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Originally posted by Grumbold
Very interesting review. The screenshots give lots to think about, especially because the reviewer says he's played a lot of Civ in the past but is still well behind on the tech progression. He's playing badly but is still winning? Is he playing on chieftain or is the AI equally stupid?
This is not entirely unrealistic, in fact there is a lot to say for this approach. You end up with a world where the Atomic bomb has never been invented.Now, if I ask myself: Who profits from a War against Iraq?, the answer is: Israel. -Prof. Rudolf Burger, Austrian Academy of Arts
Free Slobo, lock up George, learn from Kim-Jong-Il.
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Originally posted by albiedamned
A dedicated builder like me will always fill up his cities with all the improvements and run out of stuff to build! So hopefully Wealth is available reasonably early.Now, if I ask myself: Who profits from a War against Iraq?, the answer is: Israel. -Prof. Rudolf Burger, Austrian Academy of Arts
Free Slobo, lock up George, learn from Kim-Jong-Il.
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Originally posted by Pggar
Have you seen the hidden screens fouded by Thunderfall from Civfanatics
Lyons
Evil French
Trade and Trade RoutesNow, if I ask myself: Who profits from a War against Iraq?, the answer is: Israel. -Prof. Rudolf Burger, Austrian Academy of Arts
Free Slobo, lock up George, learn from Kim-Jong-Il.
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The following is about the quote in the review; 'Leaders can enter a city and complete any single improvement in a single turn.'
Originally posted by art_vandelai
I expect you'd lose that Great Leader then if you decide to rush a wonder. Decisions, decisions!!!
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Originally posted by Comrade Tribune
Not necessarily. He might be a very warlike player, who focuses on not so much developing techs, but keeping others from doing it. If you refine this kind of strategy, you can conquer the world with relatively low-tech units in CivII, right up to Deity.
This is not entirely unrealistic, in fact there is a lot to say for this approach. You end up with a world where the Atomic bomb has never been invented.
Although beating a nice steak with a meat mallet to tenderize it and cooking it on a grill does have its good points..
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¢?? Originally posted by Pggar
Have you seen the hidden screens fouded by Thunderfall from Civfanatics
Lyons
Evil French
Trade and Trade Routes [/QUOTE]
Hmm, for sea trade (3rd screen) it says "you need a visible water route" between the two cities in order to trade. I wonder exactly what that means. Is Lisbon visible to Los Angeles on a standard earth map? Is Lisbon visible to Varna on the Black Sea? Is it visible to Rome? Lisbon is probably visible to New York, and no doubt it is invisible to Baku on the Caspian. How about to Lagos?
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Originally posted by Sikander
I guess the assumption is that you can pump water from far away, or perhaps from an aquafer (like a well).
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Originally posted by UKScud
I think that fresh water irrigation will make most people think twice about locating their capital city on a sea edge. Pros: Once you have a harbour your trade with other Civs is gonna be easier. Cons: City growth is going to be sluggish without irrigation, and since settler production ultimately depends upon whether you can afford those two pop. points, I think it will slow down your own civilization growth.
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Originally posted by El hidalgo
¢?? Originally posted by Pggar
Have you seen the hidden screens fouded by Thunderfall from Civfanatics
Lyons
Evil French
Trade and Trade Routes
That would be "a viable water route", meaning a route that you can actually traverse, taking into account whether you can actually safely navigate sea and ocean tiles (which depends on your technologies and wonders).
DanDan Magaha
Firaxis Games, Inc.
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Originally posted by Pseud0nym
The following is about the quote in the review; 'Leaders can enter a city and complete any single improvement in a single turn.'
Man, I hope so, otherwise Great Leaders would be unbelievably broken. What? The iroquis are almost finished building the great library? I think not! Cool, just got mysticism; I think the oracle would look good in m city; there we go, instant oracle... They would also be incredibly powerfull if they could just rush other production w/o any penalty. Say found a new city, then produce a defensive unit and citywalls in two turns w/o using gold? Or crank out 5 nukes in 5 turns? I can't believe they would put in something that unbalancing.
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Originally posted by Dan Magaha FIRAXIS
Hmm, for sea trade (3rd screen) it says "you need a visible water route" between the two cities in order to trade. I wonder exactly what that means. Is Lisbon visible to Los Angeles on a standard earth map? Is Lisbon visible to Varna on the Black Sea? Is it visible to Rome? Lisbon is probably visible to New York, and no doubt it is invisible to Baku on the Caspian. How about to Lagos?
Dan [/QUOTE]
Ah, that's very different! OK, that makes sense, but it does say 'visible' in the screen shot! Thanks for clearing that up, Dan! Now hopefully that typo is cleared up as well...
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Originally posted by Dan Magaha FIRAXIS
That would be "a viable water route", meaning a route that you can actually traverse, taking into account whether you can actually safely navigate sea and ocean tiles (which depends on your technologies and wonders).
Dan
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anyone notice that the IGN preview lists the Persians as Militaristic, Scientific? The official Civ3 site lists them as Scientific and Industrious, but they put that up a while ago. I wonder if Firaxis changed them for play-balance reasons... I was already looking forward to playing as Scientific, Industrious. I can always custom-create a civ to play with, of course...
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Originally posted by Pggar Hmm, for sea trade (3rd screen) it says "you need a visible water route" between the two cities in order to trade. I wonder exactly what that means. Is Lisbon visible to Los Angeles on a standard earth map? Is Lisbon visible to Varna on the Black Sea? Is it visible to Rome? Lisbon is probably visible to New York, and no doubt it is invisible to Baku on the Caspian. How about to Lagos?
As for needing Map Making, Navigation or Magnetism we must assume there are three depths of sea, with Magnetism required to bridge the vast oceans such as the Pacific or Altantic, Map Making to trace around coastlines and Navigation for distances like The East Indies to Australia or thereabouts. You get what I mean.A witty quote proves nothing. - Voltaire
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