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Civ3.com: 16 Civs in a huge world!?

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  • #31
    Once the game comes out, how long until someone makes a 256*256 world map? A week? 2?

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    • #32
      yeah, that's something I REALLY want to try: a 16 Civ game on a 256x256 ACCURATE earth map
      Remember kids: The higher your post count or the faster your computer, the larger your penis!

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      • #33
        What is all this moaning about RAM and mHz? Who cares what kind of a computer you need to play 16 Civs? If my puter isn't up to it, I'll get a new one or upgrade!

        16 Civs on a huge accurate world map sounds simply awesome!!!
        To be one with the Universe is to be very lonely - John Doe - Datalinks

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        • #34
          Well, I just asked - thank you for YOUR help...


          "Beware of the English Empire; the English people are going to rule the world again in "CIVILIZATION III""
          "Beware of the English Empire; the English people are
          going to rule the world again in "CIVILIZATION III""

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          • #35
            I can´t wait playing Civ 3 with 16 Civs all together in one game!


            "Beware of the English Empire; the English people are going to rule the world again in "CIVILIZATION III""
            "Beware of the English Empire; the English people are
            going to rule the world again in "CIVILIZATION III""

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            • #36
              Originally posted by lockstep


              And what about PBEM with 15 other people?

              HELL YES !!!!!!


              LUNG, Do you hear that my friend . Could you imagine a pbem with 15 us . Will there be enough land for all of our collective egos .

              World war are great in Call to power. But with 15 people!? That will be pure nuts...

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              • #37
                I generally have been adamantly anti-huge map in the past, due to some of the movement rates described in the "Battleship: Around the world in 45 years" thread. But if it is the only way to play 16 civs I will certainly give it another chance.
                http://monkspider.blogspot.com/

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                • #38
                  no, i definetly think thaty youi will be able to play with however many civs you want on whatever size map... those numbers are just defaults or something, and if theyre not editable in the interface, theybve got to be in the editor or rules.txt...
                  And God said "let there be light." And there was dark. And God said "Damn, I hate it when that happens." - Admiral

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                  • #39
                    16 civs that's great news , but for those having a not so fast system - around the minimal requirements, consider seriously upgrading if you want to play regularly the game ( at a reasonable speed on a huge map ). When I changed my machine last year ( from a PII 233/ 80 meg RAM, for a PIII 1000/ 512 meg RAM ), I saw a surprising difference when playing new SMACx games ( latter turns speed up by x5 ) , formers and units moving way more faster next to a former machine which supposedly had the power ( at least more than the minimal requs ). The speed-up upgrade is worth the cost for civ-like games also, not only 3D.
                    The art of mastering:"la Maîtrise des caprices du subconscient avant tout".

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                    • #40
                      :too choked up to speak, must type:
                      Long time member @ Apolyton
                      Civilization player since the dawn of time

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                      • #41
                        The next question I have is how many players in a MPG game? I hope we could have a better MPG than CIVII's

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                        • #42
                          Originally posted by Master Marcus
                          16 civs that's great news , but for those having a not so fast system - around the minimal requirements, consider seriously upgrading if you want to play regularly the game ( at a reasonable speed on a huge map ). When I changed my machine last year ( from a PII 233/ 80 meg RAM, for a PIII 1000/ 512 meg RAM ), I saw a surprising difference when playing new SMACx games ( latter turns speed up by x5 ) , formers and units moving way more faster next to a former machine which supposedly had the power ( at least more than the minimal requs ). The speed-up upgrade is worth the cost for civ-like games also, not only 3D.
                          Just wanted to add that upgrading isn't that expensive either. I bought a P3 1GHz machine about two months ago for $600. I'd say the manufacturer but not sure if it is allowed.

                          Oh and for all those who might comment about "why buy when you can build", well my job is to support and fix PC's all day, when i get home I'd rather play and not have to tweak and tinker with my set. That's what the three year on-site, next day fix warrantee is for..

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                          • #43
                            The important question still is: Can you have 16 civs on a smaller map?
                            I've been on these boards for a long time and I still don't know what to think when it comes to you -- FrantzX, December 21, 2001

                            "Yin": Your friendly, neighborhood negative cosmic force.

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                            • #44
                              Exactly yin, although I surely don't speak for everyone, but I personally would find 16 civs on a normal or maybe large sized map to be ideal. (Movement rates would be too slow for me on Huge maps)
                              http://monkspider.blogspot.com/

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                              • #45
                                Is this a joke?!! This HAS to be some kind of prank!!

                                Is it true?? CAN IT REALLY BE TRUE??!?!




                                ::sheds a lone tear::

                                ::sniff::

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