Real strategy!
To Monoriu, and those that belive higher is better:
First, game mechanics should work the same at all levels unless told so by the designers and according to Fixaris, the same equations are used at all levels, so if the combat system is different higher up, this is a mistake, not a plus.
But moving on to REAL STRATEGY: As someone said earlier (I believe Venger the Avenger ), strategy can only be made if one is able to make a set of assumptions, which will allow you to make a long term plan (a strategy). In WW2 the U.S. did not keep huge masses of troops in the U.S. fearing invasion because after a certain time, we assumed (correctly) that the enemy lacked the ability to mount such an operation. This was not an oversight by our generals, it was a sound military decision. Or look at the Gulf War- coolition forces attacked Iraq with inferior numbers because they trusted (correctly) the power of air power in that situation- again, good strategic thinking.
Lets say I face two enemies- Germany and Zululand. Germany has Panzers, Zululand at best has Cavalry (of course lots of impis). Both decide to attack at the same time. Who do you concentrate on? The Germans, of course, since they have technologically advanced weapons, amking them more dangerous, or so it should be. Because of the combat system the Zulus, with Masses of impis waking by your borders and winning odd battles vs. your defenders might be far more dangerous than a few panzers ( alot more expensive than impis and one can sabotage their construction by attacking resources) also winning, but also loosing, a few odd battles. This makes no strategic sense and nor does it allow you to really create a strategy. Quick story:
I decided to attack some Zulu cities on another continent because I love RR's and the continent I commanded had no coal So I send a combined force of Rfilemen, cannons, and cavalry on galleons to take them out. Eventually I would reeinforce with Infantry and artillery. I also took workerss to build defenses. I land on jungle and move to make good defenses to set up a siege. Well, masses upon masses of Zulu and allied forces (Chinese, Aztec) come pouring forward and overcome, after great losses, mind you, my defenders, including infantry dug into jungle fortresses backed by mighty artillery (my cavalry had been killed long before). So here I go, create a combined arms army (or as much as one can before tanks), send tyhem in force to take a city of 4 and all that is detroyed by guys without not only guns, but metal- for god's sake, no METAL The strange combat results undermine attapts at combined arms many times too.
To Monoriu, and those that belive higher is better:
First, game mechanics should work the same at all levels unless told so by the designers and according to Fixaris, the same equations are used at all levels, so if the combat system is different higher up, this is a mistake, not a plus.
But moving on to REAL STRATEGY: As someone said earlier (I believe Venger the Avenger ), strategy can only be made if one is able to make a set of assumptions, which will allow you to make a long term plan (a strategy). In WW2 the U.S. did not keep huge masses of troops in the U.S. fearing invasion because after a certain time, we assumed (correctly) that the enemy lacked the ability to mount such an operation. This was not an oversight by our generals, it was a sound military decision. Or look at the Gulf War- coolition forces attacked Iraq with inferior numbers because they trusted (correctly) the power of air power in that situation- again, good strategic thinking.
Lets say I face two enemies- Germany and Zululand. Germany has Panzers, Zululand at best has Cavalry (of course lots of impis). Both decide to attack at the same time. Who do you concentrate on? The Germans, of course, since they have technologically advanced weapons, amking them more dangerous, or so it should be. Because of the combat system the Zulus, with Masses of impis waking by your borders and winning odd battles vs. your defenders might be far more dangerous than a few panzers ( alot more expensive than impis and one can sabotage their construction by attacking resources) also winning, but also loosing, a few odd battles. This makes no strategic sense and nor does it allow you to really create a strategy. Quick story:
I decided to attack some Zulu cities on another continent because I love RR's and the continent I commanded had no coal So I send a combined force of Rfilemen, cannons, and cavalry on galleons to take them out. Eventually I would reeinforce with Infantry and artillery. I also took workerss to build defenses. I land on jungle and move to make good defenses to set up a siege. Well, masses upon masses of Zulu and allied forces (Chinese, Aztec) come pouring forward and overcome, after great losses, mind you, my defenders, including infantry dug into jungle fortresses backed by mighty artillery (my cavalry had been killed long before). So here I go, create a combined arms army (or as much as one can before tanks), send tyhem in force to take a city of 4 and all that is detroyed by guys without not only guns, but metal- for god's sake, no METAL The strange combat results undermine attapts at combined arms many times too.
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