the patch.

                      Originally posted by KWPulliam

                      The patch apparently automatically turns off the viewing of these moves (at least it did so on my machine). You can turn these back on if you wish in the preferences menu.
                      please tell me this is not the reason why so many people have been reporting the game being faster now
                      Project Leader of Civiliza, an Alternative Civilization game based on Civ 2.

                      Comment


                      • #41
                        There are no Win2k/XP machines at Firaxis? I don't want to sound unfair or unreasonable, but to release a patch and then almost at once say there is a problem with such a large installed base of users indicates bad testing.

                        I really like this game, and have been looking forward to the patch to fix the air superiority, etc. issues.


                        I'm just glad I read the message board before installing the patch.
                        Mike

                        Comment


                        • #42
                          I'm on 2K Pro

                          And I have no problems.

                          Still no sound (or a strange pig sound) for the cavalry..
                          Si c'est Dieu qui a créer le monde..
                          et bien c'est le diable qui le commande.

                          Comment


                          • #43
                            I had a gunshot sound during my cavalry for a while, then it disappeared - and never came back. I also notice that sometimes ship movements are "double" volume.

                            Something is goofed inthe sound system...

                            Venger

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                            • #44
                              Yeah, my cavalry "bang" is gone, too. Now I just have a grunting horse whenever the cav attacks. It disappeared before the patch, so it's not a patch-caused problem (though one that needs to be fixed). This is after eight or so games with the sound, so something odd's happening.

                              -Sev

                              Comment


                              • #45
                                The icons for Settler and Worker are gone in the city build list.
                                However, it is difficult to believe that 2 times 2 does not equal 4; does that make it true? On the other hand, is it really so difficult simply to accept everything that one has been brought up on and that has gradually struck deep roots – what is considered truth in the circle of moreover, really comforts and elevates man? Is that more difficult than to strike new paths, fighting the habitual, experiencing the insecurity of independence and the frequent wavering of one’s feelings and even one’s conscience, proceeding often without any consolation, but ever with the eternal goal of the true, the beautiful, and the good? - F.N.

                                Comment

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