and here is the screenshot to prove it
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Hoplites is really another name for Phalanx, but only the Greeks have them. This is OK.Originally posted by Jaybe
No Phalanxes in the game. :
Now, if I ask myself: Who profits from a War against Iraq?, the answer is: Israel. -Prof. Rudolf Burger, Austrian Academy of Arts
Free Slobo, lock up George, learn from Kim-Jong-Il.
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Sorry, but that's not new information.Originally posted by Andrew1999
This is made up for by the resistance of the citizens themselves. Once you capture an enemy city, the citizens don't produce anything until they're won over by your Culture (as compared to their original Culture).
"Kids, don't listen to uncle Solver unless you want your parents to spank you." - Solver
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IIRC a Phalanx is a division of Hoplites.Originally posted by Comrade Tribune
Hoplites is really another name for Phalanx, but only the Greeks have them. This is OK.
Creator of the Civ3MultiTool
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Actually, Spearmen is the unit that has replaced Phalanx. Stats are the same at 1/2/1. Hoplites are the Greek UU. They are an upgraded Spearmen, at 1/3/1.Originally posted by Comrade Tribune
Hoplites is really another name for Phalanx, but only the Greeks have them. This is OK.
Firaxis - please make an updated version of Colonization! That game was the best, even if it was a little un-PC.
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I agree with you completely, except for one point. I think that when you first found a city and it's cultural border is 1, you can only work the 8 squares around the city. As soon as the cultural border expands to 2 and beyond, you can work the regular 20 square radius.Originally posted by Lawrence of Arabia
SERAPHIS-thanks for update
I think that you guys are confusing cultural borders with city radius. The city radius is always 20 squares. YOu can put your workers to work any bonus tile in that radius
The Cultural border is the one that expands. The cultural border is only useful to harvest luxeries and strategic resources, and to show the limit of your empire.Firaxis - please make an updated version of Colonization! That game was the best, even if it was a little un-PC.
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Yes, though rather a regiment, numbers-wise.Originally posted by Gramphos
IIRC a Phalanx is a division of Hoplites.Now, if I ask myself: Who profits from a War against Iraq?, the answer is: Israel. -Prof. Rudolf Burger, Austrian Academy of Arts
Free Slobo, lock up George, learn from Kim-Jong-Il.
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Looks promising, but what are those two **:sOriginally posted by Andrew1999
Nuclear Submarine: 6/4/3(1**)
doing there? Special function? Varieing value?
Have I missed something?
"Kids, don't listen to uncle Solver unless you want your parents to spank you." - Solver
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Re: Railroads still have infinite movement
Oh God, I dont like that.Originally posted by korn469
and here is the screenshot to prove it
http://apolyton.net/forums/attachmen...&postid=563322
Owerpowerful railroads, that let you slide around units/armies from one end of an enormous continent, to another within the same turn - still without loosing combat-ability, I guess. I sure hope thats editor tweakable - one way or the other. If not; thats a 100% given editor-update, already there.
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In game terms, yes. Historically, a Phalanx was a tight formation of Hoplites.Originally posted by albiedamned
Actually, Spearmen is the unit that has replaced Phalanx.Now, if I ask myself: Who profits from a War against Iraq?, the answer is: Israel. -Prof. Rudolf Burger, Austrian Academy of Arts
Free Slobo, lock up George, learn from Kim-Jong-Il.
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Re: coal is indeed needed
You're right. Coal is also needed for railroads.Originally posted by Barshy
I read somewhere that coal is required for railroads. But I could be wrong.
You're probably refering to my Civ III preview
translation."Kids, don't listen to uncle Solver unless you want your parents to spank you." - Solver
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What, is this game based on history or something? I thought they made all this stuff up like in SMAC!Originally posted by Comrade Tribune
In game terms, yes. Historically, a Phalanx was a tight formation of Hoplites.
Firaxis - please make an updated version of Colonization! That game was the best, even if it was a little un-PC.
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Well, I don't know how big either of them are in English, so I'll sum it up as: "It is a group of Hoplites"Originally posted by Comrade Tribune
Yes, though rather a regiment, numbers-wise.
(where group can be any size)
And yes, I believe regiment is bigger then division, so you are most likely right. It is my language that isn't good enough without dictionaries to find the exact words for everything, so I sometimes go with near words.Creator of the Civ3MultiTool
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Re: Re: Railroads still have infinite movement
I believe it isn't tweakable yet, but I sure hope that they will add it (without adding sandtraps in the same turn.Originally posted by Ralf
Oh God, I dont like that.
Owerpowerful railroads, that let you slide around units/armies from one end of an enormous continent, to another within the same turn - still without loosing combat-ability, I guess. I sure hope thats editor tweakable - one way or the other. If not; thats a 100% given editor-update, already there.
)
Creator of the Civ3MultiTool
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