While agree to some extend with JT and I have played all of those games (and still some), the one I wold most like to see addressed is the documentation.
I would have liked to seen them lean on the strat guide people to provide these details. Then publishers of the game would not have spent money on expanding the manual, but the data would still be out there. This would have make the guide worth having.
I think the talk of a be all end all AI is pointless. MrBaggins points out some of the issues with that. They have make it a bit less foolish, but it will not ever be smart. If it was they would need to do something to protect the new players, so they could win.
I really do not have a problem with the bonus aspects. Yes at some point you get the upper (or you lose), so what?
I would have liked to seen them lean on the strat guide people to provide these details. Then publishers of the game would not have spent money on expanding the manual, but the data would still be out there. This would have make the guide worth having.
I think the talk of a be all end all AI is pointless. MrBaggins points out some of the issues with that. They have make it a bit less foolish, but it will not ever be smart. If it was they would need to do something to protect the new players, so they could win.
I really do not have a problem with the bonus aspects. Yes at some point you get the upper (or you lose), so what?
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