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  • Re: Re: Re: Re: Re: Re: Re: hmmmmmm

    Originally posted by Venger
    The editor is supposed to CUSTOMIZE the game, not FIX it.
    So what exactly are we supposed to fix with the editor thats broken(and I mean really broke, not something you don't agree with ).

    Comment


    • Originally posted by rid102
      It's a trick!

      We know you're just after RoP!
      And you fell for it!!!!

      Now feel the wrath of my mighty Warriors!!!!



      Oh, and to keep this post on-topic:
      [insert random flame here]
      I'm building a wagon! On some other part of the internets, obviously (but not that other site).

      Comment


      • Originally posted by Ozymandous

        No, I'd say the crime was to automatically blast the person who told you it ws in the manual.
        Oh my GOD that's total crap. Told me it was in the manual? No, he said RTFM in big ass words with his little smiley faces and procedeed to rip me because I didn't know that workers work faster after replaceable parts (which isn't discussed anywhere in the workers section of the manual).

        If you had stopped, looked through the whole manual and posted something like "Oops, you're right, I had'nt looked well enough. " people probably would have laughed with you. Instead you posted yet more venom because you had felt embarrassed that you missed something to begin with and attacked the person offering help.
        Sigh...whatever dude, I asked the question for a reason - are engineers gone from Civ3? I wasn't embarrassed by the answer, I was insulted by Skanky for "not reading the manual, RTFM, blah blah blah. Screw it, you are clearly only interested in following one side, and it shows.

        So.. Even though the game had a different tech tree than before you didn't think to look to see what had changed?
        No, I didn't go through the whole tech tree and memorize ever thing every new tech did, or look in the tech tree for special unit powers because they apparently aren't important enought to be in the manual section devoted to that unit.

        If even one person looked at the tech tree or read the manual enough to find the differences (even to simply look at the "what's different from Civ2 chapter") then apparently it was not "non-native" for everyone, just those who didn't want to apply the effort.
        Take your diatribe home, it's tiresome.

        It doesn't make it slower, it makes it faster so you need LESS people working for you. When you get RP is an excellent time to send those long-labouring workers off to get some rest in a nice city (add to it's population).
        Jesus FOLLOW THE POINT. I said it takes longer because MY EXAMPLE was with units after replaceable parts, hence before that, the example would take longer. GET IT NOW?

        Most invading armies I have heard of in history had to station large numbers of troops in conquered cities to keep the city in their hands. This doesn't seem too outlandish to me.
        Stationing 20 units in a city that it only took 4 to win, then having that city defect due to "culture" is okay to you? Welcome to gameplay giveup playhouse...

        Maybe they didn't expect people to be using huge groups of units because in their testing they never had huge empires due to corruption? Who knows. I believe they have taken the idea down for (hopeful) futuring patching.
        That's why you should TEST THE GAME. See, testing is a crucial part of "beta testing". They seem to only have the beta part down.

        And then you blast and launch personal attacks against ANYONE who offers a way to bypass the issues you're having by using the editor or anyone who offers a counter point of why what you suggest might not be in the best interst of the game overall. That's the problem.
        Oh it is not, you are making these grandiose charges with no quoted or actual information, just your grandeuristic flights of fancy that have no basis in any thread.

        Hmm, but amusing that RTFM was true and pertinent in this case.
        Oh, I see - this line "Are engineers out of the game?" deserves this line : RTFM STUPID SMILEY FACE BLAH BLAH BLAH.

        Once again, your expectations of behavioral modality are reserved for only one side, who can choose when and where to be ad hominem or attack...

        Venger
        Last edited by Venger; December 7, 2001, 11:43.

        Comment


        • Re: Nice ....

          Originally posted
          * Shield bonus from clearing forest can only be received once per game

          does this mean that only the first forest will yield shields? or only once per forest and planted forests will not yield shields?

          Ohhh man, I thought had difficulty from playing before, Sometimes due to corruption (which thankfully is fixed slightly) my cities have only 1 shield a turn and only due to 3 workers nearby can I grow/plant a forest, then chop them down for enough shields to build a courthouse, otherwise its 80turns before I can build said courthouse, and by then I've probably lost siad city or lost the game due to the lack of productive cities.

