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Discussion - how to use our workers.

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  • #16
    We should mine a bit around Madrid already,
    so that we are prepared when we are racing for a Wonder later.
    Its very sad when we start out first, but lack shields, and then loses the race...

    Mining just one hill will help out in the REx-phase too.
    My words are backed with hard coconuts.

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    • #17
      Originally posted by ThePlagueRat
      We should mine a bit around Madrid already,
      so that we are prepared when we are racing for a Wonder later.
      Its very sad when we start out first, but lack shields, and then loses the race...

      Mining just one hill will help out in the REx-phase too.
      There are lots of things you can do "to be prepared for later" but it is even more important to make sure that this "later" arrives. Right now we must concentrate in expanding and consolidating, and thinking about what will happen when we want to race for a wonder or when our cities grow higher than 12 are very low in tre priority list. Of course, is recomandable to plan things in advance, but if mining a hill in Madrid that won't be used prevents us from roading to Pamplona or from irrigating/mining tiles that will really be used right now (and not in some dozens of turns) this will be much more beneficious to our (some day) big empire.
      "Never trust a man who puts your profit before his own profit." - Grand Nagus Zek, Star Trek Deep Space Nine, episode 11
      "A communist is someone who has read Marx and Lenin. An anticommunist is someone who has understood Marx and Lenin." - Ronald Reagan (1911-2004)

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      • #18
        [ooc]

        Without having an AI to race against for a wonder is quite refreshing, in a way. we can be a bit more relaxed with some of our builds.

        E_T

        [/ooc]
        Come and see me at WePlayCiv
        Worship the Comic here!
        Term IV DFM for Trade, Term V CP & Term VI DM, Term VII SMC of Apolytonia - SPDGI, Minister of the Interior of the PTW InterSite Demo Game

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        • #19
          You see, Señor Oliver....
          That mining just one hill will help out in the REx-phase . We can get the turn-to-settler down to turn-to-growth.

          We already irrigated the wheat, so if we mine a hill it can
          even the prod/growth out to optimal settler-spawn.
          My words are backed with hard coconuts.

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          • #20
            we already have three tiles at this city - the cow, the wheat and the game. We don't need another item now if all we are doing is pumping out settlers.

            We should send our worker once these three tiles are completely worked to the next city site and have him prepare that site for when our settler arives in 4-5 turns.

            GK
            If you're interested in participating in the first Civ 5 Community Game then please visit: http://www.weplayciv.com/forums/forum.php

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            • #21
              Originally posted by ThePlagueRat
              You see, Señor Oliver....
              That mining just one hill will help out in the REx-phase . We can get the turn-to-settler down to turn-to-growth.

              We already irrigated the wheat, so if we mine a hill it can
              even the prod/growth out to optimal settler-spawn.
              mining the hill is only gonna get us two shields under despotism, Señor PlagueRat. We already have two tiles in Madrid's radius capable of doing that. I think it is time for our slaves to move on to other tasks as well; Madrid will be fine for now.

              As for whether or not to go directly to city #2 or road there first, I have not looked at it closely enough to give an opinion yet. I trust our esteemed Señor Oliverfa will make the best choice for us though
              "The dogmas of the quiet past are inadequate to the stormy present. The occasion is piled high with difficulty, and we must rise with the occasion. As our case is new, so we must think anew and act anew. We must disenthrall ourselves, and then we shall save our country." -- Abraham Lincoln

              "Generations to come will scarce believe that such a one as this ever, in flesh and blood, walked upon this earth." -- Albert Einstein, in regards to Mohandis Gandhi

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              • #22
                Originally posted by ruby_maser
                As for whether or not to go directly to city #2 or road there first, I have not looked at it closely enough to give an opinion yet. I trust our esteemed Señor Oliverfa will make the best choice for us though
                Thanks for your kind words Señor Ruby_Maser. I hope you are not saying that because you want the workers at the new city to improve it.

                Just joking
                "Never trust a man who puts your profit before his own profit." - Grand Nagus Zek, Star Trek Deep Space Nine, episode 11
                "A communist is someone who has read Marx and Lenin. An anticommunist is someone who has understood Marx and Lenin." - Ronald Reagan (1911-2004)

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                • #23
                  Connecting the cities is probably the best thing to do anyway.
                  My words are backed with hard coconuts.

