Fundamentally, the Civ2 combat system was not that badly broken. It could have done with a few minor adjustments but really it was solid.
So why change it in Civ3?
People who are whining on about "The aim is not realism it's balance" blah blah is nonsense. The aim is to have a game which is both believable as well as playable.
Most aspects of Civ3 (and all other Civ games) are not realistic but many are believable and plausible.
If you want a game that is balanced then why not just make everything entirely random for everyone? That makes a balanced game as everyone has the same position to play from. Let's take a step back to Civ1 combat. Why not? You could argue that it's just as balanced as any other system.
So why change it in Civ3?
People who are whining on about "The aim is not realism it's balance" blah blah is nonsense. The aim is to have a game which is both believable as well as playable.
Most aspects of Civ3 (and all other Civ games) are not realistic but many are believable and plausible.
If you want a game that is balanced then why not just make everything entirely random for everyone? That makes a balanced game as everyone has the same position to play from. Let's take a step back to Civ1 combat. Why not? You could argue that it's just as balanced as any other system.
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