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Discussion - how to use our workers.

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  • #46
    9 turns to build a road in the mountains

    Eta Tamali
    Come and see me at WePlayCiv
    Worship the Comic here!
    Term IV DFM for Trade, Term V CP & Term VI DM, Term VII SMC of Apolytonia - SPDGI, Minister of the Interior of the PTW InterSite Demo Game

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    • #47
      Oliverfa,

      The tiles it would be nice to improve near Madrid (if you get around to it - this is NOT critical):

      - Road of game at #5
      - Road of forest at #4
      - Road of forest at #14
      - Road and Irrigation of shielded grassland at #18

      Later on....
      - Road and mine of grassland at #7
      - Mine and Road of various hills tiles, chopping down forests, etc.

      For Madrid, it's FAR FAR FAR more critical that we get a luxury connected by road than anything above other than maybe some of the roads (and those can be done together, roads and roads )
      Long-time poster on Apolyton and WePlayCiv
      Consul of Apolyton from the 1st Civ3 Inter-Site Democracy Game (ISDG)
      7th President of Apolyton in the 1st Civ3 Democracy Game

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      • #48

        I like the idea of building a road to the horses, also connecting cities... Then we wouldn't have to worry so much about the threatening situation, cause we would be less likely to be attacked when we have built just one horseman...

        You see, the baddies will know we have them, and that we can defend effectively!
        My words are backed with hard coconuts.

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        • #49
          .... I suspect the psychological effect of us having a mounted force, to be demoralizing anyone from declaring war in the near future.



          Also we need to connect the road network to at least one luxury before our cities reaches 5, or so. (I guess it was 5 so on monarch level? ) I'd love to have one of those gems too. :$

          When our slaves finish their critical tasks, we can have them imprisoned into outposts up north, or liberate them into cities for settler prod....
          My words are backed with hard coconuts.

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          • #50
            I'd rather have them build a road to the spices for more delicious squid. For sure, gems make squid look beautiful, but a beautiful squid and an ugly squid taste the same in your mouth and feel the same in your stomach, and look the same afterwards, as the Royal Chamber Pot Cleaner can attest to.

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            • #51
              I was discussing this with Togas Last night. Once the worker in Madrid is built, which will be after the Temple is completed, then this is what will most likely be done (that is, if the slave master agrees):

              1) move to and road Madrid #5 (the game). 1 turn to move, 6 turns to road - 7 turns total.
              Increases the trade for Madrid and starts the connection to Barcelona.

              2) move to and cut the forrest at tile #14, irrigating it afterwards. 1 turn to move, 10 turns to cut, 4 turns to irrigate - 15 turns total.
              We might also road that tile to, if so, add 3 more turns.

              3) move to Barcelona #9, Road & Irrigate. 1 turn to move, 3 turns to road, 4 turns to Irrigate - 8 turns total.
              At this time, Barcelona will be able to make use of the irrigated tile for growth. It might be better to irrigate first, for the growth, but the road would give it increased trade sooner. This will allow it to support a pop of 4 (without a harbor)

              4) move to Barcelona #1, Road & Irrigate. 1 turn to move, 3 turns to road, 4 turns to Irrigate - 8 turns total.
              Once the road is built, Barcelona will be connected to the trade network and it's Corruption/Waste will be reduced. The Irrigation again for it's growth. This will allow it to support a pop of 5 (without a harbor).

              5) move to Barcelona #8 & road. 1 turn to move, 6 turns to road - 7 turns total.

              Grand total time = 45 turns.

              We were also looking at having the slower growing & size limited cities be used as worker farms for a bit. This will help to increase our worker force, atleast until those new workers are able to do what ever Infrastructure improvements that the cities will need for their own growth & connection to the network.

              If for Instance, Barcelona was to build a worker next, after the Warrior is completed, it could get started on the roads and then help the other worker with the Irrigation (2 turns instead of 4) and the roading of the Silks (3 turns instead of 6).
              Come and see me at WePlayCiv
              Worship the Comic here!
              Term IV DFM for Trade, Term V CP & Term VI DM, Term VII SMC of Apolytonia - SPDGI, Minister of the Interior of the PTW InterSite Demo Game

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              • #52
                Originally posted by E_T
                IIf for Instance, Barcelona was to build a worker next, after the Warrior is completed, it could get started on the roads and then help the other worker with the Irrigation (2 turns instead of 4) and the roading of the Silks (3 turns instead of 6).
                I agree. Barcelona will build a worker after the warrior is completed. However, I think that he would road the #8 first, in order to have access to the silks first, and roading #1 next.
                Hosting and playing the Civ4BtS APT
                Ex-Organizador y jugador de Civ4BtS Progressive Games

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                • #53
                  Originally posted by astrologix


                  I agree. Barcelona will build a worker after the warrior is completed. However, I think that he would road the #8 first, in order to have access to the silks first, and roading #1 next.
                  That was based on having only 1 worker and getting Barcelona connected. With 2 workers, coming from both ways, then roading the silk first should be o.k. It sould be about 11 turns from now until the Worker is built and that's about the time that theother one is roading the game.

