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  • WHAT ABOUT THE FONT DISPLAY PROBLEM???

    Great to see all the fixes/additions etc. that we can expect in the patch! I'm truly grateful for all the effort that's gone into that.

    However... I've plodded through to page 8 of this massive thread without finding anything on the most burning issue for me that any patch needs to resolve... and the total number of pages just keeps increasing, so I'm gonna post this whether or not anyone else has mentioned it on pages 9 or above!

    Does the patch resolve the annoying FONT DISPLAY problem that many have had when loading Civ3? The text doesn't space properly, and either appears jumbled on top of itself, or outside the allotted space -- e.g. on the diplomacy screen, my suggested responses appear totally OFF the 'table', superimposed on the map screen below: very hard to read and some of them off the screen altogether. The only way I can fix this is to keep deleting more fonts from my system every time I play!

    Dan, or some Firaxian, HAS THIS BEEN FIXED? I don't see any specific mention of it in Jeff's list.
    Ilkuul

    Every time you win, remember: "The first shall be last".
    Every time you lose, remember: "The last shall be first".

    Comment


    • Its not a fix as such but could we get a "keep together" command please?

      I'm getting tired of moving 30 pieces of artillery and their defenders individually
      Any views I may express here are personal and certainly do not in any way reflect the views of my employer. Tis the rising of the moon..

      Look, I just don't anymore, okay?

      Comment


      • Re: Re: Re: hmmmmmm

        Originally posted by Venger


        Don't bother Cap, the only contribution the fanboys that have hit this thread like flys on dung appreciate is hyperbolic fawning. Don't like something in the game? Must be you, not the game. Because your dislike of something is less valid than their like of it...

        Venger
        Hyperbolic fawning is not my style, and nor would it make me respect someone more.

        As for the rest of it... this part "don't like something in the game? must be you, not the game" is VERY true..

        this part... "because your dislike of something is less valid than their like of it..." is completely false.

        But when you step back, and look around, you can see, that while very vocal in their opinions, the people that dislike the game are seriously outnumbered by the people that do like it.. that in itself should tell you something. Fine, you may not like this or that feature about it, but the rest of us do, so you have a problem with it, fix your own game via the editor, because for the majority (and we are a democracy right?) it's fine.



        What i really don't understand is why bother wasting your time, ranting and raving over these issues, when it truly is "just a game". And it's a game that neither your, nor I designed, so why can't you just accept the decisions that were made about the game which we have no control over. It's fine to voice your concerns, and your problems. it's NOT fine to keep going at it. say it once, and then be done with it.

        Zorkk

        Comment


        • Re: Re: Re: Re: hmmmmmm

          Originally posted by Zorkk

          Hyperbolic fawning is not my style, and nor
          And Nor?

          As for the rest of it... this part "don't like something in the game? must be you, not the game" is VERY true..
          Air superiority - must be me.
          Useless privateer - must be me.
          10 for 100 gold - must be me.

          So is the patch the game, or just you?

          But when you step back, and look around, you can see, that while very vocal in their opinions, the people that dislike the game are seriously outnumbered by the people that do like it..
          Look around where? I took a look around in church, looks like most people are Mennonite...what type of inductive reasoning is that? And I recall various polls in here indicating a 50/50 split between approval/disappointment...

          that in itself should tell you something.
          That this forum right now isn't a fan site, it's a fanboy site?

          Fine, you may not like this or that feature about it, but the rest of us do, so you have a problem with it, fix your own game via the editor, because for the majority
          Majority of whom? Oh, I see, the crowd loves the emperor's new clothes...

          (and we are a democracy right?) it's fine.
          Whatever makes you sleep soundly...

          What i really don't understand is why bother wasting your time, ranting and raving over these issues, when it truly is "just a game".
          So why are you bothering?

          And it's a game that neither your, nor I designed, so why can't you just accept the decisions that were made about the game which we have no control over.
          Rape is like bad weather - just lie back and enjoy it eh? Did you just come here to gladhand and give everyone who fawns on the game a verbal reacharound?

