The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
I originally preordered with Chips & Bits. I called them after I heard the game was in stores yesterday, and the guy said they didn't expect to receive it until Friday. So I cancelled my order and went to EB and bought it.
Re leaders: I got one leader, Barbarossa for the Germans, after winning a battle with an elite archer against a Russian warrior in about 450 AD. I haven't used him yet, as I have to get him back to a city to make an army, and he's trapped behind enemy lines with my elite archer (who DID NOT disappear to make the great leader, as I thought he would!). Barbarossa looks like a fat king in long cloak, btw. He's very vulnerable right now and I'm worried the Russians will kill him before I get him back to a city. (apparently you can't make an army out in the field, must be in a city).
boris, tried out any colonies?
how is AI? does it look clever and agressive enough?
Originally posted by Faboba
First in my defense I'd like to remind you all I really do love Firaxis and their new-born.
However the large savegame size gives two bad points.
1 : It's going to be a pain in the ass saving games. Probably take a minute or two.
2 : It's not going to be easy doing progressive/dynastic games anymore. I mean it takes me a good 10 minutes to get a file that size on my 56.
I don't think saving games will take 2 minutes. Deus Ex had savegames up to 20 MB, and that only took about 10 seconds
GP: Don't speak for all vet Civ2ers when you say that they don't irrigate or build mines at the beginning. At Deity, you get two settlers, while your first city is growing and obtaining martial law, the second should first open a hut and then starting getting roads and irrigation around the first city (assuming it's a good site). That has been the typical strategy of Deity players.
boris, tried out any colonies?
how is AI? does it look clever and agressive enough?
Yes, colonies work well. And Barbarians and enemies will make it a point to get them, so if you leave them unguarded, they are toast. It's a bit of a pain to have to build a road to another civ's capital to establish trade, but it's realistic.
My German civ has no iron, so I can't produce swordsmen yet. I had to scramble to beat the Russians to a rare Horse resource in our continent. They have iron, though, so I may eventually have to trade or conquer.
The AI I saw was only chieftan, and it seemed far more clever than anything I saw in Civ 1 or 2. When I fought the Russians, they would send in groups of 2-3 warriors and would avoid my horsemen and try and sneak behind my lines to get at my cities. They didn't throw themselves uselessly against stronger units (I actually did that more often! lol). When I invaded their civ, they fought back respectably. Once I razed a city and had a good position to hit Moscow (they still had 5-6 cities, though), Catherine came and offered peace with a bribe. So it wasn't the stubborn "I will crush you!!!" line until they were down to 1 city, and then begging for mercy...she knew she'd lost and stood to lose more, so she sued for peace.
And, as I provoked the war rather aggressively, it did seem to sour my relations a little with other civs. France and England went from polite to cautious after I hit the Russians.
[quote]At Deity, you get two settlers, while your first city is growing and obtaining martial law, the second should first open a hut and then starting getting roads and irrigation around the first city (assuming it's a good site). That has been the typical strategy of Deity players.[quote]
what a waste of your 2nd settler !
Start building roads and iritation in an era that roads and irigation hardly matter !
Of course you should settle a 2nd city asap if you have a 2nd settler, and expand expand expand ! Later build settlers for terrain improvement !
you're sure that you're a deity vet ??
Formerly known as "CyberShy"
Carpe Diem tamen Memento Mori
CyberShy You know there are many ways of playing, even at Deity. I'm a perfectionist warmonger, I never ever build more than 6 cities before Democracy and then no more than 11 (until I start the war machine). I know others expand like crazy but both strategies prove very winnable, don't you think? I believe in the SSC and if the first city qualifies, then getting ahead start on trade bonuses would be the key to maximize tech turns and get the roads for caravans. Why are we talking about Civ2 strategy here????
Just IMO, your signature is wrong. The graphics are nice but functional, not spectacular. It seems to me that Firaxis put its resources in the programming. There are some things that need to be ironed out, but the gameplay is very solid.
I think the scenario thing is a moot point. Given the editor and the huge Civ mod community, I'm certain they figured hardcore modders would be putting out terrific scenarios in no time, so why waste resources on it? User scenarios were always far better than theirs, and what's wrong with that? An integral part of the program is the editor, so let players go to town making the scenarios. For me, half the fun of scenarios was designing them anyway. Since scenarios aren't the majority of Civ players' method of play IMO, I think their decision was fine.
My German civ has no iron, so I can't produce swordsmen yet. I had to scramble to beat the Russians to a rare Horse resource in our continent. They have iron, though, so I may eventually have to trade or conquer.
Wow! This alone makes me want to play. Thanks Boris for the calm, rational, non-reactionist first impressions! It's great to see feedback from one of the sane people on the forum.
