Goldstien -- I'm not going to reply to your petty insults in an attempt to keep this arguement clean. I would appreciate it if you could do like wise.
They units are a function of the mechanics of the game. They are an abstraction of reality and bent to fit the rules of the game in order to make it challenging, balanced, and fun. The tank unit is no more a tank than the Bank in your capital city is a bank. The capital city is no more a capital city as much as it is a representation of a rule that allows you to lower corruption in the surrounding area. It is a rule you choose to obey or modify in the editor. The choice is yours.
A critical analysis of the combat mechanics would prove otherwise.
They are no more and no less than the values you, in the editor, or Firaxis choose them to be. What they look like is merely a graphical place holder for the assigned values. The circle ends there, no lies, no catching up, nothing more, and nothing less.
I'm sorry, White Elephant, but this argument doesn't even qualify as specious. So, because the graphics of Civ1/2/3 aren't cutting edge, we're to believe that they don't represent what they appear to - or what they are named?
Tanks and pikemen, however, are very real. Those of us with the ability for critical thinking expect something which looks like a tank and is called a tank to naturally smash something which looks like a pikeman and is called a pikeman.
However, a cretin would have us believe that those things that look like tanks and pikemen really AREN'T tanks and pikemen, but whatever suits them in the present. Naturally as their old lies come full circle and catch up with them, the pikemen and tanks will come to be something totally different.
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