From a cold, dark place...
From a cold, dark place....(or Canada as many know it )
I ask you WhiteElephant to address the gist of my argument. Why should I, or would I, expend the time and effort necessary to gain units above those of ancient times if they are many times not siginificantly better than what was there before? This is not an issue of 'whinning' nor inability to 'change strategy', this is an issue of gameplay. We have been given multiple win scenerios, most peaceful, and yet, according to those that like the system as is, we have to amass huge armies to have a chance to do anything, including vs. those poor saps who because of their own incompetence, got themselves stuck before the industrial age (again, after nationalism is discovered, the A.I. should upgrade ALL it's infantry units!). I then, it seems, according to this line of arguement, spend my resources and build time mostly on units, and not all those toehgr things i may want to build. Heck, what if I want to use espionage but need 25k to do anything, if i need to amass 300 units to survive then how will I have 25k to spend? This system limits players in many wyas which were unnecessary. I guess a great question to ask you and all other defenders of the current system is this: Did you dislike FP? If the Fixaris people had kept those concepts and added what they added, would you feel the combat system broken? In fact, why was FP added to Civ2 in the first place? Heck, on the whole attack, defend bit Civ1 was the same, if just with one HP-but in theory the percentages should work the same, no?
Also, if you like the system, why do you seem to agree with Elrad, whose proposal would make it possible for me and others refusing to 'change strategy' ignore combined arms and carry our old tank blizts?
Those who live in glass houses should not throw stone.
From a cold, dark place....(or Canada as many know it )
I ask you WhiteElephant to address the gist of my argument. Why should I, or would I, expend the time and effort necessary to gain units above those of ancient times if they are many times not siginificantly better than what was there before? This is not an issue of 'whinning' nor inability to 'change strategy', this is an issue of gameplay. We have been given multiple win scenerios, most peaceful, and yet, according to those that like the system as is, we have to amass huge armies to have a chance to do anything, including vs. those poor saps who because of their own incompetence, got themselves stuck before the industrial age (again, after nationalism is discovered, the A.I. should upgrade ALL it's infantry units!). I then, it seems, according to this line of arguement, spend my resources and build time mostly on units, and not all those toehgr things i may want to build. Heck, what if I want to use espionage but need 25k to do anything, if i need to amass 300 units to survive then how will I have 25k to spend? This system limits players in many wyas which were unnecessary. I guess a great question to ask you and all other defenders of the current system is this: Did you dislike FP? If the Fixaris people had kept those concepts and added what they added, would you feel the combat system broken? In fact, why was FP added to Civ2 in the first place? Heck, on the whole attack, defend bit Civ1 was the same, if just with one HP-but in theory the percentages should work the same, no?
Also, if you like the system, why do you seem to agree with Elrad, whose proposal would make it possible for me and others refusing to 'change strategy' ignore combined arms and carry our old tank blizts?
Those who live in glass houses should not throw stone.
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