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Originally posted by vmxa1
I would tend to agree, but sometimes a spear or two is not indicitive of anything other than they did not upgrade those units.
IOW they could have tanks and spears.
Indeed they could. However they should not have many spears so the chances of losing a tank to one are even more remote.
Maybe it's just me but I feel that occasionally losing a battle that you should not have lost just adds a bit of realism. If war was an exact science that always went acording to plan the world would be a very different place.
Originally posted by WackenOpenAir
Dunno what people are even trying to say or achieve with the statement that siv is not a wargame, but it is the biggest bull**** i have yet found on these forums.
Well, for a non-gamer, it's perfectly reasonable to look at all the fighting going on in Civ and say, "Oh, it's a war game." Though that would overlook the critical importance of the non-military facets of the game, one could understand a casual observer not noticing these things, as screen motion tends to be dominated by military units (and workers, but that's probably a little abstract).
To a gamer, however, Civ is no more a wargame for all the war than it is a shooter for all the shooting (that goes on after musketman).
"Wargame" is a very specific genre. A wargame's purpose is to accurately model war, and to do so realistically, specifically and with attention to detail. If you put the same troops in the same locations and make the same decisions (as some historical figure), you should get approximately the same results. (Though, again for the sake of accuracy, most wargames don't even model entire wars, just certain battles.)
Wargames do not model social, economic or technological changes of any scope. It's isn't possible. A game engine for the Civil War era won't work for the medieval era or for WWII era. When developers use a successful engine for one era on another era just slightly out of the original range, it's readily apparent. (Not always bad but never with the dead on accuracy grognards savor.)
Civ has never, ever, ever been about accurately modelling war at this level.* It's always more been on the level of "this civ had this tech at this time and that gave it this edge".
I mean, really, consider the legionary: "How do we represent the awesome strategic and logistical power of the Romans?" "Give the legionary an extra attack point."
When people say "it's not a wargame", what they're saying is, "don't add unnecessary detail to the game's combat model because that's not what Civ is about."
So that's what people are trying to get across.
[ok]
*It's not ever really been about modelling history, either, as evinced by the fact that you can go a whole game without a single conflict.**
**Which, by the way, is why a spearman can defeat a tank, occasionally. Yes, each era's military tech could completely obsolete the previous era's, but that would turn every game into a rush for the next big military tech. Civ 3 understands this better than any of the previous games, and C3C even better.
[ok]
"I used to eat a lot of natural foods until I learned that most people die of natural causes. "
Originally posted by skywalker
CT, since I first bought C3 I've NEVER lost a Tank to a Spearman, so I'm quite doubtful it happens often enough to be much of a problem.
I've bolded operative words
So what you are claiming is that, on a regular basis, it happens MORE often with you? This can only mean one of two things:
1) Somehow, by some unknown, mystical force, the known laws of probability do not apply to you. If this is the case, I urge you to immediately cease playing the game and fly to Vegas. You could make a killing there.
2) You only remember the rare occasions that the RNG turns against you, not the countless times it generates the expected result. This is a common misperception, as we humans tend to look for patterns that aren't there and focus on the unusual, unexpected results.
Either way, you are dead wrong when you state that it happens more often than one would expect based on the ratio of attack to defense strength. I notice you still have not posted any replicable statistics proving your case. The reason, of course, is that you CAN'T prove your case. This makes you dangerously close to a troll.
They don't get no stranger.
Do not taunt Happy Fun Ball.
"We will not tire, we will not falter, and we will not fail." George W. Bush
Somehow, by some unknown, mystical force, the known laws of probability do not apply to you.
There is a probability that this could happen, correct?
Correct.
You only remember the rare occasions that the RNG turns against you, not the countless times it generates the expected result. This is a common misperception, as we humans tend to look for patterns that aren't there and focus on the unusual, unexpected results.
No, seriously, it happens enough times to become frustrating. Perhaps not all, and I do win anyway, but...It still is frustrating.
How many times have I said this by now?
I notice you still have not posted any replicable statistics proving your case.
You notice...Perhaps you might also noticed it's been months since I've even doubled clicked on an executable related to Civ3.
That might make it a tad difficult.
Though you being an American, one cannot expect you to understand the first time.
