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Fire power is not what we need, we need modern units to have more hit points

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  • Fundamentally, the Civ2 combat system was not that badly broken. It could have done with a few minor adjustments but really it was solid.

    So why change it in Civ3?

    People who are whining on about "The aim is not realism it's balance" blah blah is nonsense. The aim is to have a game which is both believable as well as playable.

    Most aspects of Civ3 (and all other Civ games) are not realistic but many are believable and plausible.

    If you want a game that is balanced then why not just make everything entirely random for everyone? That makes a balanced game as everyone has the same position to play from. Let's take a step back to Civ1 combat. Why not? You could argue that it's just as balanced as any other system.

    Comment


    • Originally posted by Monoriu
      I CAN live with a FP/HP system if it makes the game better. I CAN live with hit points based on technological age, etc. In fact any IMPROVEMENTS to the game is more than welcome.
      I'm glad to have you and WhiteElephants on our side. Any others?

      Comment


      • Originally posted by zapperio
        How is it so easy to put the blinders on and forget that the only reason the less tchnologically advanced units are given a greater chance is so that the new strategic resource system works as intended.
        Zap
        I'll quote you back.

        "How is it so easy to put the blinders on"

        Then I'll quote myself back.

        "But I don't think that the ressource is an issue here. Rather than penalizing the whole game fight system because someone could be out of ressources, it would be better to simply put in each era a basic unit that require no ressource, just like the phalanx or the riflemen."

        Problem already talked about. If you think that the solution I propose is flawed, then say it and tell why and propose something else. Repeating something I already answered about is just pointless.

        In early game, if you have no access to saltpeter and iron and horses you can only make warriors and bowmen. Do you really want to decrease your chances against musket wielding AI? Or do you think it is fair that you have a fighting chance to gain access to some of those resources? It is not about technology it is about resources.
        A musketman is only 2A4D. Improving its HP will make it a bit more powerful, but I don't think it'll make it a rampager machine, espcially considering that its attack is the same than the defense of a phalanx (and remember that a phalanx doesn't need ressources) and that its defense is the same than the one of a longbowman (which require no ressources either).
        And well, it's ACTUALLY part of the game to be screwed if you've no ressources. I would like having the ressources better dispatched, or AI being able to make decent trade to compensate this, rather than having the ancient units overpowered in exchange.
        Still, I don't think it's really that much imbalancing to add a HP per era (even if this first HP bonus is adding 50 % to the HP of the units).



        By adding a hit point to a unit because it is a more modern version you give it (assuming veteran) an additional 25% bonus over and above what Firaxis intended against every unit that has not been given the same, plus the benefit of the hit point will help smooth out unexpected results, further improving its performance where the odds are in its favour.
        Yes, that's the point. I effectively want to give a bonus to more advanced units, because I actually feel and have mathematically proved that they do not have enough "bang for bucks" compared toward older units. So I say "they should be slightly improved" and propose something to slightly improve them.


        That advantage will be in effect against anyone who is even as little as 1 tech behind, or even has more tech than you but inadequate resources to build the modern troop.
        I don't see the point. As I previously said, there should have at least one unit ressourceless for each era, this will make the ressources still very important, but not game-breaking.
        Having the possibility to build modern armor is 1 tech above not having the possibility. Still I find no imbalance in it. I don't get it. This bonus is about the units of a whole era ; it will not magically mutate all your 4 HP units in 5 HP units, it will just make you able to produce/upgrade to 5 HP units. Either way you'll have to produce/pay.

        If you want to hand out an advantage that is more geared toward really imbalanced fights, how about a rule that allows a unit to attack again if it receives no damage? That would allow modern troops a good chance to mop up large numbers of warriors in open terrain but still give the musketman fortified in his mountain stronghold a good survival chance unless you pound him with artillery first.
        It will not change the fact that a modern unit is only marginally more efficient than an ancient one in fighting stats. It will just allow it one more attack. This is a bonus, but not the sort I look for.

        Its still not a rule I want to see unless we get no-resource units at every era.
        We bot agree that there should have one unit ressourceless each era. This will allow to both give a bigger edge to modern units, and to make the ressources less game-killer (and NO, I not said that ressources should be not important, in case some people that like to twist words is reading).

