The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
When I played with 16 or so civs in CTP2, (after manually editing some text files...), the whole map (i had it set as big as possible) would be taken after everyone built 2 or 3 cities. All this did was cause instant war.
Is this the case for all of you, or am I doing something wrong???
Adam
Where are you from? Put yourself on the Apolyton Map!
My personal opinion is NOT the same as a Firaxis annoucement?!?!?
No seriously, remember what I have kept harping on all of these months? Holding to Firaxis' promise that Civ3 will be extremely customizable. This one of the earliest things they promised (pre-civ3.com) and anything/everything like the number and type of civs, I expect would be customizable.
Originally posted by aebbeka
When I played with 16 or so civs in CTP2, (after manually editing some text files...), the whole map (i had it set as big as possible) would be taken after everyone built 2 or 3 cities. All this did was cause instant war.
On a screenshot of a Civ3 game taking place on a large (not huge) map someone counted about 120 cities. With 16 civs, that would be 7-8 cities per civ on average, and ranging from perhaps 5 to 12. Provided the smallest civs adopt a cultural strategy and therefore can not be taken over easily by the bigger civs, this should result in very interesting games – full of war and diplomacy.
(Speaking of diplomacy, I´d really appreciate a foreign advisor screenshot with 16 civs.)
"As far as general advice on mod-making: Go slow as far as adding new things to the game until you have the basic game all smoothed out ... Make sure the things you change are really imbalances and not just something that doesn't fit with your particular style of play." - WesW
simple question maybe but it's been a while since i played civ2 and ctp. how big were the biggest maps on these games?
just to compare. thanks
Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
Then why call him God? - Epicurus
Originally posted by lockstep
(Speaking of diplomacy, I´d really appreciate a foreign advisor screenshot with 16 civs.)
Me too ... 16 civs is nice to have, but if the foreign advisor screen will not show all of them at once then there's a problem.
None, Sedentary, Roving, Restless, Raging ... damn, is that all? Where's the "massive waves of barbarians that can wipe out your civilisation" setting?
Originally posted by aebbeka
When I played with 16 or so civs in CTP2, (after manually editing some text files...), the whole map (i had it set as big as possible) would be taken after everyone built 2 or 3 cities. All this did was cause instant war.
Is this the case for all of you, or am I doing something wrong???
Adam
I played a game with 32 awhile back, it ws on the word map I down loaded. I didn't play aggressively. more like trying to keep balance of power in regions. Some civs were small like 3 or 4 but my three big competitors had 20+ cities. I reached 45 fairly fast too. So it should be possible depending on the map.
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I'm all for 16. More would be nice. 256x256, you can have a good roman empire (historic size) on the world map now! A scenario of just Europe though reminds how big the expanse of European Russia was in some Civ2 Maps.
I hope you can edit it to have civs pop up later, A colonialism scenario with a trigger of an actually American player instead of barbarians would be SWEEEEEEEEEEET.
When I played with 16 or so civs in CTP2, (after manually editing some text files...), the whole map (i had it set as big as possible) would be taken after everyone built 2 or 3 cities. All this did was cause instant war.
Aebbeka,
Did you download all the Apolyton mods? One of them contains a huge map designed especially for playing with large amounts of civs.
Originally posted by aebbeka
When I played with 16 or so civs in CTP2, (after manually editing some text files...), the whole map (i had it set as big as possible) would be taken after everyone built 2 or 3 cities. All this did was cause instant war.
Is this the case for all of you, or am I doing something wrong???
Adam
In CTP 2 the max. map size is actually 32768 times 32768 tiles!!! You just need to edit it in the text files.
You lot have got me thinking that this is going to be like my first ever civ experience but better once I get going, a huge world, all those other civs to meet. The one thing that could be handy for larger maps is for units to have increased movement rates, eg, x2, but maintaining the attack parameters the same (eg, a tank may move 6 but will be only able to attack 3 times, ie, 1 movement point will mean movement of 2 squares)
Increased number of civs in the game was a major desire of mine, the number 1. With this in and all the other things implemented into the game, I am quite excited!
Speaking of Erith:
"It's not twinned with anywhere, but it does have a suicide pact with Dagenham" - Linda Smith
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