Originally posted by okblacke
I can't think of a single game that isn't reducible to "reading forums and figuring out the right way to play"
I can't think of a single game that isn't reducible to "reading forums and figuring out the right way to play"
Example: Heroes of Might & Magic series. I did not care much for HOMM IV, so let's take HOMM III as an example.
Sure, there are some tactical tricks you can either read on the forums or figure out soon enough on your own. Like Logistics being the best skill and Earth Magic being the best magic school for your heroes to learn.
But it does not mean at all that knowing this is enough to win any scenario. Different towns, different maps, and different heroes all will require different strategies. Some of the more difficult scenarios you really had to solve as a chess puzzle. Also HOMM III appeals to wide audience without making the game complicated - you can do easier scenarios without knowing much at all, but to win harder maps you really need to sweat it out - so just pick whatever rocks your boat... And since the game was easy enough to customize, there is no shortage of user-created scenarios which will provide you with virtually every challenge level imaginable.
In a sense, HOMM III is a near-perfect design as it is very easy to learn but difficult to master. And you don't have to master it - just choose the maps that you feel are appropriate for your skill level and you will have fun...
This, regretfully, does not quite apply to Civ III. It is more difficult to learn than HMM but there is only so much you can learn - once you know a couple of tricks, there is hardly any novelty at all.
Europa Universalis is another example. Unfortunately, unlike HOMM, EU is rather difficult to learn. But again, there are some useful things you can learn on the forums but you simply cannot play England the same way as France or Austria or Russia - they all require unique strategies. And again, you don't need to know the game inside out in order to enjoy/stop enjoying it - just choose the right country for your skill level. France is very easy, Denmark is more difficult, German minors are hard, and Tibet is for pros.
In other words, best games indeed make you adapt to the game situation and do not have any single "killer strategy" that works no matter what. That is basically what distinguishes a great game from a mediocre one.
In Civ III regretfully the basic gameplay is virtually the same. By the medieval era, it is almost exactly the same. The only challenge is during an ancient era and it basically boils down to a single strategic decision "when do I go to war".
Now, if we compare Civ II/Civ III. Civ II is a bit of a special case. Due to generally poor AI it was easy enough to win using the same bag of tricks. However, it was also possible to win using completely different set of tricks and possibly much faster and that is what made Civ II so exciting... Before I read these forums I thought that I play Civ well enough. Than I read some accounts of people winning with a single city or launching a spaceship in 300AD - it was a real eye-opener... When I tried to get an early AC landing I eventually succeeded with something like a 800AD launch - nowhere near as good as best players here, but it was really, really hard. That was the best part of Civ II - you can set yourself a challenge and try to accomplish it... Who cares about AI - you basically competed against yourself (and best Poly' players). That's what is lacking in Civ III...
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