AHHH! My wife just called - she has Civ3 in hand. Now if only I could get out of work a bit early....................
"Stuie has the right idea" - Japher
"I trust Stuie and all involved." - SlowwHand
"Stuie is right...." - Guynemer
Wow! This alone makes me want to play. Thanks Boris for the calm, rational, non-reactionist first impressions! It's great to see feedback from one of the sane people on the forum.
AHHH! My wife just called - she has Civ3 in hand. Now if only I could get out of work a bit early....................
Try faking your own death...I've thought about it!
I refuse to react like a lunatic to things that are mildly disappointing. Also, since I haven't finished the game, it's really hard to make a snap judgement call about a feature being bad, since you can't really grasp such things without the full context of the game.
The one thing I can say I don't like and can't change via the editor is on the pop-up notices for wonders and civ advances, it gives you NO info on what they do. You have click on a link to the 'pedia to get any description. I think it would be nice to have a brief synposis of the effects of the wonders/techs as we had before in the pop-up. It's a small quibble, but I think there is no such thing as too much information (well, mostly...).
Thanks for the info, Boris. I wonder about the starting positions on the world map -- from other reports it seems no-one has been able to figure out how to start in the proper location of your civ's capital. Have you had any luck in figuring it out? This has me worried. It's certainly a bad sign for scenarios....
Also, how many cities can you fit in the UK/Ireland on the large (180x180) earth map? In a Firaxis screen shot of the small map I saw that there were 2 cities in the UK, but in another thread someone said you could only fit one there in the large map!
Got the game last night at about 7 pm.
Stopped playing at about 6 am, almost done with my first game.
Okay, here goes.
I'm playing the Persians (Scientific/Industrious, UU: Immortal (4/2/1 Swordsman)). Played on standard Earth map (8 players), and it started me on the U.S. East Coast (pretty close to Washington, D.C.). Also on my hemisphere were the Americans (started about where Seattle would be), Aztecs (amazingly enough, starting near Mexico City), and the Zulus (Argentina). Not wanting my Unique Unit to go to waste, I conquered all of them quickly; Spearmen and Impi are no match for elite Immortals. I've built every Wonder in the game (managed to beat the computer players to ALL of them! Luck, and the fact I have three times as many cities as anyone else), so I've got a massive advantage (they're using Bowmen, I'm about to upgrade to Modern Armor).
In my world, the Babylonians control Europe, the Middle East and northern Africa, the Iriquois control Australia and eastern Africa, the Germans have northern Asia (everything but the Indian subcontinent and Indochina) and southern Africa, and the English HAD the rest of Asia and western Africa. I had a small resource city in Africa, they attacked it with archers, I brought in tanks; it got ugly.
My impressions so far:
> The AI doesn't build enough infrastructure (mines, irrigation, roads). If he already has one of a luxury or strategic resource he might not bother linking a second one with is network, which makes it difficult to trade. Maybe it was just my one game, but it was a headache.
> Colonies: haven't needed any. Every time a new resource has appeared, there's always at least two within my borders.
> Governments are more balanced. I used to play Civ 2 as a Monarchy the entire way up to Fundamentalism. Now, I needed to go Democracy for the money and lower corruption. Makes me wonder how well the others work.
> It's really hard to get a beachhead now. Since you'll need a Harbor or Airport to move resources, certain continents become extremely hard to break into. Defense as a whole is a lot easier now; you can't see how many units are in a square (just the strongest) so cracking a city is a lot more uncertain.
> The Forbidden City is hugely powerful, but you need to be really careful where you put it; if you know you'll be expanding later you might want to hold off for a few thousand years, but unless you've got a Leader to burn you won't be able to put it too far from your capital.
> Air units are more abstracted; you don't actually move them any more, they're just like a mobile artillery strike. They're a lot less dependable; trying to use ten bombers to soften up the English capital, I ended up killing half its populations and destroying most of the buildings before the defenders were hit. This isn't like SMAC where all you need are planes/choppers and rovers.
> Armies aren't that good. It's like trading three units for one unit with three times the hit points; you don't get three attacks per turn, and I haven't seen an army gain any experience ranks yet. Their only real use is cracking a really tough defense, where you know you'd lose a unit otherwise (or MAKING a really tough defense).
> Love the graphics, hate the Stone Age music.
> On the world map, the resources have actually appeared in the correct places! Oil in Texas, Middle East, etc. Don't know how random this is.
I haven't played on the World maps yet. I did take a look at the huge one in the editor, and was unimpressed. Yes, the British Isles were still small. I know nothing of the starting locales.
Some modder will have to create a decent World Map, IMO.
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