                  E_T
                  Come and see me at WePlayCiv
                  Worship the Comic here!
                  Term IV DFM for Trade, Term V CP & Term VI DM, Term VII SMC of Apolytonia - SPDGI, Minister of the Interior of the PTW InterSite Demo Game

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                  • #54
                    Oliverfa... E_T and I have just discussed use of the worker produced by Madrid... to help both Madrid and Barcelona in the process of completing that critical road for the luxury...

                    Worker is produced in 6 turns
                    Worker moves to Madrid #5 (game)
                    Worker roads the tile (6 turns...)
                    Worker moves to Madrid #14 (forest)
                    Worker chops down forest (10 turns)
                    Worker irrigates/roads

                    Meanwhile... the Barcelona worker moves to the silk tile and roads it and connects the road up to Madrid #5 (game).

                    THEN the Barcelona worker helps with irrigatining/roading Madrid #14.

                    Once Madrid #14 is irrigated/roaded, one of the workers can help irrigate the area around Barcelona

                    The OTHER worker could perhaps build a road to Pamplona, thus connecting that city to the luxury near Barcelona (if the Pamplona worker hasn't already started building a road toward Madrid, making the job easier).

                    What I've laid out is an inexact plan. E_T has the specifics. THe parts I know are those I'm assuming for my modified plan for Madrid (see my new thread - all things marked in RED are those things relying on workers.

                    When Madrid is done with its second settler in 30 turns, it will have a barracks, a temple, and a connected luxury. It can then work up to Pop 6 or 7 and pump out workers and veteran military units (or, if we don't need any more, more improvements and/or a wonder eventually...).
                    Last edited by Arnelos; January 25, 2003, 19:08.
                    Long-time poster on Apolyton and WePlayCiv
                    Consul of Apolyton from the 1st Civ3 Inter-Site Democracy Game (ISDG)
                    7th President of Apolyton in the 1st Civ3 Democracy Game

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                    • #55
                      I'll post the specifics tomorrow, it's 4 AM now and I just got back from the function I had gone to.

                      E_T
                      Come and see me at WePlayCiv
                      Worship the Comic here!
                      Term IV DFM for Trade, Term V CP & Term VI DM, Term VII SMC of Apolytonia - SPDGI, Minister of the Interior of the PTW InterSite Demo Game

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                      • #56
                        Sorry about the semi absence these days. I'm studying all the proposald for the workers. Will post again soon, but I can tell you in advance that I will respect the governors suggestions as much as posible, if not completely.
                        "Never trust a man who puts your profit before his own profit." - Grand Nagus Zek, Star Trek Deep Space Nine, episode 11
                        "A communist is someone who has read Marx and Lenin. An anticommunist is someone who has understood Marx and Lenin." - Ronald Reagan (1911-2004)

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                        • #57
                          This is based on a few assumptions:

                          1) the most recent save, where Barcelona is just starting to build it's Worker and that Madrid has 6 turn to get it's worker built (4 turns left for the temple, 2 for the worker)

                          2) that Barcelona's WF is manipulated after it grows to size 2, so that it's Worker is built in 9 turns from now.


                          THe Madrid Worker will be designated as MW, the Barcelona Workers as BW.

                          Turn 0: Madrid's Temple is 4 turns away, Barcelona's worker is currently 10 turns away. Barcelona will grow to size 2 in 6 turns.

                          Turn 4: Temple built in Madrid, starts on Worker (TOC=2 turns).

                          Turn 6: Worker built in Madrid, moves to Tile #5 (game tile). Barcelona Grows to size 2, WF 2-5, 1 extra food, 1 shield per turn, 6 shields towards Worker build.

                          Turn 7: MW starts to road Madrid #5 - 6 turns to complete.

                          Turn 8: Barcelona's WF changed to 5-8, Worker is completed next turn.

                          Turn 9: BW built, moves to Barcelona #8 (silks).

                          Turn 10: BW starts to build Road - 6 turns to complete.

                          Turn 13: MW finishes Roading Madrid #5, moves to Madrid #14.
                          Madrid #5 now has extra Trade

                          Turn 14: MW starts to Chop down Forrest - 10 turns to complete.

                          Turn 16: BW finishes roading the silks, moves to Barcelona #1.
                          Trade at Barcelona #8 is now 3.

                          Turn 17: BW starts to Road Barcelona #1 - 3 turns to complete.

                          Turn 20: BW finished Roading Barcelona #1, moves to Barcelona #9.

