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  • Threats are not useful at all

    I played around 50 games on deity, have won some, have lost some. The most success I have had with the Iroquois, the Chinese, the Aztecs (always very competitive) and the Romans. I play original civ 3, update 1.29f.
    I have one problem, though. In civ 2 you could, if you were powerful enough, extort money and techs from the AI. I usually didn't destroy those AI civs that were paying the tribute. However, here in civ 3, you can nearly destroy the other civ, and it won't give in to your threats. It will never yield even the slightest amounts of money, let alone some advanced tech. An AI civ would sooner take its techs to the grave rather than acting rationally and yielding them to superior foe.
    I find this extremely frustrating and unrealistic. This fact is forcing me to speak with all AI's every turn just to catch a tech or two, which is really tedious. I may be wrong with my findings, for I haven't played that many games yet. That's why I'm interested in the opinions and the experience of the others.
    So, to repeat my question: Can you ever extort anything from the AI and if yes, how?

  • #2
    It depends. If you make your demands, then click "Take this deal or suffer!", it only makes them angrier with you, but they don't give in. In my experience, the only way to actually extort outrageous deals from the AI is when signing peace treaties and you are overwhelming them on the battle field, or you are so far ahead in tech they will pay you anything to catch up.

    I've seen the AI cough up hundreds of gpt, all their treasury + tech, some luxuries and cities to get out of a war they were losing badly. The best I got from the AI in peace time for a tech they needed was a few hundred gpt, some more cash and an occasional luxury.

    So, if you want to extort something from the AI, just go to war and make sure you're winning. It's the easiest way.
    The monkeys are listening.

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    • #3
      Sure, plenty of times, but never on diety. You just need a military much larger than the enemy's. I also get quite a few on peace settlements.
      Seemingly Benign
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      • #4
        Originally posted by Dr. A. Cula
        I've seen the AI cough up hundreds of gpt, all their treasury + tech, some luxuries and cities to get out of a war they were losing badly. The best I got from the AI in peace time for a tech they needed was a few hundred gpt, some more cash and an occasional luxury.
        you cannot negotiate for resources or luxuries during a peace treaty deal. Cities, gold and techs, on the other hand, can come by easily if you are beating the AI badly, all depends on the value of what you are asking.

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        • #5
          I have an example. I was playing Chinese. Nearly destroyed the French. Now, I'm behind in techs at the moment (don't have even military tradition, while they have nationalism). I would like to catch up, and for a few techs I'm even willing to let them live. But no, they won't part from any of their precious techs even when they are facing total annihilation. So what did I do? I wiped them of the face of the Earth. And it's not only French that were behaving this strange way. It was also the Russians, whom I disposed of earlier (wouldn't even give me education for peace while I was taking city after city) and the Indians with whom I dealt later.

          I think they have a general scale by which they value cities and techs.
          So, once you have advanced in time, they will under no condition give you any tech for peace (they will sooner give you two crap cities). They must value their last city less than the bloody tech, so when they do their strange math and compare the two, well you guessed it right: It's better to disappear into oblivion than to strike a deal in which you give more than you get. At least on deity that is.

          Frustrating.
          Last edited by Ljube; September 2, 2003, 02:09.

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          • #6
            My thoughts are that on Diety it is all meant to be the hardest it can possibly be for us....

            So the AI will be stubborn and pig headed in its dealings with us...
            Gurka 17, People of the Valley
            I am of the Horde.

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            • #7
              I support the attempts at making the game more challenging. But please, not at the expense of reality. Now, tell me, who will be so stupid not to accept any peace treaty he was offered when 30 riders and 3 rider armies are at the gates of their last city?
              The answer is: Any civ at deity.
              This is absurd!

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              • #8
                This was discussed heatedly a while ago in another thread.

                I personally feel that it is quite unrealisitic for a civ to cough up all its techs just before its destruction. If you were playing an MP game, would you? I guess it depends on whether or not you feel generous, or at least do not hate the player who beat you. But I think there are many people that would just as well not give all their precious techs away when the game is all but over for them.

                So in this sense, I very much appreciate that the AIs reach a point at which they do not simply give techs away when they're beaten. A civ with one city left has nothing to live for...how realistic would it be for them to teach technologies to those that killed their fighters, burnt and pillaged their cities, and destroyed their cultural achievements?