          Pahhh!
          EFR RPG GAME Designer, E.F.R. Forums The Coyn: Fantasy Mod for Civ3:Conquests

          Comment


          • Originally posted by MarkG
            Venger, the next time you bypass the swearing filter, you'll be in Mingapulco for a week
            I expect every bypass to generate this warning then.

            btw, puting 20 units in a city to keep it
            1) i dont think more units mace a difference beyond the first 3-5
            You must garrison one more than the city size, size 22 city requires 23 units (not including bombard units). It's entirely possible to put 20 units, 15 artillery, 5 battleships, 10 bombers, and 10 fighters in a size 22 city and lose the city to "culture". That's just ridiculous.

            2) there are more ways to to keep a city from revolting. perhaps you shhould be reading the strategy forum more....
            I have read some of them, they are not anything that hasn't been tried. Oh sure, I can starve them or raze the city, but that's dull, fruitless, and downright goofy.

            Venger

            Comment


            • Originally posted by Venger

              Stationing 20 units in a city that it only took 4 to win, then having that city defect due to "culture" is okay to you? Welcome to gameplay giveup playhouse...

              Acquisition is always cheaper than maintenance. At least in the real world. Plus it works for gameplay here. I mean, I guess maybe it was fun for some people in civ2 to build up slowly then blitz the whole world in just a few turns. But that got a bit silly, doncha think? This is more realistic and makes for a more balanced game. In some cases that leads to extreme results, but there are ways around it. Like bombing the city down to a tiny population. Really, now, do you think that if the Soviets had walked into New York City or Los Angeles they could have just held it?

              Comment


              • I really wish the diplomacy was slightly different.
                Especially on Apolyton...

                Comment


                • Originally posted by rid102


                  Especially on Apolyton...
                  ROFL

                  Comment


                  • Originally posted by Skanky Burns


                    Hows this for an unlucky streak?
                    I attacked a Greek city defended by a Hoplite (def 3), the city size was below 6 so they didnt get any bonuses from that. I had an army of pure swordsmen (attack 3, hitpoints 12). My brave army almost chipped the paint on the hoplites shield but didnt do any damage as such. Thus ended my army.
                    This leads neatly into a proposal for the combat system that I've been meaning to make. Probably too late, but here goes...

                    In real life, "do or die" is exceptionally rare. People getting whupped retreat if they can. Attackers getting creamed break off the attack. So...

                    Retreat by defenders should occur even if the attacker & defender are the same speed, not just if the defender is faster.

                    Attackers should break off the attack upon reaching 1 HP, unless the defender dies/retreats in the same round.

                    Comment


                    • Originally posted by Dan Magaha FIRAXIS


                      Regarding #3, you can already do all of this within the editor.

                      Dan
                      I've found that using the editor to customise the civ colour can cause the game to crash. If you choose a colour other that the 17 used already (I tried to change the French to a blue shade #20 as you scroll down) the game crashes at startup. I thought it might be conflicting with other colours, so I tried switching to more distinct shdes w/ no luck. Can anyone shed light on this? Am I doing something wrong, need to change a setting, or is it a bug? If it's a bug is there a fix in the patch (or being worked on)? This could cause problems for the extra civs pack, maybe?
                      Semper ubi sub ubi

                      Comment


                      • Originally posted by player1
                        One question for FIRAXIS team
                        (SOREN or DAN please read & comment this)

                        It is regarding obsolete units. I think there are some design problems.
                        Since unit obsolence is tied to to trier upgradeability, some strange things happend in game.

                        For exampe Swordsmen & Longbowmen never dissaper, because they are not upgadeable, and thus not OBSOLETE.
                        Same thing happens to those Friagtes & Ironclads.

                        While Swordmen solution can be done by making them upgadeable to Riflemen (I hope in next patch), upgarding Frigate seems little unrealistic.

                        So if you can make unit obsolence not depended from upgadebility, then from ability to build new unit (for ex: I can build destroyers so my Ironclads are obsolete, but I can't upgarde tyhose Ironclads).