          It's fine to voice your concerns, and your problems.
          Oh I am SO glad we have your approval.

          it's NOT fine to keep going at it.
          Did you follow the thread? Reread it - what did I say in my original post in this thread that fails to meet your prerequisite for fresh material?

          say it once, and then be done with it.
          Does that mean we won't be hearing from you anymore? God bless us, every one...

          Venger

          Comment


          • Originally posted by Venger
            Hey priçk, where in the worker description does it talk about doubling the rate? What page? Oh, its not under the workers section...I see...
            * In Chapter 5, the one titles "If You've Played Before"
            On page 45, "Whats gone: Engineers"
            * In the in-game Civilopedia, under the entry "Replacable Parts"
            On page 131 of the Manual, it shows the bonuses due to Democracy

            So now it takes only three turns of tedium to irrigate rather than six... so go ahead and double the number of micromanagement moves in my previous example. Thanks! That makes my point even more illustrative...
            ?? That doesnt even make sense. If you decrease the amount of time a worker takes to do a job, you then need less of them to do the same amount of work. If you have less workers, then you will have less micromanagment.

            And if you're in Democracy, your workers will take 1 turn to irrigate, not 6.

            Maybe you should moderate your own forum with your insight. Please tell us how it goes not installing the patch, Mr. Works Fine fanboy troll.
            Maybe you should take the time to research the game before commenting. Read Vel's thread in the strategy section, it can help those having trouble adapting to Civ 3 from Civ 2.

            I did, until the poor design and lame late game pummelled the joy out of it.
            You do have a point there. Once the patch is here though, at least workers wont add to the late-game micromanagment. Once everything is developed, just put the workers on Shift-A, and they will automatically clean pollution and then wait in a city until more pollution shows. And not even waste our time showing their movement.

            All we need is stack movement now, and i wont have any more problems.

            Wow, missed that one point in the manual (seeing as it's not even in the same bloody section as the workers), guess we should all take a rules test before discussing the game before this Class-A priçk participates.

            Venger
            Im not asking you to have memorised each and every nuance of the game, or even to have noticed that suddenly, about halfway through the game, your workers worked faster. All im asking is that you listen to what others say so that you can either:
            A) See WHY others enjoy the game, or
            B) Post some CONSTRUCTIVE criticism about the game.

            PS: calling others names isnt going to win you much support
            I'm building a wagon! On some other part of the internets, obviously (but not that other site).

            Comment


            • Originally posted by Skanky Burns

              A) See WHY others enjoy the game, or
              How about seeing why we don't enjoy it as much?

              Originally posted by Skanky Burns

              B) Post some CONSTRUCTIVE criticism about the game.
              When we do, we're told either "use the editor to fix it yourself" or "if you don't like it, too bad"

              Originally posted by Skanky Burns

              PS: calling others names isnt going to win you much support
              So is saying anything negative about Civ3.....at least with the name calling, you get a rile out of some people and it makes it at least somewhat worthwhile.

              Cavalier

              Comment


              • Another voice

                Oh dear lord no! People have different opinions on the game?! What has the world come to?!

                Fanboys and trolls yell obsequious a$$licking and vitriolic bullpoop, respectively?!

                Who would have guessed that people would act like total jerks on an online forum? They never do that!

                And how about those people who engage in spirited yet civil debates concerning the game? Why can't they just all be of one mind?

                I hate people who have different opinions. Grr. Grr.

                Look, obviously not everyone on the forum agrees with either camp here. Blind faith is stupid. Hate filled vitriol is stupid. We all know that. So what's the problem here? Personally, I'm glad that folks like Venger and Yin have issues with the game and are being vocal about it. Have you noticed they're only jerks when other people are jerks to them first? I'm also glad that folks really enjoy the game as is. Good for you. Doesn't mean you have the right to be a poop-head.

                God, people, grow up. Civ3 was rushed. It was not complete at release. This is a worrisome and annoying trend in computer game publishing. It is being patched. Some folks like the game, some folks don't. That's it. Deal with it like adults and hold civilized debates or I'll have to take away your toys and put everybody in a time-out.

                *glances up at rearview mirror, frowning* Don't make me come back there...

