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  • Thanks Eli. Couple of points:

    1. Great city site on the east coast where the warrior is right now - in between the fish and the wheat, with a few mountains around. Pump out a worker or two to hack down the jungle and this place has real growth potential.

    2. I've been thinking of whether we want to bee-line for the South Estonia now. ie build the third city where I have just mentioned, instead of the chokepoint. A couple of units on the chokepoint should accomplish the same blocking move, and until we get a galley or two, the canal will not be required. Then again, with a road, it will take two extra turns to get south. And we will need to road the chokepoint, which will be a wasted improvement when a city does go in there.

    It would apprear that the jungle is thinning out - so there may not be much of a natural barrier holding GS back from expanding north.

    Thoughts?

    3. I'm surprised about the scarcity of luxuries. Maybe on the next move.

    4. Jon, Eli, or Diss - do you know if culturally-linked start was on or off. It may help us to understand, who, if anybody, are GS's neighbours to the south and west. It also might help us to understand how the civs are grouped on isolated continents, if indeed that is the case.

    5. I asked a question earlier about making contact with another civ across a straight of water. Anybody have any ideas?
    Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.

    Comment


    • RE: Research effort: Ok, I understand. Thanks for the clarification.

      RE: Third City location. I still say get the 3rd city placed at the choke point ASAP.

      Edit: Typo
      Last edited by Wittlich; January 5, 2003, 14:24.
      ____________________________
      "One day if I do go to heaven, I'm going to do what every San Franciscan does who goes to heaven - I'll look around and say, 'It ain't bad, but it ain't San Francisco.'" - Herb Caen, 1996
      "If God, as they say, is homophobic, I wouldn't worship that God." - Archbishop Desmond Tutu
      ____________________________

      Comment


      • I agree with Witt

        as longa s we build settlers as soon as possible, we should have no problem getting another city down below the choke point

        Jon Miller
        Jon Miller-
        I AM.CANADIAN
        GENERATION 35: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

        Comment


        • I agree with Jon and Wittlich.
          "Beware of he who would deny you access to information, for in his heart he dreams himself your master" - Commissioner Pravin Lal.

          Comment


          • yep, if we can I say we build settlers in both cities when they are complete with their jobs. This could give us 2 settler close to each other.

            Comment


            • And after we've settled the choke-point, we have a FIRM claim on it. Until we actually have a city located there, our claim is just words...
              ____________________________
              "One day if I do go to heaven, I'm going to do what every San Franciscan does who goes to heaven - I'll look around and say, 'It ain't bad, but it ain't San Francisco.'" - Herb Caen, 1996
              "If God, as they say, is homophobic, I wouldn't worship that God." - Archbishop Desmond Tutu
              ____________________________

              Comment


              • 'K. Me too on the city site (and I suggest we break from convention and call it Chokepoint City)

                Any thoughts on 4 or 5? Particularly the culturally linked start one.
                Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.

                Comment


                • Thought we should discuss what the worker does next, as the road to the chokepoint will be finished shortly. Some options are:

                  1. Move below the chokepoint and start building a road to the fourth city site. (would need to be accompanied by a spearman in case GS gets antsy)

                  2. City improvements - a mine on the grassland road squares to the west of Miller Town come to mind. (I'm at work without a screen shot handy, so I'm doing this from memory)

                  3. Connect the luxury.

                  Could use a second worker shortly - but I feel that settlers should still have priority.

                  Others options? Thoughts?
                  Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.

                  Comment


                  • I think we should not build a new worker until we are within 20 turns of a new government (or until a city needs it)

                    as such the two I see is connect luxury and build road to new city sites

                    maybe connect luxury first(and perhaps spend a turn to link up with Lux)

                    Jon Miller
                    Jon Miller-
                    I AM.CANADIAN
                    GENERATION 35: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

                    Comment


                    • Yes, I agree that the next project for our worker should be connecting that luxury to our network.
                      ____________________________
                      "One day if I do go to heaven, I'm going to do what every San Franciscan does who goes to heaven - I'll look around and say, 'It ain't bad, but it ain't San Francisco.'" - Herb Caen, 1996
                      "If God, as they say, is homophobic, I wouldn't worship that God." - Archbishop Desmond Tutu
                      ____________________________

                      Comment


                      • Jon

                        We won't be able to link up with Lux until we have a harbor. We can make contact over the straight (which needs a name by the way) and therefore trade techs. But we could not establish a trade linkage. Not sure what you had in mind.

                        And I would strongly debate the issue of another worker for city improvements. The 10 shield cost and build time is more than rewarded with the extra shield from mined grassland squares, and the extra commerce from roads. And we will probably hit our GA while still in despotism, which means if a tile is not producing at least one commerce and one shield, we will lose the GA 'boost' bonus.

                        I appreciate that in the very early stages when pop size is up and down due to settler builds, that there is the possibility of some tile improvements going to waste until the pop is back up to use that tile, but we can be selective and timely about the improvements.

                        I've never played a game without producing some number of workers, usually a minimum of one per city.

                        Against the AI you are guaranteed of eventually capturing workers - and over time - lots. I don't think that is going to be the case here. Workers will be better protected from the front and/or threatened cities. And in desperation, I suspect a civ will kill/disband workers before they let them change hands. I would.

                        So, I don't follow your logic here, but as I've said, I've never tried a game without producing them.
                        Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.

                        Comment


                        • I like to have 2 workers early on. 1 for building roads to city sites. The other for improving select tile. Sometimes I'll have 2 improving select tiles depending on how many I have to do. Eventually I like to have many settlers around. We are industrious so we won't need as many workers.

                          In any case I would like to get a worker in after we get our next 2 settlers out.

                          Comment


                          • So, where are we at with the current move? Did we double-up the warriors at the choke-point? Did we decline the tech trade offer? Or did we place a counter-proposal? Did we move, or do we have a spearman on the hill by our capital for the impending contact?

                            Sorry about all of the questions, I'm just anxious as to what is going on.
                            ____________________________
                            "One day if I do go to heaven, I'm going to do what every San Franciscan does who goes to heaven - I'll look around and say, 'It ain't bad, but it ain't San Francisco.'" - Herb Caen, 1996
                            "If God, as they say, is homophobic, I wouldn't worship that God." - Archbishop Desmond Tutu
                            ____________________________

                            Comment


                            • OK, I can get a screen shot if you wish. I just wanted to hurry and get the turn off. I had to sit on it because of a scheduled game. I wasn't sure if Eli played it.

                              Eli had moved the one warrior south of the chokpoint. He is now 1 square south of the choke point on a hill and also is 1 square north of a GS warrior.

                              The worker moved onto the chokepoint to build a hill. Our first two warriors moved south to open up new land. Our spearman will move west to make first contact with Lux in one turn.

                              No change on the tax slider. It doesn't do anything for us to improve our research rate. Still 14 turns to Iron work.

                              Comment


                              • I presume you mean 'to build a road.' But not sure why. When a city goes there in a few turns, it will essentailly build a road. Unless the intent is to continue a road south, which I won't disagree with, but there is no need to road the future city site. It is a waste of time. If we are continuing the road south, have him move onto the hill next turn and road it. It will be linked up when the city goes in.

                                And actually, I thought the agreement was to double up on the chokepoint - although this works well as is - and have the worker come back to connect the luxury. I actually think the road south makes more sense. It will be race to get the cities into southern Estonia, so I opt for the raod. Just don't waste time roading the future city site. And the hill which the warrior is on is the next tile to be roaded.

                                Maybe this is the intent, in which case, please ignore the above.
                                Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.

                                Comment

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