10 % chances to do 5 damages is NO WAY the same than 50 % chances to do 1 damages. I hope this math rule will one day enter in the skull of people mislead by Soren's talk about firepower.
The math for the 1A 5F unit -- (1/1+9) = 10% chance to hit.
The math for the 9A 1F unit -- (9/9+9) = 50% chance to hit.
Now being that one unit has 5 fire power I don't think it too much of a strech to assign each unit with a least 10 - 20 hit points (without the fire power you really don't need high amounts of hit points unless you are attempting to make combat more certain).
Now granted I don't have the math to calculate the exact odds for damage taken, I do know the math for calculating the chance that the units will go unscaythed.
Given that each unit would have 20 hit point --
The 1A 5F unit would have a (.10^4 = 0.0001 or a 1/100 percent chance of killing a 10D 20HP unit without taking damage.
The 9A 1F unit would have a (.5^20) = 0.00001 or a 1/1000 percent chance of killing a 10D 20HP unit without taking damage.
While I grant you the 1A 5F unit is 100 times more likely to go untouched, we're still not even in the realm of tenths of a percentage difference.
It would roughly be the equivelant of giving a unit a 10,000 Attack rating and another unit a 100,000 Attack rating and having them attack a unit with 1D expecting to see a noticable difference in the results. Is there a difference? Sure, but to notice the difference you would have to play Civ for decade upon decades, if not centuries, and compile the data to compare in the end -- I don't think this game has that kind of shelf life -- during the regular course of the game it makes very little difference.
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