                Dominae
                And her eyes have all the seeming of a demon's that is dreaming...

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                • #9
                  Now, that simply is not true. I will never destroy any civ that is willing to act as my personal Great Library. I will even let it thrive; support it as my closest ally. What is a realistic response to an imminent destruction is an alliance with the destructor. Through this alliance, you can gain much more by gifts in money and techs than you could possibly have hoped to gain through continuous war. At least, you preserve yourself as an existing entity, and while you exist, there’s always hope of victory. If you are no more, you surely won’t win, but will show your beaten up face in the last screen.

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                  • #10
                    Originally posted by ljcvetko
                    I support the attempts at making the game more challenging. But please, not at the expense of reality. !
                    What reality, it is a game, there is merely a resemblance to reality.
                    They made the AI more resistant to extortion in a patch a long time ago as it was too easy to exploit. I think the may have gone a bit to far, but I prefer it to what we had.
                    Civ II was a great game, but it was far too easy to win and had too many exploits.

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                    • #11
                      Originally posted by ljcvetko
                      At least, you preserve yourself as an existing entity, and while you exist, there’s always hope of victory. If you are no more, you surely won’t win, but will show your beaten up face in the last screen.
                      Well there is something called dignity. Many would be obsequious and grovel, others would rather be dead.
                      I would prefer the AI not give easily. I do not want them giving up techs to anyone that can lean on them.

                      Anyway humans that were way behind would be eliminated if the AI knew how to play. How often do you se them with 2 or more times your troops and they lose. They have large numbers that they never send into the battle or they do it piece meal. Is this reality?

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                      • #12
                        Originally posted by Dominae
                        I personally feel that it is quite unrealisitic for a civ to cough up all its techs just before its destruction. If you were playing an MP game, would you?
                        Dominae
                        By the way, I have a real life human multiplayer experience. It’s civ 2 MP Gold though, but the principle is the same. A friend of mine was on the same continent with me. We had a choke point border, but he was confined to a small peninsula while I had a huge continent for myself. Now, what would you have done if you had been in my friend’s position? Would you have had constant war with me, with absolutely no hope of success, or would you, as my friend did, have accepted my really lenient conditions for peace and continued to act as my vassal, still hoping you could join the space race?

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                        • #13
                          Originally posted by vmxa1

                          They made the AI more resistant to extortion in a patch a long time ago as it was too easy to exploit. I think the may have gone a bit to far, but I prefer it to what we had.
                          Civ II was a great game, but it was far too easy to win and had too many exploits.
                          I agree that the AI shouldn’t pay tribute every turn just because I have one unit more than he does, BUT, when faced with an imminent death, I believe they should yield (I know I would). You see what is, well let’s say not unrealistic but plain stupid: They are behaving the same way when they have 20, 10 and only one city left.

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                          • #14
                            Originally posted by vmxa1
                            Well there is something called dignity. Many would be obsequious and grovel, others would rather be dead.
                            What good did Saddam or his people have of his dignity? And the same applies to Milosevic and us Serbs too.
                            So, don’t tell me about dignity, I know how much good it can bring.

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                            • #15
                              Originally posted by ljcvetko
                              At least, you preserve yourself as an existing entity, and while you exist, there’s always hope of victory.
                              Being beaten down to one city and hoping to win is akin to buying a lottery ticket "just this once" and hoping to get rich. Sure, there is a difference between "no chance", and "a really really very slim chance", but most people simply do not bother with the second. This is very obvious when you play MP games.

                              Now, what would you have done if you had been in my friend’s position? Would you have had constant war with me, with absolutely no hope of success, or would you, as my friend did, have accepted my really lenient conditions for peace and continued to act as my vassal, still hoping you could join the space race?
                              This situation is quite different from the one you mention against the AI. In one, the player has some sort of power to leverage; in the other, the AI has been reduced to nearly nothing. Without going in to the strategy of being a vassal state when you have no choice, I think it's reasonable to assume that if a player feels he has no chance at the win, he or she will either help his friend win or go down fighting. Just because you prefer the first type of person (because it's more convenient in your game) does not make it "unrealistic" that the AI is more like the second.


                              Dominae
                              And her eyes have all the seeming of a demon's that is dreaming...

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