        My suspicion is that if we get those added you would not see those pikemen in 1800 AD anyway because gaining a genuine 2 era tech lead is almost impossible in Civ 3. If you can get one, its time to play on a higher difficulty level
        So if it's nearly impossible to have 2 tech era lead over a civ, where is the problem to make the 2 tech era units weaker relatively to more modern one ?? And I think that having no more pikemen in 1800AD would make sense anyway
        Science without conscience is the doom of the soul.

        Comment


        • Originally posted by Akka le Vil


          I'll quote you back.

          "How is it so easy to put the blinders on"

          Then I'll quote myself back.

          "But I don't think that the ressource is an issue here. Rather than penalizing the whole game fight system because someone could be out of ressources, it would be better to simply put in each era a basic unit that require no ressource, just like the phalanx or the riflemen."

          Problem already talked about. If you think that the solution I propose is flawed, then say it and tell why and propose something else. Repeating something I already answered about is just pointless.
          What is more pointless is not reading posts before shooting off your top.

          Remember this?

          Originally posted by Akka le Vil

          But I don't think that the ressource is an issue here. Rather than penalizing the whole game fight system because someone could be out of ressources, it would be better to simply put in each era a basic unit that require no ressource, just like the phalanx or the riflemen. In fact, the riflemen is a good example, as it is an industrial unit (and then would not suffer too much fighting 5 HP unit with its 4 HP, so no imbalance) and it require nothing to be created. Giving even the possibility to any Civ to produce archers, swordmen and warrior after the apparition of the rifleman is in my opinion completely absurd. And it should be MADE absurd in the mechanic of the game by rendering these units useless against FAR more advanced units (I said FAR, ie at least 2 eras apart).




          I agree. That would be an viable option. And it would resolve a lot of arguments.

          Zap
          hmm, could it be I was addressing something else then?

          My point is that it is pointless to discuss further changes to the combat system without taking the resource system into consideration, regardless whether you think the system should serve the combat or not as it apparently doesn't.

          Zap
          Last edited by zapperio; November 22, 2001, 12:06.

          Comment


          • Originally posted by n.c.

            I'm glad to have you and WhiteElephants on our side. Any others?

            huh.

            First, I am enjoying the game very much. I'll be very happy playing the game if they fix all the bugs and don't make any balance changes. But like I said, I don't mind improvements, I never do.

            Secondly, realism does not always equal to fun to me. Not implying that its wrong to hold the position realism = fun, just stating my personal preference.

            Comment


            • Originally posted by Monoriu
              Secondly, realism does not always equal to fun to me. Not implying that its wrong to hold the position realism = fun, just stating my personal preference.
              Stop it! You are making sense! Nobody else on your side of the debate makes sense, so you have to stop making sense too!

              And stop acting like an adult! Every other person on your side of the combat debate acts like a petulant child, so you have to as well!

              And while we're at it, stop being so polite! Everyone else on your side calls people "whiners", you have to as well!

              Venger

              Comment


              • Originally posted by rid102
                Fundamentally, the Civ2 combat system was not that badly broken. It could have done with a few minor adjustments but really it was solid.

                So why change it in Civ3?

                People who are whining on about "The aim is not realism it's balance" blah blah is nonsense. The aim is to have a game which is both believable as well as playable.

                Most aspects of Civ3 (and all other Civ games) are not realistic but many are believable and plausible.

                If you want a game that is balanced then why not just make everything entirely random for everyone? That makes a balanced game as everyone has the same position to play from. Let's take a step back to Civ1 combat. Why not? You could argue that it's just as balanced as any other system.

                1. I agree that the combat system in civ 2 is very good, otherwise I won't have played the game over and over 5 years after its release.

                2. But just because something isn't broken doesn't mean it cannot be improved!

                3. I don't think there is any correlation between "balanced" and "random for everyone". This must be the first time I have heard of such a statement. Balanced means good efforts are rewarded, bad efforts penalized. Balanced means I can win in a variety of ways. Balanced means nothing is too powerful, or too weak. It means an army of tanks will not suffer 0 casulties when crushing a stone age opponent, and an army of inf. art. cav. have a chance to defeat tanks and mech. inf if they are employed superbly. Where does "random" come in here?

                Comment


                • Originally posted by Venger


                  Stop it! You are making sense! Nobody else on your side of the debate makes sense, so you have to stop making sense too!

                  And stop acting like an adult! Every other person on your side of the combat debate acts like a petulant child, so you have to as well!

