The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
I am so happy that we will be able to "upgrade" units instead of just disbanding them or having a warrior running around my civ in the year 2020!
____________________________ "One day if I do go to heaven, I'm going to do what every San Franciscan does who goes to heaven - I'll look around and say, 'It ain't bad, but it ain't San Francisco.'" - Herb Caen, 1996 "If God, as they say, is homophobic, I wouldn't worship that God." - Archbishop Desmond Tutu ____________________________
man it REALLY sucks that there is no damn MAD in the game
Well, there basically is. You launch a nuke and the rest of the world turns on you, even allies. Like in SMAC... worked well there.
“I give you a new commandment, that you love one another. Just as I have loved you, you also should love one another. By this everyone will know that you are my disciples, if you have love for one another.”
- John 13:34-35 (NRSV)
man it REALLY sucks that there is no damn MAD in the game
Well, there basically is. You launch a nuke and the rest of the world turns on you, even allies. Like in SMAC... worked well there.
yeah, but i was hoping for a system like in CTP(2?) where you could city lock them and they would launch upon enemy launch in the same turn. but since i rarely got that far (usually got bored first) i dont know how good the systme was, but i was hoping firaxis would have a better system similar to that concept.
yeah, but i was hoping for a system like in CTP(2?) where you could city lock them and they would launch upon enemy launch in the same turn. but since i rarely got that far (usually got bored first) i dont know how good the systme was, but i was hoping firaxis would have a better system similar to that concept.
If I'm not mistaken, it takes 1 turn for an ICBM to hit, so your enemy will have plenty of time to launch a counterstrike. More simple and elegant than CTP:s system...
I do now understand that pollution will be a huge issue, and you'll have to fight it all the modern age. You just can't ignore recycling improvements, while just having tons of units out to clean anything that appears, like you could in Civ 2.
Solver, WePlayCiv Co-Administrator
Contact: solver-at-weplayciv-dot-com I can kill you whenever I please... but not today. - The Cigarette Smoking Man
Originally posted by Andrew1999
Everything in the guide points to a fixed, 20-tile area that citizens can work. Culture just affects the political boundary of your civ, city resistance/assimilation, negotiating power (they'll accept worse deals if you're culturally superior), and propaganda (it's easier to steal cities with spies if your culture is superior.)
However, in that case I keep wondering what this city screenshot means. Most of the outer squares are not inside any other civ's borders, but they still cannot be used. Explanations, any? Another screenshot showing a similar situation is here - you can see that the square southwest of the square you are working on should be inside your city radius and outside all other nations' borders, but still it cannot be used.
However, in that case I keep wondering what this city screenshot means. Most of the outer squares are not inside any other civ's borders, but they still cannot be used. Explanations, any? Another screenshot showing a similar situation is here - you can see that the square southwest of the square you are working on should be inside your city radius and outside all other nations' borders, but still it cannot be used.
Those 2 screenshots are exactly the ones which made me think you couldn't work the full 21 squares until your city border expanded. However BlueHooHoo has directly said this is not the case. So I can only assume that even though the squares beyond the initial 8 are grayed out before the borders expand, you can still work them.
At this point, who cares. I'll know for sure tomorrow!
Firaxis - please make an updated version of Colonization! That game was the best, even if it was a little un-PC.
Originally posted by drake
Strategy guide before game is released?
Pathetic.......
Bet you guys go out and buy cheat books to games before you pick em up too....
Half the fun is discovering a games for ones self. Atleast I would think it is.
Heaven forbid some of you learn a technique on your own
Judging by earlier commercial Civilization "strategy guides", the book now released probably contains very little in the way of valuable strategies etc. I consider such strategy guides more like complementary (and often erroneous) manuals and hardly worth buying... here the point is that, until the game is released, the book is a unique opportunity to learn some of the facts about the game you will learn anyway once you get your hands on it. There are some people who can't wait until they get to play the game themselves... me included, since I know the game won't be available in Finland until a couple of weeks later. However, I guess I should stop reading Apolyton once the game is released in the US, because I don't want to know *everything* about the game before I can play it myself.
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