                -Yook

                Comment


                • Re: Re: Re: Re: Re: Re: Civilization III v1.16f Additions/Changes/Fixes

                  Originally posted by Ray K


                  Do you know me?

                  Memory management of large data sets during runtime is something I am quite familiar with. Don't be stupid enough to insult someone with a lot of experience in this area.

                  I took Dan's comment as an indication of static allocation vs. dynamic allocation of memory. It was an admittedly vague comment, but it was still a little disconcerting.
                  What does dynamic/static allocation have to do with it? Obviously it's dynamic allocation, as the trade network and number of cities is constantly changing. I'm sure you have experience with large data sets and memory management, but you clearly have no experience with graph searches. They want the game to be able to run on a PC with a certain amount of memory, and it's simply impossible to make reachability decisions in a reasonable amount of time within the memory constraints if you have too many cities.

                  Comment


                  • Re: Re: Re: Patch ETA and Ramblings

                    Originally posted by art_vandelai

                    Furthermore, I've found it MUCH easier to score damage against conscript infantry with only 2 hp than against regulars or veterans with 3 or more HP's. It doesn't matter whether I'm attacking with a superior attack unit (like a tank) or an inferior attack unit (like a cavalry). When the first attack scores, it seems to be that much easier for the next attack to go the same way as well.

                    Anyone else noticed the same results? I realize that the game is designed so that there's no difference in attack/defense based on number of HP, but from repeated gameplay, I sense that this might not be the case.
                    I think this is the random number generator. It is prone to streaks, as far as I can tell.

                    Comment


                    • Re: Re: Re: Re: Patch ETA and Ramblings

                      Originally posted by jbrians


                      I think this is the random number generator. It is prone to streaks, as far as I can tell.
                      There's an understatement!

                      I'm very suspicious of this 'random combat number generator'.

                      One turn, I'll have about 1 in 10 battleships successfully bombard squares... next turn, 8 of 10.

                      One turn, I watch the Romans decimate 4 Frigates with Ironclads... ok.

                      Couple turns later, a lone Frigate takes on one Ironclad, wins... then defends itself against two more Ironclads next turn... survives... much of it on one-hp... strange goings on.

                      Losing three Vet tanks to a lone regular Infantry... a bother. Then to watch an enemy Cavalry roam in and eat up a tank on a mountain next turn... blood starts to boil.

                      Watching 10 inferior enemy units, scattered and non-fortified, effectively suppress and do extreme damage against 15 or 20 modern units tests the limits of believability at times. That 'last-hp stand' from the last unit defending a city is ridiculous...

                      As for the whining vs. boot-licking crowds...

                      1. You cannot suggest that Civ3 is, in any real way, revolutionary. It's an evolutionary product. As such, it SHOULD be a more-polished product than a 'revolutionary' product, at first release. It was released with some considerable bugs, typos and errors, and possibly some 'poorly-reasoned' game-balance decisions. GRANTED, it's not buggy in the sense that many people have it crash often, but why should it? It's not like they're re-inventing the wheel. The AI-sees-my-subs-bug?! Come on.

                      2. It's obvious that Civ3, despite some added features, has actually REGRESSED in several areas from Civ2. Wonder movies? Decent Hall of Fame screen? Logical pop-ups? They've turned espionage into a strange and expensive chore. There are some aspects of Civ3 that are just plain SHODDY in comparison to Civ2, which is ridiculous. Snoopy or someone came up with shore tiles that look better than the default ones, and he'd had the game less than a couple weeks! And there are obvious oversights. Stacked movement, for one. Starting positions? Multiplayer? I don't think I'm an a-hole for being disappointed that Civ3 doesn't have these features -- features that just should have been included. End of story.

                      Having said that, Civ3 IS playable. It IS fun. I've spent many hours playing it, and look forward to the patch. But I hate that I have to 'look forward to the patch'.

                      Does anyone ever think about the percentage of people who buy a game who DON'T have internet access to get all the friggin' patches?! They're stuck with the pre-patch version, barring some work...

                      Comment


                      • CapTVK: You, sir, have my deep thanks.