                  And while we're at it, stop being so polite! Everyone else on your side calls people "whiners", you have to as well!

                  Venger
                  vulcanohead also makes good sense, but that is just my opinion, sorry. Thank you.

                  Zap

                  Comment


                  • Originally posted by woody
                    Well, I'm just glad the the folks at Firaxis have enough of a brain and an imagination that they produced a game which is FUN, rather than a boring game that is based solely on reality.

                    So, to the people who lack the ability to understand that a few pixels is not a real tank, you should probably go play something else. Civ is for players that enjoy a good strategy game. Civ isn't for people who just want to whine and complain about everything.

                    The fact that they still cry about the rules, when the editor allows them to change the rules to make "tanks" almost invincible to "spears", just shows how pathetic their complaining really is. Grow up, guys, and put your efforts into something more constructive.
                    The game is fun to a certain extent but the feeling that this game was nowhere near completion when it was (probably forcefully) pushed on the market by Infogrames is omni-present and Firaxis knows it - the lack of forum activity (except for the webmaster) is another indicator for that. This holds especially true for the combat system. And know what's making me sick - really sick? It's guys like you, who by advocating that everything is fine with the game - just because the game was produced by your favourite label/designer - make the "rush, patch later" strategy employed by Infogrames (and any other major publisher EA etc) work out. There will be a time when even you guys realize the truth but then its gonna be too late.

                    Btw I am a professional software engineer.

                    Comment


                    • Originally posted by eRAZOR
                      The game is fun to a certain extent but the feeling that this game was nowhere near completion when it was (probably forcefully) pushed on the market by Infogrames is omni-present and Firaxis knows it - the lack of forum activity (except for the webmaster) is another indicator for that. This holds especially true for the combat system. And know what's making me sick - really sick? It's guys like you, who by advocating that everything is fine with the game - just because the game was produced by your favourite label/designer - make the "rush, patch later" strategy employed by Infogrames (and any other major publisher EA etc) work out. There will be a time when even you guys realize the truth but then its gonna be too late.

                      Btw I am a professional software engineer.
                      I certainly never said the game was perfect. Far from it. It does have some serious issues (such as broken air superiority) that clearly shows it wasn't properly tested.

                      However, I don't feel that the combat rules are one of the unfinished areas. I like the new combat rules, and I think they are far better than the Civ2 rules. The new rules, while not based in reality, make for a far more fun game. It's a game that remains a challenge, even when you're ahead in tech. It's a game that provides the player with hope, even when he's behind in tech.

                      Civ2 was stupid. First one to tanks/howitzers kills off the other enemies in about 10 turns. Yawn. (The AI was too stupid to do that, but that's another issue.) Oh, and even the Civ2 rules were far from reality, so I'm not sure why people are saying it was so much better. All it did was unbalance the game.

                      I much prefer Civ3. I think the combat rules are well thought out, and designed to be FUN. It's a game. I want fun, not realism.

                      (Oh, and it's pretty lame to go around announcing your career. It's totally irrelevant, unless you happen to work for Firaxis and wish to explain their decision about the new rules.)

                      Comment


                      • Originally posted by woody
                        Civ2 was stupid. First one to tanks/howitzers kills off the other enemies in about 10 turns. Yawn.
                        What level did you play? The first one to tanks has an advantage, but a tank will lose to fortified alpine troops in city walls. The damage taken will make that tank unit easy to counter attack. Yes, three armor will defeat three alpine troops, but those armor cost a hell of alot more than your alpine troops. All in all, shield for shield, I can defend successfully against the AI with riflemen against their tanks. Easily.

                        Oh, and even the Civ2 rules were far from reality, so I'm not sure why people are saying it was so much better. All it did was unbalance the game.
                        Apparently you need some type of combat handicap, I think most successful players of Civ2 know which model was better...

                        I much prefer Civ3. I think the combat rules are well thought out, and designed to be FUN. It's a game. I want fun, not realism.
                        Then please play CandyLand or Chutes and Ladders, those possess the level of realism you seem to desire.

                        (Oh, and it's pretty lame to go around announcing your career. It's totally irrelevant, unless you happen to work for Firaxis and wish to explain their decision about the new rules.)
                        What do you do for a living? Collect a government check? He mentioned his criticism of the software and gave us the information that he, too, produces software for a living, which is far more important that what you seem to do, which is pepper us with feckless platitudes about "fun" not "real", as if the two are mutually exclusive...

