This time I fully agree with what you are saying. But if there are different types of people, why are there not different types of AI. Some of them should yield, assuring their existence, the others should not. Now, that would be something. And it should be random, not fixed to AI nationalities.
As far as I am concerned, I consider quitting in poor / hopeless positions in a multiplayer game a very impolite thing to do, which can change the balance of power and spoil the game for the other players. I never quit and fight to the last man. I’m also willing to become a vassal state whenever it’s necessary. And sometimes you can really win as a vassal state, take my word for it. Why would the AI not behave in the same way: Respond to threats by more powerful players, be it the AI or the human, with modest gifts and use the newly established ties to expand and prosper?
But yes, they haven’t programmed it correctly. Even the humble AI in Master of Orion 1 is better programmed.
As far as I am concerned, I consider quitting in poor / hopeless positions in a multiplayer game a very impolite thing to do, which can change the balance of power and spoil the game for the other players. I never quit and fight to the last man. I’m also willing to become a vassal state whenever it’s necessary. And sometimes you can really win as a vassal state, take my word for it. Why would the AI not behave in the same way: Respond to threats by more powerful players, be it the AI or the human, with modest gifts and use the newly established ties to expand and prosper?
But yes, they haven’t programmed it correctly. Even the humble AI in Master of Orion 1 is better programmed.
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