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  • the one warrior is already fortified on the chokepoint. I haven't messed with the city much. In fact we are going to have to mess with the tax slider again. I checked the tax slider last turn, but not this turn. Sorry.

    In any case I think the reason we are keeping the warrior in the city is because it might riot at size 3. I still say we can go to size 4 without rioting, but I'm not completely sure.

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    • can someone sim this?

      it is important

      Jon Miller
      no access to civ 3 for 4 more days
      Jon Miller-
      I AM.CANADIAN
      GENERATION 35: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

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      • On Regent difficulty level the two first citizens are content. So for size 3 we need a police unit.
        "Beware of he who would deny you access to information, for in his heart he dreams himself your master" - Commissioner Pravin Lal.

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        • Yes - but after having produced the settler, the city drops back to pop 1. By the time it is back up to 3 we will have produced a spearman, if that is our next build choice.
          Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.

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          • Diss or Eli - whoever plays the turn.

            The City's name is Miller Town, unless jon wants another variation on his name.

            The best tile for the first citizen would appear to be #8, the tile to the northwest - the plains square with the road on it.

            We are going to need another worker soon. Some of these tiles should be getting improved.
            Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.

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            • Yes - but after having produced the settler, the city drops back to pop 1. By the time it is back up to 3 we will have produced a spearman, if that is our next build choice.


              Which raises a question...
              What are we building now in The Voice?
              "Beware of he who would deny you access to information, for in his heart he dreams himself your master" - Commissioner Pravin Lal.

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              • My suggestion was spearman. The other choices would be barracks or temple. It would be nice to see what the build times for these would be realtive to pop grwoth.

                I would suggest the priority is to produce another settler asap. And that is why I suggested spearman - he could keep order in The Voice when it hits pop 3 and until the next settler is produced.

                Or we can leave the warrior there and concentrate on temple/barracks and then settler.

                I just don't trust GS not to use their two settlers to try and smack through the chokepoint early.

                aha! And maybe that is why it would be a good thing to shadow the first GS warrior.

                Nope - I say we double up warriors on the chokepoint - and produce a spearman next. Then start building on a settler. If the two GS warriors have wandered away by then - we can swap one of the chokepoint warriors for the spearman, who will become that city's garrison.
                Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.

                Comment


                • Originally posted by BetaHound
                  Nope - I say we double up warriors on the chokepoint - and produce a spearman next. Then start building on a settler. If the two GS warriors have wandered away by then - we can swap one of the chokepoint warriors for the spearman, who will become that city's garrison.
                  I totally concur with Beta on this.
                  ____________________________
                  "One day if I do go to heaven, I'm going to do what every San Franciscan does who goes to heaven - I'll look around and say, 'It ain't bad, but it ain't San Francisco.'" - Herb Caen, 1996
                  "If God, as they say, is homophobic, I wouldn't worship that God." - Archbishop Desmond Tutu
                  ____________________________

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                  • OK I think that is the general consensus. The next turn whoever plays the turn, we'll come up with a build times list for you all.

                    Comment


                    • OK turn played. I have a screen shot if anyone wants it. A little bit more land opened up in the south. And still 2 GS warriors in our sights.

                      I built Miller town. I hope that was the correct name. It seems to be a fine berg. It is now utilizing the game square next to The Voice. This is easily the best square. We don't have a road on it, but oh well.

                      The voice is now utilizing the game square with the road on it. The other major option we can use is the cows. I have build/growth times for both coming up.

                      The tax slider is still at 20% science. Tweaking did not change our reseach rate at all. So we have the best tax rate available. Iron Working in 19 turns. +4 gold per turn now.

                      The voice: working game square w/ road. Currently building spearman. Growth in 8 turns. Other build times as follows: spearman 6, temple 19, barracks 13, worker 3, settler 9, walls 6, pyramids 133

                      If the voice were to work the cows square growth woudl be in 5 turns. build times: settler 14, worker 4, spearman9, temple 29, barracks 19, walls 9, pryamids 199

                      Millter town working the unroaded game square currently building spearman. Growth in 10 turns. Build times: spearman 7, settler 10, worker 4, barracks 14, temple 20, walls 7, pyramids 134

                      Comment


                      • I say leave The Voice as is. Build spearman then another settler.

                        Now for Miller Town .. spearman, then let's see??
                        Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.

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                        • I'm all for completing the spearman in both towns, then having both start settlers if they can grow to 3 in time. Or we can have Miller town build a worker to connect the luxery, build a road on the game, and start trying to get some irrigation up to the cows (everything else can be mined pretty much)

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                          • Yah - I was thinking about how to get a worker squeezed into the queues. As you have pointed out, we definitely could use one.


                            That and a one tile expansion bridge .....
                            Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.

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                            • One other thought. It might be useful to park a warrior on the western most tip of our landmass - up on the peninsula. I'm thinking - but I'm not sure here - that if and when another civ hits the end of the landmass we can see - we will be able to make contact. Is that do-able? I've never encountered this kind of situation in any game I have played.

                              We could use one of the chokepoint warriors when the spearmen are ready.

                              Then again - maybe some civ has alreadty come and gone from there and it would be a waste of an early warrior. And perhaps you can't make contact across sea/coastal squares without galleys. I'm not sure.
                              Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.

                              Comment


                              • we don't want to be pressed into defense

                                only one troop on the ismus for now

                                if we double up our defense, than GS will have the exploration advantage

                                Jon Miller
                                Jon Miller-
                                I AM.CANADIAN
                                GENERATION 35: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

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