Announcement

Collapse
No announcement yet.

Discussion for the The Chronicle of Legoland thread

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • 1) Angus NW, then N
    Or N then NW - don't forget that that notch on the east coast NE of Angus probably means a 90 turn in the coastline (or at least it did both times on the Legos Major continent)

    2) Settler to found Red Bricks, Merced to fortify there
    Hmm, might want to consider sending Merced toward Farmerville after RedBricks is founded so that we can have 2 military units in the region to corner the barbs and their camp or to deal with the unhappiness in Farmerville.

    3) Gaul E, then, NE, NE
    Agreed

    4) Conan SW, then W, NW
    Sounds good - let's see what he uncovers first for the later turns

    5) MercG SE, then S
    Agreed

    6) Archer SE, attacking the barbarian
    Don't see any other alternative - also should move Merced to the region as stated above

    the western coast of that new land is our primary interest, I believe, so I would stick to it as much as possible
    Err yes, but not if it takes us too far west (at least until we have our ship ready in Panama) For me the most important areas on Legos Minor are from Angus's current position to the hilly area to the north as those lands are too close for comfort to our core area and also a possible future area of settlement.

    The new table is good - the tan color is ok I suppose (I like blue but that is my favorite color so I am biased) - one suggestion might be to put the population in thousands for now- so 28, 24, 20 and 30 instead of 0,028 etc.

    One concern re: demographics is that we are starting to fall behind in several categories - pop, GNP, Mfg Goods and especially productivity (which I recall we have led for most of the game).

    Any chance that we can have another superimposing of our current map with the other civ maps within the next few turns?

    Comment


    • Originally posted by vondrack
      What about this?
      Now it is ugly as hell! . Please put back your green. Your tactic to show me something uglier than before has worked again



      PS I am being serious. You don't have to modify it every time I'm saying something. Just put back the green or the grey (I liked that, don't know why did you abandon it), so whichever you like more, and finish the damn table.
      Last edited by Tiberius; February 2, 2003, 05:09.
      "The only way to avoid being miserable is not to have enough leisure to wonder whether you are happy or not. "
      --George Bernard Shaw
      A fast word about oral contraception. I asked a girl to go to bed with me and she said "no".
      --Woody Allen

      Comment


      • I don't understand. In the main Lego forum, it appears to me that the last post in this thread was at 3.51 AM, but my post above was at 11.03.

        I'm just curious what will it show now.

        Edit: it is OK now. Forget this post
        "The only way to avoid being miserable is not to have enough leisure to wonder whether you are happy or not. "
        --George Bernard Shaw
        A fast word about oral contraception. I asked a girl to go to bed with me and she said "no".
        --Woody Allen

        Comment


        • Originally posted by Tiberius
          Now it is ugly as hell! . Please put back your green. Your tactic to show me something uglier than before has worked again
          I was not using any tactics... not now, not before. I really did my best to come up with a color that would be milder than my green, but not that "loud" (Sharpe even seemed to like the tan colour)... but if you do not like it this way either, then... it seems that our colour tastes are too different.

          One thing I may have not stressed: my goal is to make the table match at least a bit the colour appearance of the Chronicle in general (that's why I disliked that light green so much, it was just sticking out of all the other pictures there). Juggling with all those colors, an idea crossed my mind... here it is:



          The background is now very "civvish", as I have stolen the texture from the Civ3 F1 Screen (but it is used on various other screens, too). This is now my personal preference, since it sticks so nicely "to the theme".

          Originally posted by Tiberius
          PS I am being serious. You don't have to modify it every time I'm saying something. Just put back the green or the grey (I liked that, don't know why did you abandon it), so whichever you like more, and finish the damn table.
          It's the boredom of the recent turns that make me spend time on such a silly stuff like the coloring of my summary table... if there was a more serious agenda... Anyway, unless someone tells me it's so awful now he would have to quit his Legoland membership, I will use the Civ3 background. Period. No more discussion. No more suggestions, thank you very much.

          Comment


          • Actually I like this latest version the best - a nice neutral color with a marble like pattern in it (again I am biased as I like marble patterns lol).

            Odd though that our greatest debate in the game so far has been to discuss the colour and structure of this table.

            Anyway, unless someone tells me it's so awful now he would have to quit his Legoland membership, I will use the Civ3 background. Period. No more discussion. No more suggestions, thank you very much.
            Yes, El Presidente! Your order is received and understood (just kidding)

            Well at least that's over and we can get back to discussing the game in this thread.

            Comment


            • Originally posted by vondrack

              I was not using any tactics... not now, not before. I really did my best ...
              I know, I was just kidding (and teasing you). Sorry, I really appreciate your effort to please me

              unless someone tells me it's so awful now he would have to quit his Legoland membership, I will use the Civ3 background. Period. No more discussion. No more suggestions, thank you very much.
              If you don't change the current color, I'll quit the Legoland membership

              just kidding again, sorry; silly habbit. I like this latest version of the table, really. My suggestion is too keep it; oh, sorry, you said no more suggestions. I withdraw my latest suggestion
              "The only way to avoid being miserable is not to have enough leisure to wonder whether you are happy or not. "
              --George Bernard Shaw
              A fast word about oral contraception. I asked a girl to go to bed with me and she said "no".
              --Woody Allen

              Comment


              • You know, the funny thing is, I'm pretty sure real governments spend even more time squabbing about equal as minor things (possibly more minor).