                        TO ALL:

                        Don't be so quick to lump me into a particular group. I am psychotic, you know. I have papers to prove it.

                        What I mean is: I *love* the Civ games. You might not always be able to see it in all my posts because I don't put in enough similies ( ) or take time in EVERY post to qualify what I am saying, but I guess now should be one of 'those' times.

                        Yin's Official Qualification:

                        I enjoyed the first 2 games of Civ2 immensely. For those who haven't read my review, please do. I have an 'Expectation Scale' that might help you understand why I ultimately had worries about the game while others just can get enough of it.

                        Anyway, I was most impressed by the AI's use of amphibious landings and combined arms. I read other people saying the AI never uses combined arms, but it sure did in my games. That gave me tremendous hope, and I even said Civ3 was worth playing just to see that!

                        My primary complaint, therefore, is simply two things: 1) Game mechanics that make me spend more time mindlessly clicking units (I want to be THINKING afterall), and 2) Gameplay that, IMO, rewards mediocrity. What I mean by that is it seems the tech tree and tech progress and the way obsolete units fair a bit too well all add up to one thing: A mediocre AI can stay in the game much, much longer than it should.

                        Now, is that a bad thing? Depends. I enjoy the fact that a pack of tanks can't simply run over the map. I enjoy that immensely. But I think that they things mentioned above, while helping the comp, make the game too slow and dull for an advanced player.

                        I *want* the AI to kick my a$$. But I also want to be intellectually (not physically) challenged throughout the game and not dying of boredom merely to finish the game. Of course, this has always been a problem with the Civ formula, and it is asking a lot to see it fixed.

                        But we've had 5 years and TONS of fan support since Civ2. Sorry if I am waiting for something better (either from Firaxis as the Gold Edition or some other company) before I invest my $50. No, $50 is not a lot of money to me, but it's the priciple of the thing. I'd rather talk about fixing things than play something I think is subpar.

                        See, I'm psychotic.
                        I've been on these boards for a long time and I still don't know what to think when it comes to you -- FrantzX, December 21, 2001

                        "Yin": Your friendly, neighborhood negative cosmic force.

                        Comment


                        • Re: Re: Re: hmmmmmm

                          Originally posted by Venger
                          Don't bother Cap, the only contribution the fanboys that have hit this thread like flys on dung appreciate is hyperbolic fawning.
                          ...
                          Venger
                          See, it's comments like this, Venger, that are the reason I don't respect what you have to say. You don't have any respect for anyone else's opinions, or anyone who disagrees with you. But obviously you don't care what I respect, because I don't agree with you.
                          kmj

                          Comment


                          • I think this is the random number generator. It is prone to streaks, as far as I can tell.
                            LOL

                            Hows this for an unlucky streak?
                            I attacked a Greek city defended by a Hoplite (def 3), the city size was below 6 so they didnt get any bonuses from that. I had an army of pure swordsmen (attack 3, hitpoints 12). My brave army almost chipped the paint on the hoplites shield but didnt do any damage as such. Thus ended my army.

                            Right after that, i attacked with an individual swordsman, and captured the city with no hps lost.

                            Snoopy or someone came up with shore tiles that look better than the default ones, and he'd had the game less than a couple weeks!
                            While many people (including myself) use some or all of Sn00py's mods, MANY people don't. Some prefer the original graphics that shipped, while others have used some of the mods, and kept the originals for other parts. The point is that it is impossible for Firaxis to ship Civ with the exact settings that everyone wants. The best they could possibly do is to ship civ with decent graphics, etc, and allow the user to customize the game to their own tastes.
                            I'm building a wagon! On some other part of the internets, obviously (but not that other site).

                            Comment


                            • Originally posted by yin26
                              I enjoyed the first 2 games of Civ2 immensely.
                              Civ 2???

                              But I also want to be intellectually (not physically) challenged throughout the game and not dying of boredom merely to finish the game. Of course, this has always been a problem with the Civ formula, and it is asking a lot to see it fixed.
                              As Soren posted *much* earlier in the thread, the patch will help aleviate (or even stop) end-game micromanagment problems with workers. Basically, by the end-game all my workers are fortified somewhere just waiting for pollution to appear. I have to manually wake them, Shift-P them, and the next turn fortify them with my other workers (easier to keep track of them if they are all in the same spot).

