a blitzing unit can attack many times in the same turn (such as tanks...)
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C3C - Epic Game Units
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Inca's Chasqui Scout
Cost: 20, 1.1.2, Upgrade: Conquistador, Ignore Hill/Mountain
Netherland's Swiss Mercenary
Cost: 30, 1.4.1, Upgrade: Musketeer, Req. Feudalism
This sounds bad for Swiss Mercs (although you'd have to excuse me when I'm slow to connecting my saltpeter )Beer is proof that God loves you and wants you to be happy - Ben Franklin
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The blitz for Cossack is a BIG-TIME improvement for them.
Lethal land /sea is cool, now that we have A-A defense for land and naval units."The Pershing Gulf War began when Satan Husane invaided Kiwi and Sandy Arabia. This was an act of premedication."
Read the Story ofLa Grande Nation , Sieg oder Tod and others, in the Stories Forum
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Dude, this is awesome (I've been saying that a lot lately about Conquests).
The new naval stats are a huge improvement, especially the addition of anti-air capabilities and stealth attack to submarines... but of course this is going to make protecting transports much harder ...you'll probably have to send a couple of your subs along with your transports."It takes you years to learn how to play like yourself." Miles Davis
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So Jesse, given that it IS now possible to give units a cost in increments of single units, instead of increments of 10, is there ANY possibility AT ALL that you guys might introduce a similar ability, for improvements, into a future patch (or XP )? I'm sure Korn, and all the other fantastic modders out there (whose ranks I soon hope to join ) would find this to also be an absolute MUST !!
Still, though, thanks for ALL the fantastic info, Jesse, on this and the governments, and exploration/trade, editor flags.....!! I have to be careful NOT to drool on my keyboard !!
Yours,
Aussie_Lurker.
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