                          Turn 21: BW starts to Road Barcelona #9 - 3 turns to complete.

                          Turn 24: BW finished Roading Barcelona #9, moves to Madrid #14. MW finishes Chopping Madrid #14, start Irrigation - 4 turns.
                          At this time, Barcelona is connected to the trade network and has reduced corruption & Madrid has the silks to help keep it's population happy.

                          Turn 25: BW Starts Roading Madrid #14 - 3 turns to complete.

                          Turn 28: MW is finished Irrigation & BW is Finished Roading Madrid #14. Move both to Barcelona #9 and start Irrigation - 2 turns to complete (using both).

                          Turn 30: Both MW & BW finish Irrigation of Barcelona #9, move to Barcelona #1 and Start Irrigation - 2 turns to complete.
                          Barcelona can now grow faster at size 2 and can support up to size 4.

                          Turn 32: Both MW & BW finish Irrigation of Barcelona #1, move to Other Tasks.
                          Barcelona can now grow faster at size 3 and can support up to size 5.

                          The Barcelona Worker can be built on turn 8, but that would not allow for both of the workers to be finished with Madrid 14 at the same time.

                          After the 2 are done with the Irrigation of Barcelona, they can move on to other tasks. It's recommended that they stay togeather, to start roading towards the spices, as they will have to work along the hills and forrests to get there, and with both of them together, it will be 4 turns (1 to move, 3 to road) until they atleast have gotten that far. It's 5 tiles to the Spices and that would be an additional 20 turns. Hopefully, we'll have a settler that is ready to go and settle that site and can move towards it faster via the new road.

                          Granted, it will take a while (9 turns) for 1 worker to build the road across the mountains to connect Pamplona to Madrid, it might be more prudent to have the worker that is due to be built in Pamplona to built that road.

                          Eta Tamali
                          Last edited by E_T; January 28, 2003, 21:24.
                          Come and see me at WePlayCiv
                          Worship the Comic here!
                          Term IV DFM for Trade, Term V CP & Term VI DM, Term VII SMC of Apolytonia - SPDGI, Minister of the Interior of the PTW InterSite Demo Game

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                          • #58
                            Road Plan

                            Here are my plans for building the road infrastructure to connect all the Spanish Empire. The year numbers are the year in which that part of the infrastructure will be finished.



                            Visigoth slaves (the first unit):
                            Will road to the horses near Pamplona, which will have linked at 1690BC. After that will begin the road to connect Pamplona with Madrid, including the tunnel through the mountains. If meanwhile a new worker unit appears (i.e. Pamplona build its own worker) this new worker will help building the tunnel. If not, Pamplona and Madrid will be connected by 1215BC.

                            Barcelona slaves:
                            First of all, road the spices as Astrologix has demanded. Then continue roading towards Madrid.

                            Madrid slaves:
                            First road the game (Madrid #5) to increase Madrid production. Here I have a variation from señor Tamali's plan. I thin it is better to road south directly to Pamplona instead of beginning choping the forest. That way Barcelona and Madrid will be connected sooner and both will benefit from it. Madrid will have the spices and Barcelona will have less corruption. In adition to this the travel time between the two cities will be reduced to 2 turns. After roading Barcelona #9, Madrid slaves will go to Madrid #14 and start choping it. Barcelona slaves will join them in 1490BC, halving the remaining time needed so the work it is done in 1390BC. Then Barcelona slaves will start irrigation, and Madrid slaves can either help them or attend other needings, depending on what is more urgent at that time.

                            Note: The years numbers are calculated with 40 year turns until 1810BC and then 25 years turns. I don't remember exactly when the 25 year turns finish. I hope it is after 1315BC
                            Last edited by OliverFA; January 28, 2003, 17:41.
                            "Never trust a man who puts your profit before his own profit." - Grand Nagus Zek, Star Trek Deep Space Nine, episode 11
                            "A communist is someone who has read Marx and Lenin. An anticommunist is someone who has understood Marx and Lenin." - Ronald Reagan (1911-2004)

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                            • #59
                              Slave Master, thank you for sharing these plans.

                              I wonder about the road to the proposed new city and horses though. I imagined that this road would reach the horses via the tile directly south of the horses, which is a shielded grassland, rather than a normal one. A roaded shielded grassland will be more valuable to the future city in time. Also, don't forget we intend to build a city in the desert, and a road on the shielded grassland could more easily branch out in that direction.

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                              • #60
                                You are right, señor Dejon. Thank you for making me notice this issue. Of course, it's much better to road the shielded grassland than the normal one.
                                "Never trust a man who puts your profit before his own profit." - Grand Nagus Zek, Star Trek Deep Space Nine, episode 11
                                "A communist is someone who has read Marx and Lenin. An anticommunist is someone who has understood Marx and Lenin." - Ronald Reagan (1911-2004)

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