I have a solution to present to get rid of the pesky problem.
Multiply all ancient units attack defence by 1 then do that to all mideviel units execpt with 2 then in industrial go to 4 then in modern times go to 8 so by the time you do this MA has an Attack of 192 compared to the 2 of the spearmen. However calvalry is a problem because it is used heavly in both industrial and medivel times. This also allows a little more opening for moding unit strengths.
2. When civ 4 comes out in two very long years from now it may be equiped with unit multipliers. By unit multipliers I mean this pikement will recive a bonus when defending aginst knights tanks will recive a bonus for fighting other tanks and gunpowder units will have a huge bonus over non ranged units. + obslite units will get a -10000 to defence when fighting non obslite units.
2) You only remember the rare occasions that the RNG turns against you, not the countless times it generates the expected result. This is a common misperception, as we humans tend to look for patterns that aren't there and focus on the unusual, unexpected results.
Either way, you are dead wrong when you state that it happens more often than one would expect based on the ratio of attack to defense strength. I notice you still have not posted any replicable statistics proving your case. The reason, of course, is that you CAN'T prove your case. This makes you dangerously close to a troll.
Maybe you should check out the threads that deal with firaxis attempts to fix the RNG streakiness for the C3C patch. They know there's a problem.
I agree with Tall Stranger's last post. I might add that there's a couple of possibilities that he's missed:
Originally posted by Comrade Tassadar
No, seriously, it happens enough times to become frustrating. Perhaps not all, and I do win anyway, but...It still is frustrating.
3) Comrade Tassadar suffers from some kind of chemical imbalance in his brain stem that means that incidents that cause other people mild and temporary surprise or irritation cause him untold frustration. Perhaps he just needs to get the gym more often. It can do wonders for your emotional state, you know.
There is a probability that this could happen, correct?
Correct.
4) He is certifiably insane, as evinced by his apparent belief that it is possible that the laws of probability are suspended for him alone. That's assuming, of course, that by "probability" he actually means "possibility". For there is indeed a probability that this could happen. It is 0.
Originally posted by Tall Stranger
2) You only remember the rare occasions that the RNG turns against you, not the countless times it generates the expected result. This is a common misperception, as we humans tend to look for patterns that aren't there and focus on the unusual, unexpected results.
Either way, you are dead wrong when you state that it happens more often than one would expect based on the ratio of attack to defense strength. I notice you still have not posted any replicable statistics proving your case. The reason, of course, is that you CAN'T prove your case. This makes you dangerously close to a troll.
Maybe you should check out the threads that deal with firaxis attempts to fix the RNG streakiness for the C3C patch. They know there's a problem.
Are you referring to the "Civ3: Conquests Patch Notice" thread discussion? If so, you are misrepresenting what was said in it. Let me quote Mike Breitkreutz from Firaxis:
The combat calculations have not been made less streaky; they've been made to appear less streaky. The RNG itself has not been changed (the generator is working exactly as it should).
The problem is NOT streakiness. It is the APPEARANCE of streakiness, mainly because of the very reason I cite above: people only remembering the bad luck they have or their misunderstanding the real odds they face in combat.
This quote clearly states that the RNG is working fine. You may wish to check earlier threads (I believe vulture started one) which tested the combat system and showed it to working properly.
If you have a quote from Firaxis which states definitively that there is an ACTUAL streakiness problem, rather than a PERCEIVED streakiness problem, please post it. I have yet to find one.
They don't get no stranger.
Do not taunt Happy Fun Ball.
"We will not tire, we will not falter, and we will not fail." George W. Bush
I agree with Tall Stranger's last post. I might add that there's a couple of possibilities that he's missed:
I was wondering as to why you would suddenly come out and try to weaken his already weak arguments with your ad hominem attacks, but then I looked at your posting history
Anyway, if Firaxis is trying to fix a perception, that means that the perception has become a problem.
Back in your cave, big bad troll, or else I come after you with my Mace of Disruption +1. Oh I forgot, you're trolling against NWN as well without even having played it.
I reiterate (again): Spear vs Tank dosnt often happen, but on numerous occasions ive seen Tanks lose out to Pikemen, which is frustrating, unrealistic and makes the tech-tree seem kind of pointless.
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