10 % chances to do 5 damages is NO WAY the same than 50 % chances to do 1 damages. I hope this math rule will one day enter in the skull of people mislead by Soren's talk about firepower.
The math for the 1A 5F unit -- (1/1+9) = 10% chance to hit.
The math for the 9A 1F unit -- (9/9+9) = 50% chance to hit.
Now being that one unit has 5 fire power I don't think it too much of a strech to assign each unit with a least 10 - 20 hit points (without the fire power you really don't need high amounts of hit points unless you are attempting to make combat more certain).
Now granted I don't have the math to calculate the exact odds for damage taken, I do know the math for calculating the chance that the units will go unscaythed.
Given that each unit would have 20 hit point --
The 1A 5F unit would have a (.10^4 = 0.0001 or a 1/100 percent chance of killing a 10D 20HP unit without taking damage.
The 9A 1F unit would have a (.5^20) = 0.00001 or a 1/1000 percent chance of killing a 10D 20HP unit without taking damage.
While I grant you the 1A 5F unit is 100 times more likely to go untouched, we're still not even in the realm of tenths of a percentage difference.
It would roughly be the equivelant of giving a unit a 10,000 Attack rating and another unit a 100,000 Attack rating and having them attack a unit with 1D expecting to see a noticable difference in the results. Is there a difference? Sure, but to notice the difference you would have to play Civ for decade upon decades, if not centuries, and compile the data to compare in the end -- I don't think this game has that kind of shelf life -- during the regular course of the game it makes very little difference.



Please, I don't care how many of these "warriors" there were, the only thing that would slow the tanks down would be the time it would take to clean the body parts from the tank's tread... just running the hairy buggers over would be sufficient, you wouldn't even need to fire any of the tanks cannons or machine guns - it would be a waste of ammo…
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