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  • #31
    [ooc]
    o.k., using my handy dandy chart, I've figured the following for the next set of worker orders that Oliverfa has posted, which follows:

    Roading of Shielded Grassland (Madrid #18)
    1 turn move
    3 turns Road
    ----
    4 turns total

    Move to River to start Irrigation
    4 turns move
    4 turns Irrigate
    ----
    8 turns total

    Move to first Cows to Irrigate & Road
    1 turn move
    4 turns Irrigate
    3 turns Road
    ----
    8 turns total

    Move to other Cows to Irrigate & Road
    1 turn move
    4 turns Irrigate
    3 turns Road
    ----
    8 turns total

    Total time is 28 turns

    Here is my suggestion for the working of those tiles.

    Roading of Shielded Grassland (Madrid #18)
    1 turn move
    3 turns Road
    ----
    4 turns total (same, no change)

    Move to first Cow to build a road
    3 turns move
    3 turns Road
    ----
    6 turns total

    Move to River to Irrigate & Road
    1 turn move
    4 turns Irrigate
    3 turns Road
    ----
    8 turns total

    Move back to first Cows to Irrigate
    No move penalty - road
    4 turns Irrigate
    ----
    4 turns total

    Move to other Cows to Irrigate & Road
    1 turn move
    4 turns Irrigate
    3 turns Road
    ----
    8 turns total

    Total time is 30 turns, only 2 turns more but you have added a 3 turn item and can go from there.

    E_T

    [EDIT] I can sometimes be a dunce. I TOTALLY forgot that there is a River right next to the mountains and you won't have to go to the other river to get that water. THat's what I get for not not haveing the game to reference these things when I make some of these posts...
    Last edited by E_T; January 3, 2003, 02:33.
    Come and see me at WePlayCiv
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    Term IV DFM for Trade, Term V CP & Term VI DM, Term VII SMC of Apolytonia - SPDGI, Minister of the Interior of the PTW InterSite Demo Game

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    • #32
      Originally posted by E_T
      [ooc]
      o.k., using my handy dandy chart, I've figured the following for the next set of worker orders that Oliverfa has posted, which follows:
      Señor Tamali, thanks for your analysis. I'm sorry I couldn't have time to check it in depth until now.

      Just one aclaration. I wasn't willing to irrigate to shielded grassland, but the normal one on the SE of the cow (presumably SW of Pamplone if its finally founded at the place you suggested) because my intention is to give Pamplona an extra food as soon as posible.

      The point is: What is more urgent for us? To increase our food production as soon as posible, or to increase our commerce production as soon as posible? I would highly value comments about that. Specially from Señor Ruby_Maser, the Pamplona's governor.
      "Never trust a man who puts your profit before his own profit." - Grand Nagus Zek, Star Trek Deep Space Nine, episode 11
      "A communist is someone who has read Marx and Lenin. An anticommunist is someone who has understood Marx and Lenin." - Ronald Reagan (1911-2004)

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      • #33
        I've done some further research as to worker efficencies and I've found that it is better to have the 1 worker build the roads (on FLAT) while you have 2 workers for Mining & Irrigation.

        Example: 2 Workers in a stack, 1 turn move, 2 turns to Road, 3 turns total. In 12 turns, they have Roaded 4 tiles.

        BUT

        2 workers, each on separate tiles, 1 turn move, 3 turns to Road, 4 turns total. Each of them will Road 3 tiles in 12 turns, but they both will have Roaded 6 tiles in that 12 turn timeframe.

        The Roading of Hills, & Forest, should be done with 2 Workers. The Roading of Mountains & Jungle should be done with 3 Workers (although 2 will still get it done, just not as fast). That way, you still get the 3 turn time of completion for a Road.


        Infrastructure that is next to a River:

        Because the River already provides you with a trade bonus, the workers should do the other things first (Irrigate or Mine) before Roading. this gets you the improvement for the city to use first, then adds the extra trade afterwards.

        E_T
        Last edited by E_T; January 3, 2003, 02:37.
        Come and see me at WePlayCiv
        Worship the Comic here!
        Term IV DFM for Trade, Term V CP & Term VI DM, Term VII SMC of Apolytonia - SPDGI, Minister of the Interior of the PTW InterSite Demo Game

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        • #34
          Very good. Thanks E_T.
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          • #35
            Sorry if I've missed something, but since the cows of pamplona are on grassland tiles, not on plain tiles,
            we could use them to balance the ratio food/production of Pamplona. If these tiles were mined instead of irrigated, we could have 3 food and 2 shields in each, and allow a good developement of the city in order to produce settlers in a good amount of time, assuming we let the city reach the 4 pop size.

            Anyone could explain if I'm wrong ?


            E_T your chart is very useful, I've printed out it
            Hosting and playing the Civ4BtS APT
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            • #36
              The question as to what we will do, i.e. Irrigate or Mine, depends on how we plan to use the tiles that are present.

              Do we want to:
              Use the Forrest?
              Use the Gold that is in the mountian for trade (and eventually have the mountain mined)?

              These are the Questions that we need to ask as we start the PW around Pamplona, at least for the 30 to 50 turns of game time.

