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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Originally posted by Dan Magaha FIRAXIS
That, of course, is the special "Rock Star" unit, that when built, causes teenage girls from other civilizations to defect to yours.
The eagle soars and flies in peace and casts its shadow wide Across the land, across the seas, across the far-flung skies. The foolish think the eagle weak, and easy to bring to heel. The eagle's wings are silken, but its claws are made of steel. So be warned, you would-be hunters, attack it and you die, For the eagle stands for freedom, and that will always fly.
Darkness makes the sunlight so bright that our eyes blur with tears. Challenges remind us that we are capable of great things. Misery sharpens the edges of our joy. Life is hard. It is supposed to be.
The forests look MUCH improved. I also really like the mountain ranges. However, the shallows still look too acqua for me as does the irrigation.
I wonder if you can capture other units besides workers? I bet that you can since it didn't say "workers captured." That makes it kind of risky sending in workers to connect roads with another civ doesn't it?
Just a question about the mountain ranges. Ive noticed that they are now joined together, which looks good. What i was wondering was when you have 4 mountain tiles together forming a square, does the middle still form a 'valley' or will it have a bigger 'peak' than normal mountains??
I'm building a wagon! On some other part of the internets, obviously (but not that other site).
Originally posted by jsw363
The forests look MUCH improved. I also really like the mountain ranges. However, the shallows still look too acqua for me as does the irrigation.
I wonder if you can capture other units besides workers? I bet that you can since it didn't say "workers captured." That makes it kind of risky sending in workers to connect roads with another civ doesn't it?
Any unit with a defensive rating of zero is captured automatically when an enemy unit moves onto their square (unless there is another unit with a nonzero defensive value also on that square for defense)
Dan
Dan Magaha
Firaxis Games, Inc.
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Originally posted by Dan Magaha FIRAXIS Any unit with a defensive rating of zero is captured automatically when an enemy unit moves onto their square (unless there is another unit with a nonzero defensive value also on that square for defense)
Thanks Dan! Wow, so many posts today.
So now we are left to speculate what other units have defense ratings of zero besides the worker. We know that there is a modern worker unit that will have no defense rating. Settlers also most likely have no defense. Leaders have no defense. (I read that somewhere). I've also read about the possiblity of some sort of manned catapult unit, implying perhaps that the manning unit has no defense. I've read speculation that there aren't any diplomats, so who knows about them. There are no caravans. Spies probably have some defensive capacity, but who knows if they're even in the game. Anyone else have any suggestions?
Originally posted by Dan Magaha FIRAXIS
...And you might as well know that Diplomats and Spies have gone the way of the caravan as well; this is all abstracted to advisor screens and game interfaces.
Dan
Seems like there wont be any diplomats/spies any more... so you wont be able to capture them
Im guessing that any sort of artillery type unit will also be capturable...
I'm building a wagon! On some other part of the internets, obviously (but not that other site).
The screens are looking pretty good, but I just don't like the new irrigation look. It looks like there is swamp all over the land mass. The farmland look of civ2 is much better. Any comments on this, Dan?
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