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  • and here is the screenshot to prove it
    Well while they still have unlimted movemnent in your territory remember that it doesn't have unlimted movement in other territories.

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    • Originally posted by Jaybe

      No Phalanxes in the game. :
      Hoplites is really another name for Phalanx, but only the Greeks have them. This is OK.
      Now, if I ask myself: Who profits from a War against Iraq?, the answer is: Israel. -Prof. Rudolf Burger, Austrian Academy of Arts

      Free Slobo, lock up George, learn from Kim-Jong-Il.

      Comment


      • Originally posted by Andrew1999

        This is made up for by the resistance of the citizens themselves. Once you capture an enemy city, the citizens don't produce anything until they're won over by your Culture (as compared to their original Culture).
        Sorry, but that's not new information.
        "Kids, don't listen to uncle Solver unless you want your parents to spank you." - Solver

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        • Originally posted by Comrade Tribune
          Hoplites is really another name for Phalanx, but only the Greeks have them. This is OK.
          IIRC a Phalanx is a division of Hoplites.
          Creator of the Civ3MultiTool

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          • Originally posted by Comrade Tribune


            Hoplites is really another name for Phalanx, but only the Greeks have them. This is OK.
            Actually, Spearmen is the unit that has replaced Phalanx. Stats are the same at 1/2/1. Hoplites are the Greek UU. They are an upgraded Spearmen, at 1/3/1.
            Firaxis - please make an updated version of Colonization! That game was the best, even if it was a little un-PC.

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            • Originally posted by Lawrence of Arabia
              SERAPHIS-thanks for update

              I think that you guys are confusing cultural borders with city radius. The city radius is always 20 squares. YOu can put your workers to work any bonus tile in that radius

              The Cultural border is the one that expands. The cultural border is only useful to harvest luxeries and strategic resources, and to show the limit of your empire.
              I agree with you completely, except for one point. I think that when you first found a city and it's cultural border is 1, you can only work the 8 squares around the city. As soon as the cultural border expands to 2 and beyond, you can work the regular 20 square radius.
              Firaxis - please make an updated version of Colonization! That game was the best, even if it was a little un-PC.

              Comment


              • Originally posted by Gramphos

                IIRC a Phalanx is a division of Hoplites.
                Yes, though rather a regiment, numbers-wise.
                Now, if I ask myself: Who profits from a War against Iraq?, the answer is: Israel. -Prof. Rudolf Burger, Austrian Academy of Arts

                Free Slobo, lock up George, learn from Kim-Jong-Il.

                Comment


                • Originally posted by Andrew1999

                  Nuclear Submarine: 6/4/3(1**)
                  Looks promising, but what are those two **:s
                  doing there? Special function? Varieing value?
                  Have I missed something?
                  "Kids, don't listen to uncle Solver unless you want your parents to spank you." - Solver

                  Comment


                  • Re: Railroads still have infinite movement

                    Originally posted by korn469
                    and here is the screenshot to prove it

                    http://apolyton.net/forums/attachmen...&postid=563322
                    Oh God, I dont like that. Owerpowerful railroads, that let you slide around units/armies from one end of an enormous continent, to another within the same turn - still without loosing combat-ability, I guess. I sure hope thats editor tweakable - one way or the other. If not; thats a 100% given editor-update, already there.

                    Comment


                    • Originally posted by albiedamned
                      Actually, Spearmen is the unit that has replaced Phalanx.
                      In game terms, yes. Historically, a Phalanx was a tight formation of Hoplites.
                      Now, if I ask myself: Who profits from a War against Iraq?, the answer is: Israel. -Prof. Rudolf Burger, Austrian Academy of Arts

                      Free Slobo, lock up George, learn from Kim-Jong-Il.

                      Comment


                      • Re: coal is indeed needed

                        Originally posted by Barshy
                        I read somewhere that coal is required for railroads. But I could be wrong.
                        You're right. Coal is also needed for railroads.
                        You're probably refering to my Civ III preview
                        translation.
                        "Kids, don't listen to uncle Solver unless you want your parents to spank you." - Solver

                        Comment


                        • Originally posted by Comrade Tribune


                          In game terms, yes. Historically, a Phalanx was a tight formation of Hoplites.
                          What, is this game based on history or something? I thought they made all this stuff up like in SMAC!
                          Firaxis - please make an updated version of Colonization! That game was the best, even if it was a little un-PC.

                          Comment


                          • Originally posted by Comrade Tribune
                            Yes, though rather a regiment, numbers-wise.
                            Well, I don't know how big either of them are in English, so I'll sum it up as: "It is a group of Hoplites" (where group can be any size)
                            And yes, I believe regiment is bigger then division, so you are most likely right. It is my language that isn't good enough without dictionaries to find the exact words for everything, so I sometimes go with near words.
                            Creator of the Civ3MultiTool

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                            • Re: Re: Railroads still have infinite movement

                              Originally posted by Ralf
                              Oh God, I dont like that. Owerpowerful railroads, that let you slide around units/armies from one end of an enormous continent, to another within the same turn - still without loosing combat-ability, I guess. I sure hope thats editor tweakable - one way or the other. If not; thats a 100% given editor-update, already there.
                              I believe it isn't tweakable yet, but I sure hope that they will add it (without adding sandtraps in the same turn. )
                              Creator of the Civ3MultiTool

                              Comment


                              • I like the idea of Railroads having unlimted movement in Civ 3. I agree that the were too powerfull in civ 2. Although now you don't get to use the railroad unless it is in you territory. So that makes it alot less powerful.

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