              E_T
              Come and see me at WePlayCiv
              Worship the Comic here!
              Term IV DFM for Trade, Term V CP & Term VI DM, Term VII SMC of Apolytonia - SPDGI, Minister of the Interior of the PTW InterSite Demo Game

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              • #37
                just to let everybody know

                A Cow on Grassland has the Following: 4 Food, 1 Shield & 0 Trade (unless next to a River).

                In Despot, anything (food, shields, trade) that has a tile amount of OVER 2, has -1 added to it. That is why Irrigating a plain Grassland tile doesn't get any noticable Improvement while in Despotism, because its would be: 2 + 1 (irrigate) - 1 (despot).

                So, under Despotism, the above Cow will have 3 food, 1 shield & 0 trade. If you either Irrigate or Mine that tile, you add 1 to what ever and you will have the effect.

                E_T
                Come and see me at WePlayCiv
                Worship the Comic here!
                Term IV DFM for Trade, Term V CP & Term VI DM, Term VII SMC of Apolytonia - SPDGI, Minister of the Interior of the PTW InterSite Demo Game

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                • #38
                  I say irrigate the cows of Pamplona because we have many other sources of shields in its radius. If we get fast population growth, we can get the settlers out faster.

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                  • #39
                    Originally posted by E_T
                    A Cow on Grassland has the Following: 4 Food, 1 Shield & 0 Trade (unless next to a River).
                    yeah, I found this out you can up its food production to 4 with irrigation while I was running scenarios. I PMed Señor Oliverfa and asked him to have his slaves irrigate and road the cow bonus west of Pamplona. I may ask to have the second one mined, but that will come later on.

                    Anyway, growth is first. I'm gonna request it be slowed temporarily though right when Pamplona hits size 2. Utilizing the forest tile in combination with the cattle will put Pamplona on the fast track to a spearman as soon as the warriors are done.
                    "The dogmas of the quiet past are inadequate to the stormy present. The occasion is piled high with difficulty, and we must rise with the occasion. As our case is new, so we must think anew and act anew. We must disenthrall ourselves, and then we shall save our country." -- Abraham Lincoln

                    "Generations to come will scarce believe that such a one as this ever, in flesh and blood, walked upon this earth." -- Albert Einstein, in regards to Mohandis Gandhi

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                    • #40
                      We could always be different and mine the cow while irrigating the gold

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                      • #41
                        I agree with the general feeling that irrigating the cows is the highest priority, so I'm sending the workers the the western cow to have it irrigated as señor Ruby_Maser asked.

                        I also agree with señor pikesfan that there are other tiles more susceptible of being mined other than the second cow. We should discuse this now to have a formed opinion about that when the time comes.

                        Just to make it clear again, I'm totally against using the workers to open the goodie hut. Not only they have lot of work to do, but also they would be lost if the hut is populated by barbarians. The risk of being next when the hut is open can be taken, because they can always retreat to Pamplona.
                        "Never trust a man who puts your profit before his own profit." - Grand Nagus Zek, Star Trek Deep Space Nine, episode 11
                        "A communist is someone who has read Marx and Lenin. An anticommunist is someone who has understood Marx and Lenin." - Ronald Reagan (1911-2004)

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                        • #42
                          What to do next with the slaves

                          The work at the cows near Pamplone will be soon finished, and I need to figure what will be the best to do next.

                          At the present moment Madrid and Pamplona have enough irrigated and mined lands near them. That's not the case of Barcelona, but it is too expensive to improve the terrain next it city now.

                          It looks like the next city will be founded near the horses north from Pamplona. So one feasible option would be to make a road to these horses, and next go back and road from Pamplona to Madrid. When the new slaves unit pop in Madrid, they will continue the road from the other end and the two slaves unit would find in the middle.

                          The second option would be to start roading from Pamplona to Madrid inmediately and forget about the horses until a bit later.

                          Thoughts?
                          "Never trust a man who puts your profit before his own profit." - Grand Nagus Zek, Star Trek Deep Space Nine, episode 11
                          "A communist is someone who has read Marx and Lenin. An anticommunist is someone who has understood Marx and Lenin." - Ronald Reagan (1911-2004)

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                          • #43
                            Sounds like you need a timeline comparison. Example:

                            Plan A (road to horses)
                            will take x turns, and commence road to Madrid on turn Y

                            Plan B (road to Madrid)
                            will take x turns, assistance from Madrid Worker expected on turn Y

                            This will depend in part on when you can expect the new Madrid worker. Consult Señor Clemente's analysis for the different possible availability dates for the next worker.

                            I would also like to know how well the theoretical plan A would coincide with the completion of the Pampona settler, and if you are planning on requesting an escort unit for the worker along the way to the horses.

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                            • #44
                              Since we only have one worker, we should send it out to the horses. The tunnel through the mountains will have to wait for two workers, or more. Didn’t someone give us calculations on how many turns it would need for how many workers?

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                              • #45
                                Maybe for the time being we could build a road NE of Pamplona so that when we build the Mountain road or tunnel it will automatically link Pamplona.

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