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  • C3C - Epic Game Units

    Just the NEW units to the Epic Game

    Unit Type Cost A.D.M B.R.RF A-A Tech/Wonder
    Ancient Cav. Cav. Wonder 3.2.2 Zeus
    Crusader Foot Wonder 5.3.1 Knights Temp
    Trebuchet Artillery 30 0.0.1 6.1.1 Engineer
    Cruiser Naval 160 15.10.6 7.1.2 1 Combust
    Curragh Naval 15 1.1.2 0 Trans Cap Alphabet
    TOW Infantry Foot 120 12.14.1 6.0.1 Rocketry
    Flak Anti-Air 70 1.6.1 2 Flight
    Mobile SAM Anti-Air 100 1.6.2 4 Rocketry

    Sumeria's Enkidu Warrior
    Cost: 10, 1.2.1, Upgrades to Pikeman

    Hittite's Three-Man Chariot
    Cost: 30, 2.2.2, Upgrade: Knight, Req. The Wheel

    Portugal's Carrack
    Cost: 40, 2.2.4 (Cap 3), Upgrade: Galleon, Req. Astronomy

    Byzantine's Dromon
    Cost: 30, 2.1.3 (Cap 2), 2.1.2, Caravel, Req. Map Making, Lethal Sea Bombardment

    Netherland's Swiss Mercenary
    Cost: 30, 1.4.1, Upgrade: Musketeer, Req. Feudalism

    Inca's Chasqui Scout
    Cost: 20, 1.1.2, Upgrade: Explorer, Ignore Hill/Mountain

    Maya's Javelin Thrower
    Cost: 30, 2.2.1, Enslaves to Worker, Req. Warrior Code


    Jesse
    Firaxis Games
    C3C, Producer
    Last edited by JesseSmith; November 2, 2003, 22:49.

  • #2
    Thanks Jesse!

    The Cruiser is the one that I hadn't heard of before. And I'm glad it's back, from CivII.
    "The Pershing Gulf War began when Satan Husane invaided Kiwi and Sandy Arabia. This was an act of premedication."
    Read the Story ofLa Grande Nation , Sieg oder Tod and others, in the Stories Forum

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    • #3
      New units, yum.

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      • #4
        Re: C3C - Epic Game Units

        Originally posted by JesseSmith
        Curragh Naval 15 1.1.2 0 Trans Cap Alphabet
        What do you guys think about Seafaring now?!


        Dominae
        And her eyes have all the seeming of a demon's that is dreaming...

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        • #5
          The cruiser sounds awesome, but I wonder with ADM of 15.10.6 will the stats of the battleship be changed?
          "It takes you years to learn how to play like yourself." Miles Davis

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          • #6
            Oh, and what about screenshots? Will we get any of those for the new epic units?
            "It takes you years to learn how to play like yourself." Miles Davis

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            • #7
              Originally posted by Defcon5
              The cruiser sounds awesome, but I wonder with ADM of 15.10.6 will the stats of the battleship be changed?
              Other than AA why should they? All the cruiser stats are midway between Destroyer and Battleship.

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              • #8
                Jesse shared the government stats over at CFC:
                C3C - Government Breakdown

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                • #9
                  that's only 8 new units... maybe jesse forgot the modern paratrooper?

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                  • #10
                    I left out the modern paratrooper out since I consider it more of an expanded unit (it uses the original paratrooper's art work) while the WWII paratrooper uses new artwork. Here's their stats

                    Paratrooper Costs: 90, 4.9.1, Op: 6, Advanced Flight, ZOC
                    Mod. Para. Costs: 110, 6.11.1, Op 8, Synthetic Fibers, ZOC

                    Here's the list of changes to the Civ3/PTW Epic Game Units.

                    All
                    • Healing in enemy territory (healing amount is increased with the Small Wonder - Battlefield Medicine)

                    Land
                    • Armies –Increased combat effectiveness, greater healing capabilities, pillage w/o move cost, +1 movement, ZOC, Blitz, Radar
                    • Archer upgrade tree - Defensive 1st Strike
                    o Archer, Bowman, Longbowman, Musketeer, Guerilla, TOW Infantry
                    • Marine – Cost: 12, Attack: 12, No ZOC
                    • Explorers requires Astronomy instead of Navigation

                    Naval
                    • Caravel – Move: 4
                    • Frigate – Move: 5, Bombard: (3/1/2)
                    • Privateer – Move: 5, Enslavement: Privateer
                    • Ironclads – 5(6)/6/3, Upgrades to Destroyer
                    • Transport – Move: 6, Defense: 2, Capacity: 6
                    • Destroyer – Move: 8, Air Defense: 1, Detect Invisible
                    • Battleship – Move: 5, Air Defense: 2
                    • AEGIS Cruiser – Move: 7, Air Defense: 3, Detect Invisible, Radar
                    • Carrier – Move: 7, Air Defense: 1
                    • Nuclear Submarines – Stealth Attack, Detect Invisible
                    • Submarines – Stealth Attack, Detect Invisible

                    Air
                    • Helicopter – Op Range: 6, Capacity: 3, Defense: 2
                    • Fighter – Op Range: 6, Bombard: 3, Lethal Sea
                    • Bomber – Op Range: 10, Bombard: 10, Lethal Sea/Land
                    • Jet Fighter – Op Range: 9, Bombard: 3, Lethal Sea
                    • Stealth Fighter – Op Range: 12, Defense: 6, Bombard: 6, Lethal Sea/Land
                    • Stealth Bomber – Op Range: 16, Defense: 5, Bombard: 18, Lethal Sea/Land

                    Bombard
                    • Radar Artillery – Move: 2, Range: 2
                    • Cruise Missile – Bombard Range: 4
                    • Tactical Nuke – Bombard Range: 6

                    Unique
                    • Bowman – Defensive 1st Strike
                    • Conquistadors – Requires Astronomy instead of Navigation
                    • War Elephant - +1 HP
                    • Cossack – 6/3/3, Blitz, Cost: 90
                    • Keshik – Ignores Hill movement costs
                    • Gallic Swordsman – Cost: 40
                    • Musketeer – Defensive 1st Strike
                    • Man-O-War – Bombard: 4, Attack: 5, Enslavement
                    • H’wacha – Bombard: 8, Lethal Sea/Land
                    • F-15 – Lethal Sea/Land
                    • Jaguar Warrior – Cost: 15

                    FYI, Defensive 1st Strike is when a unit gets to attack 1st when Defending (ie: catapults in a defending stack)
                    Last edited by JesseSmith; November 2, 2003, 22:48.

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                    • #11
                      Wow, lots of great stuff there. Can't wait until tuesday. grrr.

                      to increased naval moves

                      the archer first strike will be very interesting to see in effect.

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                      • #12
                        wow... thanks!

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                        • #13
                          This is quite promising! I count many improvements...

                          I specifically like the upgrade of ironclad to destroyer.

                          Thanks for the info!
                          Haven't been here for ages....

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                          • #14
                            Jessie,


                            so units can now cost 5, 15, 25 etc? neat little change

                            can you tell us how A-A works?

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                            • #15
                              sorry to sound dumb....but what exactly is "blitz", i saw that the cossack now has that ability. If someone could fill me in that would be great. Thanks.
                              "I came, I saw, and.....then I went home."

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