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  • #46
    Originally posted by kaminwx
    The screens are looking pretty good, but I just don't like the new irrigation look. It looks like there is swamp all over the land mass. The farmland look of civ2 is much better. Any comments on this, Dan?
    Not really... I'm not an artist, so I can't really add much to the "I don't like the way X looks" threads...

    Dan
    Dan Magaha
    Firaxis Games, Inc.
    --------------------------

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    • #47
      Looks like Elvis is gone in civ 3 then, replaced by jesters...

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      • #48
        If you look at the second Domestic Advisor screen (1st on this page: http://www.civ3.com/gallery.cfm?startimg=19 )

        There is something that says Mobilization: Normalcy.

        Can anyone tell me what that means?
        "What is the Matrix?" -Neo
        "The Matrix is the world that has been pulled over your eyes to blind you from the truth." -Morpheus [The Matrix]

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        • #49
          Thanks Skanky-

          I understand how the caravans got absorbed into the interface, but not the spies and diplomats. I haven't seen any examples of anything treacherous one civ could do to another. I am also wondering how embassies are established. Perhaps you have to pay for them since you can't produce diplomats anymore. I always thought it a bit odd that you could establish an embassy in another civs random outpost and that you didn't have to go to the capital as would be expected.

          So then just workers, settlers, leaders, catapults and other unmanned units. It would be sort of weird to cpature another civs leader though and force him to work for you. Perhaps leader when attacked, just die.

          The mobilization factor comes after the discovery of Nationalism. This allows you to tailor your economy to be mobilized for war, neutral or peaceful (I think). Not exactly sure what the options are yet however.

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          • #50
            Originally posted by jsw363
            However, the shallows still look too acqua for me as does the irrigation.
            If you look out of an airplane window while in the air you'll notice that the sea really looks that colour in the shallows. I'm not sure if that's true for every ocean or sea (it probably depends on what the sea floor is composed of) but I've seen that colour while flying.

            I like the mountain ranges and forests, too. I wish I could name them with a tag or something. I'll just have to buy a lot of Post-its, I guess.
            Formerly known as Masuro.
            The sun never sets on a PBEM game.

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            • #51
              Originally posted by jsw363
              Capturable units:
              Settler
              Worker
              Leader
              Diplomat?
              Spy?
              Catapult manning unit?
              The units diplomat, spy and caravan are NOT in the game, they're gone. Trade and espionage are now abstract concepts, with their own specific screen. Which is a good thing IMO.

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              • #52
                Originally posted by PGM
                The units diplomat, spy and caravan are NOT in the game, they're gone. Trade and espionage are now abstract concepts, with their own specific screen. Which is a good thing IMO.
                Yeah, did you read my second post?

                Originally posted by jsw363 So then just workers, settlers, leaders, catapults and other unmanned units.

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                • #53
                  Originally posted by Dan Magaha FIRAXIS
                  Ding ding ding, we have a winner. When your cities are in WLTKD there are fireworks above the city.
                  Ah, drat, there are still WLTKD.

                  Please, oh please, tell us that WLTKD does not increase population!

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                  • #54
                    QUOTE]Ah, drat, there are still WLTKD. Please, oh please, tell us that WLTKD does not increase population![/QUOTE]

                    I couldnt agree with you more....
                    If you place a thing into the center of your life, that lacks the power to nourish. It will eventually poison everything that you are.
                    And destroy you. -Maxi Jazz, Faithless

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                    • #55
                      Originally posted by java4me
                      If you look at the second Domestic Advisor screen (1st on this page: http://www.civ3.com/gallery.cfm?startimg=19 )

                      There is something that says Mobilization: Normalcy.

                      Can anyone tell me what that means?
                      I will guess that it is the state of your economy, you know, the ones you get after Nationalism(?); one where the military units costs the half of the normal, one where all costs the same as before(normalcy) and one where peaceful units\buildintgs costs the half of the normal. Got it?
                      Do not fear, for I am with you; Do not anxiously look about you, for I am your God.-Isaiah 41:10
                      I praise you because I am fearfully and wonderfully made - Psalms 139.14a
                      Also active on WePlayCiv.

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                      • #56
                        Defense of Zero: Not realistic for settlers.
                        American settlers would always have been captured and enslaved by Indian warriors.

                        No spies and diplomats: There goes another dimension of the game.
                        Espionage was one thing that was better done in Civ, compared to Moo. No more.
                        Now, if I ask myself: Who profits from a War against Iraq?, the answer is: Israel. -Prof. Rudolf Burger, Austrian Academy of Arts

                        Free Slobo, lock up George, learn from Kim-Jong-Il.

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                        • #57
                          We pioneers just got lucky

                          Are you saying that settlers should make a viable early-game unit?

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                          • #58
                            Originally posted by Triped
                            Are you saying that settlers should make a viable early-game unit?
                            Not really. Attack 0, Defense 1 is best, I guess.
                            Now, if I ask myself: Who profits from a War against Iraq?, the answer is: Israel. -Prof. Rudolf Burger, Austrian Academy of Arts

                            Free Slobo, lock up George, learn from Kim-Jong-Il.

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                            • #59
                              I dunno...half the point of early-game military is to defend your colonization attempts...if they can handle it themselves, then what's the point?

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                              • #60
                                Originally posted by Triped
                                I dunno...half the point of early-game military is to defend your colonization attempts...if they can handle it themselves, then what's the point?
                                Well, a settler is much more expensive than a warrior. AND has no attack value. So warriors already do have a large advantage compared to settlers. I believe taking all defense away from settlers AND making it possible to capture them is simply too much. Settlers without a regiment protecting them will never reach their destination, because barbarians will capture them. This is not quite realistic, I think. About half of the settlers would be healthy men, and they would have some weapons, too.
                                Now, if I ask myself: Who profits from a War against Iraq?, the answer is: Israel. -Prof. Rudolf Burger, Austrian Academy of Arts

                                Free Slobo, lock up George, learn from Kim-Jong-Il.

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