and here is the screenshot to prove it
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Originally posted by Jaybe
No Phalanxes in the game. :Now, if I ask myself: Who profits from a War against Iraq?, the answer is: Israel. -Prof. Rudolf Burger, Austrian Academy of Arts
Free Slobo, lock up George, learn from Kim-Jong-Il.
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Originally posted by Andrew1999
This is made up for by the resistance of the citizens themselves. Once you capture an enemy city, the citizens don't produce anything until they're won over by your Culture (as compared to their original Culture)."Kids, don't listen to uncle Solver unless you want your parents to spank you." - Solver
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Originally posted by Comrade Tribune
Hoplites is really another name for Phalanx, but only the Greeks have them. This is OK.Creator of the Civ3MultiTool
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Originally posted by Comrade Tribune
Hoplites is really another name for Phalanx, but only the Greeks have them. This is OK.Firaxis - please make an updated version of Colonization! That game was the best, even if it was a little un-PC.
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Originally posted by Lawrence of Arabia
SERAPHIS-thanks for update
I think that you guys are confusing cultural borders with city radius. The city radius is always 20 squares. YOu can put your workers to work any bonus tile in that radius
The Cultural border is the one that expands. The cultural border is only useful to harvest luxeries and strategic resources, and to show the limit of your empire.Firaxis - please make an updated version of Colonization! That game was the best, even if it was a little un-PC.
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Originally posted by Gramphos
IIRC a Phalanx is a division of Hoplites.Now, if I ask myself: Who profits from a War against Iraq?, the answer is: Israel. -Prof. Rudolf Burger, Austrian Academy of Arts
Free Slobo, lock up George, learn from Kim-Jong-Il.
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Originally posted by Andrew1999
Nuclear Submarine: 6/4/3(1**)
doing there? Special function? Varieing value?
Have I missed something?"Kids, don't listen to uncle Solver unless you want your parents to spank you." - Solver
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Re: Railroads still have infinite movement
Originally posted by korn469
and here is the screenshot to prove it
http://apolyton.net/forums/attachmen...&postid=563322
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Originally posted by albiedamned
Actually, Spearmen is the unit that has replaced Phalanx.Now, if I ask myself: Who profits from a War against Iraq?, the answer is: Israel. -Prof. Rudolf Burger, Austrian Academy of Arts
Free Slobo, lock up George, learn from Kim-Jong-Il.
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Re: coal is indeed needed
Originally posted by Barshy
I read somewhere that coal is required for railroads. But I could be wrong.
You're probably refering to my Civ III preview
translation."Kids, don't listen to uncle Solver unless you want your parents to spank you." - Solver
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Originally posted by Comrade Tribune
In game terms, yes. Historically, a Phalanx was a tight formation of Hoplites.Firaxis - please make an updated version of Colonization! That game was the best, even if it was a little un-PC.
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Originally posted by Comrade Tribune
Yes, though rather a regiment, numbers-wise.
And yes, I believe regiment is bigger then division, so you are most likely right. It is my language that isn't good enough without dictionaries to find the exact words for everything, so I sometimes go with near words.Creator of the Civ3MultiTool
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Re: Re: Railroads still have infinite movement
Originally posted by Ralf
Oh God, I dont like that. Owerpowerful railroads, that let you slide around units/armies from one end of an enormous continent, to another within the same turn - still without loosing combat-ability, I guess. I sure hope thats editor tweakable - one way or the other. If not; thats a 100% given editor-update, already there.Creator of the Civ3MultiTool
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