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                  • #24
                    We should build a road towards the new city location (on the shielded Grassland tile) and then send him over the mountain to the Valley, to work on the new City site Area. After we have Pamplona set to build and support the further building of settlers, we can have the worker build the connecting road between Madrid & Pamplona.

                    By this time, Madrid could have built another Worker to do other things.

                    Eta Tamali
                    Come and see me at WePlayCiv
                    Worship the Comic here!
                    Term IV DFM for Trade, Term V CP & Term VI DM, Term VII SMC of Apolytonia - SPDGI, Minister of the Interior of the PTW InterSite Demo Game

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                    • #25
                      Worker times Chart

                      This Chart shows the times for workers to complete a task, under Despotism.



                      This shows what and how many workers to complete a task in X amount of time.

                      Example: The designations on Road Flat 3-2-1, shows that 1 worker would road a flat tile in 3 turns, 2 workers on 2 turns & 3 workers in 1 turn. And with Irrigating the same Flat tile of 4-2-2-1 means that 1 worker takes 4 turns, 2 or 3 workers would take 2 turns and 4 workers would finish in 1 turn.

                      Example: 2 Non-Industrious workers would take 9 turns to Mine a Mountain. The same number of Industrious Workers would take 5 turns to Mine the same mountain

                      I included the Industrious, so that we have an Idea what some of the other teams would have for wotrker times.

                      E_T
                      Come and see me at WePlayCiv
                      Worship the Comic here!
                      Term IV DFM for Trade, Term V CP & Term VI DM, Term VII SMC of Apolytonia - SPDGI, Minister of the Interior of the PTW InterSite Demo Game

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                      • #26
                        Thanks E_T
                        Long-time poster on Apolyton and WePlayCiv
                        Consul of Apolyton from the 1st Civ3 Inter-Site Democracy Game (ISDG)
                        7th President of Apolyton in the 1st Civ3 Democracy Game

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                        • #27
                          Originally posted by Arnelos
                          Thanks E_T
                          Yeh, I spent a few hours searching through the Strategy Forum for something like this and finally just went and make up a scenario with a bunch of workers on various terrain and just made note of whatever times each task took. I did it for both Industrious & Non-Industrious Civs. I should have just save my time and done that frome the begining, but I did see some other things that might be of interest, so it wasn't a complete waste of time...

                          E_T
                          Come and see me at WePlayCiv
                          Worship the Comic here!
                          Term IV DFM for Trade, Term V CP & Term VI DM, Term VII SMC of Apolytonia - SPDGI, Minister of the Interior of the PTW InterSite Demo Game

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                          • #28
                            Basically, it shows that we should be using stacks of 2 to 3 workers for all of our Infrastructure Tasks.

                            E_T
                            Come and see me at WePlayCiv
                            Worship the Comic here!
                            Term IV DFM for Trade, Term V CP & Term VI DM, Term VII SMC of Apolytonia - SPDGI, Minister of the Interior of the PTW InterSite Demo Game

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                            • #29
                              As ever, great work Señor Tamali! I am glad you are with the proud Spanish civilization!

                              This chart shows that it isn't useful to road the mountains at this time.
                              "Never trust a man who puts your profit before his own profit." - Grand Nagus Zek, Star Trek Deep Space Nine, episode 11
                              "A communist is someone who has read Marx and Lenin. An anticommunist is someone who has understood Marx and Lenin." - Ronald Reagan (1911-2004)

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                              • #30
                                Madrid is a settler+spearman factory for now in early REX. Building a worker would serve to slow down rather than speed up REX while city sites are so close.

                                That said, what Madrid could REALLY USE is a road linking it to a luxury (so we could expand to Pop 4 w/o revolt). Once the new city gets up and running and can build a worker or two before becoming a settler factory itself, I can probably sneak a worker into the queue at Madrid. However, I'd generally want to keep Madrid as a settler factory for now. We can catch up with all the roads we need once we have the cities where we want them and defended by spearmen.

                                EDIT: Oops, wrong thread
                                Last edited by Arnelos; December 26, 2002, 11:25.
                                Long-time poster on Apolyton and WePlayCiv
                                Consul of Apolyton from the 1st Civ3 Inter-Site Democracy Game (ISDG)
                                7th President of Apolyton in the 1st Civ3 Democracy Game

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