                              Well, now you can set them to Shift-A, and they will clean pollution, and then automatically hide in a city until more pollution appears Now all we need is a way to move large numbers of ground units, naval units, and air units around. Some way to wake all units of a certain type (ie: tanks/swordsmen/etc when going to war). Things like that.

                              Sorry if I am waiting for something better (either from Firaxis as the Gold Edition or some other company) before I invest my $50.
                              While many complainers say they would prefer to have waited until halfway through 2002 to get a 'fully polished version' of Civ 3, they dont
                              You, however, ARE actually going to wait until its reached a certain quality level. Congratulations Not many people are strong enough to actually carry through with that.
                              I'm building a wagon! On some other part of the internets, obviously (but not that other site).

                              Comment


                              • Replying to several posts...

                                Originally posted by Cavalier_13

                                How about seeing why we don't enjoy it as much?

                                When we do, we're told either "use the editor to fix it yourself" or "if you don't like it, too bad"

                                So is saying anything negative about Civ3.....at least with the name calling, you get a rile out of some people and it makes it at least somewhat worthwhile.

                                Cavalier
                                It is true that Firaxis has repeated 'you can fix that yourself' too often in response to what seem to be legitimate complaints, but for the most part I think this has been a defense mechanism so that they can say -something- other than 'wait for the patch, it may or not be there', which is even more infuriating. So they're darned if they do respond and darned if they don't. But this would have been avoided with better design decisions and a more flexible deadline.

                                I pass over your remark regarding name-calling.

                                Originally posted by Zoyd
                                1. You cannot suggest that Civ3 is, in any real way, revolutionary. It's an evolutionary product. As such, it SHOULD be a more-polished product than a 'revolutionary' product, at first release. It was released with some considerable bugs, typos and errors, and possibly some 'poorly-reasoned' game-balance decisions. GRANTED, it's not buggy in the sense that many people have it crash often, but why should it? It's not like they're re-inventing the wheel. The AI-sees-my-subs-bug?! Come on.
                                It is evolutionary in the gameplay sense, but that really doesn't affect the bugginess of the product--the only way that it would is if they shared a significant amount of common code, and I somewhat doubt that (with no real basis, but someone can correct me if I'm wrong).

                                I agree that a large number of the bugs in the game are obvious and shouldn't have been in a release product, but as has been discussed at great length, there are other (lamentable) factors at work here (i.e., the Xmas shopping season).

                                Originally posted by Yin26
                                My primary complaint, therefore, is simply two things: 1) Game mechanics that make me spend more time mindlessly clicking units (I want to be THINKING afterall), and 2) Gameplay that, IMO, rewards mediocrity. What I mean by that is it seems the tech tree and tech progress and the way obsolete units fair a bit too well all add up to one thing: A mediocre AI can stay in the game much, much longer than it should.

                                Now, is that a bad thing? Depends. I enjoy the fact that a pack of tanks can't simply run over the map. I enjoy that immensely. But I think that they things mentioned above, while helping the comp, make the game too slow and dull for an advanced player.
                                Not that it makes much difference to you, but this is the best thing I've ever seen you write. From the fairly limited experience I have with these forums, I think if your posts were all written like this you wouldn't inspire nearly the amount of vitriol that you do. Perhaps you like that, but for the rest of you it can be a little tiresome.

                                Addressing the substance of your posts (and to some extent Venger's): I completely agree about the tedium that the game can produce, whether one is a new or experienced player. However, you must admit that some portion of that tedium in game mechanics (and I assume you mean by that user interface-type things) will be fixed with a more usable shift-A command and (one can hope) a sentry command and stackable units.

                                Before you say anything, yes, I can't see why in the name of Pete these things weren't there from the beginning. But, these aren't fundamental flaws, they're stupid oversights.

                                And I see in the meantime of composing this Skanky Burns has posted some of what I said, so I'll just stop before anyone else usurps my response .
                                Last edited by eclarkso; December 6, 2001, 22:21.

                                Comment

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