                        Venger

                        Comment


                        • Recent developments

                          Due to recent developments in other threads, the original basis for this argument about giving units more HP and even more FP are quickly becoming irrelevant as we speak. Perhaps, in a few days of greater editor exploration, the Civ3 combat will go from Hero to zero. But hey, this is up to 191 posts! Whats the record lenght, for a thread not begun by MarkG? Could this become the sole basis for this line of argument by itself?

                          Now, let the flaming about not being on argument.....BEGIN!
                          If you don't like reality, change it! me
                          "Oh no! I am bested!" Drake
                          "it is dangerous to be right when the government is wrong" Voltaire
                          "Patriotism is a pernecious, psychopathic form of idiocy" George Bernard Shaw

                          Comment


                          • Originally posted by Akka le Vil
                            So if it's nearly impossible to have 2 tech era lead over a civ, where is the problem to make the 2 tech era units weaker relatively to more modern one ?? And I think that having no more pikemen in 1800AD would make sense anyway
                            I wouldn't object too much except you are also making units one era or even 1 tech behind significantly weaker too.

                            Incidentally, the extra attack was a potentially infinite set of extra attacks since it would repeat provide the unit continued to take no damage.
                            To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection.
                            H.Poincaré

                            Comment


                            • Originally posted by eRAZOR


                              The game is fun to a certain extent but the feeling that this game was nowhere near completion when it was (probably forcefully) pushed on the market by Infogrames is omni-present and Firaxis knows it - the lack of forum activity (except for the webmaster) is another indicator for that. This holds especially true for the combat system. And know what's making me sick - really sick? It's guys like you, who by advocating that everything is fine with the game - just because the game was produced by your favourite label/designer - make the "rush, patch later" strategy employed by Infogrames (and any other major publisher EA etc) work out. There will be a time when even you guys realize the truth but then its gonna be too late.

                              Btw I am a professional software engineer.

                              I am saying that the game is very enjoyable in its present state, not because its designed by anybody, but because of the countless hours of sleep I have lost since the games' release.

                              Combat system. List of new features (compared with civ 2)

                              1. no more zoc.
                              2. bombardment.
                              3. free shots
                              4. new unit maintanence system
                              5. new air unit system
                              6. new city wall rules, city defensive bonus now related to city size.
                              7. new barbarian rules
                              8. new river rules
                              9. can't use roads/railroad in enemy territory
                              10. new units
                              11. 4 levels of experience
                              12. armies and leaders
                              13. improved AI
                              14. killing a unit no longer kills a stack
                              15. new ability to raze cities
                              16. Barracks no longer disappear because of new tech.
                              17. mobolization mode.
                              18. drafting citizens.
                              ..and I am sure there are a few that I missed.

                              There, that's why I like it, not because anybody designed it. The game has many bugs, and I won't say the combat system is perfect. But I feel the game is well worth the money.

                              I think its not exactly fair to discount all the new features and improvements in a game because of a few bugs (all games have bugs), or because you don't like the way it is balanced (they did include the editor, and they can't satisfy everybody). As long as they patch it to fix all the bugs, I am very happy.

                              I must say I don't understand your comment about "its gonna be too late" and the relevance of your profession to this discussion.

                              Comment


                              • Any solutions for unbalanced combat?

                                (Copy of post)

                                There have been too many complaints about advanced units losing battles to vastly inferior units, which is not conducive to fair play - especially when units like tanks could just run over units like spearmen (I would love to hear the sound effect for that!)

                                But that is not the issue. We ALL know that a tank being defeated by a spearman makes no sense, so there is no point arguing in circles about it. Why don't we try and come up with a solution instead?

                                I strongly think that there should be a "non-competition" factor when certain units battle each other. If there is a two age period difference between the units, the inferior unit automatically surrenders and returns to their side of the border - with the option for the superior forces to wipe out the unit instead of allowing them to retreat, with a political penalty imposed by the rest of the world.

                                I know that this is not something that can be "patched", but I like the sound of this type of combat system better than the existing one... . I do not enjoy the careful building of a modern army after advancing ahead of my enemies in the science race just to have my tanks lose a fight against pikemen.

                                Any other suggested solutions out there?

                                Comment

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