                        Also some similar problems happen when you have some special units.
                        Like:
                        -you can build Fighters with Americans, althought you can also build F-15
                        -you can build Pikemen with French, althought you can also build Mutketeers
                        -you can't upgrade Pikemen to Riflemen, nor to Musketemen (if not in Musketeers)

                        If Kinght does not have ZOC & Horsemen has, I think someone would like to build Horsemen and make ZOC, although he discovered Chivarly.
                        But, its not alowed, because of this upgardeability system, to keep building Horsemen.

                        Some other things:
                        I think that Musketmen are much cost uneffective compared to Pikemen.
                        I mean for price of 2 Pikemen you build one Musketmen.
                        I think this can be solved by:
                        -decreasing cost of musketmen (or maybe also a rilfemen?)
                        -or by giving it an attack of 3

                        Tanks & Mech. Inf are not Wheeled. This is supposed to be BUG or not.
                        Having them wheeled would make them more strategicily interesting.

                        One a little not importand thing.
                        Can you make Riflemen Saltpeter dependent.
                        And after you dicover Industalisation them make them (and Cavalry also) non dependent.

                        I ask this because some starge things are happening in modern time:
                        Enemy in modern time has only a Horse resouce:
                        So he can only build Riflemen (Swor. & Long. also) and Kinght. A little starge combination. SO making Saltpeter Indusrialistion needed, this strage thing could be removed from game.

                        I could call this resource obsolence.

                        Also, is is possibile to do Hotseat MP in patch (second or third)?
                        You did it in SMAC. Activision did it in CTP.


                        I hope you'll resolve some of this things in next patch.
                        It would matter me a lot if someone from Firaxis replays to this post, so I now I didn't write for nothibng, and that sombody from Firaxis heard me.

                        At least: "We well look at that matter"


                        P.S.
                        to other Civers:
                        Why don't you make a new thread about is patch enough & is civ a good game now. I think this thread is just not appropritate for some of the comments written here.

                        to Markos: Why not make thread called "Suggestion for Firaxis", limited to one post per user with ability to edit. That way we would have some type of wish-list wich Firaxis would look at.
                        Uhh...
                        Why have I posted this on this thread.
                        Nobody would read it anyway.
                        Probably because of flame war of two groups here.

                        P.S.
                        Question to Markos:
                        Is it possibile to ban some people from posting at certain threads?

                        Comment


                        • Originally posted by Venger


                          Oh my GOD that's total crap. Told me it was in the manual? No, he said RTFM in big ass words with his little smiley faces and procedeed to rip me because I didn't know that workers work faster after replaceable parts (which isn't discussed anywhere in the workers section of the manual).

                          Venger
                          AND you wonder why everyone is on a WE HATE Venger roll? What a TROLL!

                          Salute to everyone else!

                          Wolfar

                          Comment


                          • Originally posted by Cavalier_13


                            It's a vicious circle....each side feeds upon the other, comsuming every bit of material, much like a nuclear explosion, and in the end, it's all for naught as both sides forget the real issues.

                            Sad really.

                            Cavalier
                            Strange game.

                            The only winning move is not to play.
                            Dan Magaha
                            Firaxis Games, Inc.
                            --------------------------

                            Comment


                            • Originally posted by SubLimey


                              I've found that using the editor to customise the civ colour can cause the game to crash. If you choose a colour other that the 17 used already (I tried to change the French to a blue shade #20 as you scroll down) the game crashes at startup. I thought it might be conflicting with other colours, so I tried switching to more distinct shdes w/ no luck. Can anyone shed light on this? Am I doing something wrong, need to change a setting, or is it a bug? If it's a bug is there a fix in the patch (or being worked on)? This could cause problems for the extra civs pack, maybe?
                              Limey,

                              This one is in the bug database and as soon as we figure out what's causing it and any workaround, I'll let you know. The obvious (but not very helpful) answer at this point is that the game probably doesn't cope well with the non-default colors, but I don't know why that would be the case.

                              Dan
                              Dan Magaha
                              Firaxis Games, Inc.
                              --------------------------

                              Comment


                              • It this only me or some conspiracy.

                                Firt time when I posted my complains for future patches about unit obsolence, Dan responed to someone else.

                                Now, when I replied to myself complaining that nobody read what I am posting, Dan replay again, to sombody else.

                                Dan, is that conspiracy, or I am just paranoid.

                                Comment

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