                So, I guess I'm saying that we seem to be right on track!
                I make movies. Come check 'em out.

                Comment


                • Radek, I really hate to bother you again, but any chance to "stole" the yellow too, from the F1 screen? It's not important, really, only if you find it appropriate and have the time.
                  "The only way to avoid being miserable is not to have enough leisure to wonder whether you are happy or not. "
                  --George Bernard Shaw
                  A fast word about oral contraception. I asked a girl to go to bed with me and she said "no".
                  --Woody Allen

                  Comment


                  • Yes, Tiberius, Radek admitted that:

                    The background is now very "civvish", as I have stolen the texture from the Civ3 F1 Screen (but it is used on various other screens, too). This is now my personal preference, since it sticks so nicely "to the theme".
                    Hopefully we don't get sued by Infogrammes or Firaxis for this...

                    Comment


                    • I was talking about the other yellow, that used to underline changing figures.

                      Edit: Nevermind, I can see now that yhe yellow was changed, too.
                      "The only way to avoid being miserable is not to have enough leisure to wonder whether you are happy or not. "
                      --George Bernard Shaw
                      A fast word about oral contraception. I asked a girl to go to bed with me and she said "no".
                      --Woody Allen

                      Comment


                      • Originally posted by Tiberius
                        I was talking about the other yellow, that used to underline changing figures.

                        Edit: Nevermind, I can see now that yhe yellow was changed, too.
                        Yep, the yellow is a bit milder than it used to be in my first designs, to better match the current header field texture. The problem with taking exactly the yellow from the Civ3 F1 screen is that the table fields needing to be "yellowed" change (almost) every turn. As long as I use an Excel-native colour, I can avoid having to manually colour the fields by using the conditional formatting. That would not be the case with a different tint of yellow, which I would have to insert using PhotoShop (that's how I make the marble civ pattern for the header fields - but since the header is always at the same place, I can create a template in PhotoShop, saving myself from a repetitive/laborious colouring).

                        Comment


                        • proposed plans for 1910BC

                          OK, the Chronicle has just been updated. Movement/action proposal for 1910BC:

                          1) Farmerville Archers SW, attacking the barbarian, then back N to the city
                          2) Gaul NE, then NE again
                          3) Angus N, then NE
                          4) Conan W NW, ignoring the barbarian, then W.
                          EDIT: as per Tibi's suggestion, Conan shall make use of the forest defense bonus.
                          5) MercG S, then SE, SE, then E-E-E W-W-W... to the Farmeville area
                          EDIT: W-W-W, of course... MercG would not make a good swimmer in all that armour, I guess. Thanks, Tibi - you know that I keep confusing West for East and vice versa...
                          6) Leopold NW, then NW again, then irrigate & road

                          As for Leopold, I believe we should do our best to keep Panama growing steadily at +2 food/turn at least until pop 3. For that, we need to irrigate the riverbank plains tile. As roading the uncleared jungle tile would take 5 turns, I believe it will be better to skip the jungle tile for now, improving the plains tile first, getting back to the jungle tile only then, possibly clearing it prior to roading (clearing would effectively take only 9 turns then, since we would save three turns on roading).
                          Last edited by vondrack; February 3, 2003, 08:03.

                          Comment


                          • 1. of course
                            2. yes
                            3. N now, yes
                            4. I'd attack the barbarian and move W after, but not a strong preference, though.
                            However, even if he won't attack the barb, I'd move him NW (in the forest), not W. I know we have a huge bonus against barbarians, but even so, why not take advantage of the forest's combat bonus?
                            5. Khmm, when did MercG learn to swim?
                            MercG S, then SE, SE, then W-W-W
                            6. Yes, I suppose it's OK

                            After finishing the mine, Jason should move to mine the grassland SE-E from Legopolis, correct?
                            Last edited by Tiberius; February 3, 2003, 08:09.
                            "The only way to avoid being miserable is not to have enough leisure to wonder whether you are happy or not. "
                            --George Bernard Shaw
                            A fast word about oral contraception. I asked a girl to go to bed with me and she said "no".
                            --Woody Allen

                            Comment


                            • Originally posted by Tiberius
                              4. I'd attack it and move NW after, but not a strog preference, though.
                              However, even if he won't attack the barb, I'd move him NW (in the forest), not W. I know we have a huge bonus against barbarians, but even so, why not take advantage of the forest's combat bonus?
                              5. Khmm, when did MercG learn to swim?
                              MercG S, then SE, SE, then W-W-W
                              ad 4) good suggestion, let's move him to the forest (NW) and then W onto the hill; incorporated into the proposed plan
                              ad 5) Sure, corrected.

                              Originally posted by Tiberius
                              After finishing the mine, Jason should move to mine the grassland SE-E from Legopolis, correct?
                              Yep, exactly (I haven't mentioned that, since he will spend the next turn finishing his current mining assignment).

                              Comment


                              • proposed plans for 1870BC

                                Well, another less than exciting turn... Movement/action proposals for 1870BC:

                                1) Angus NW
                                2) Gaul NE, then E
                                3) Conan W, then NW
                                4) MercG SE, then SE, then westwards to the Farmerville area
                                5) Merciless SE-SE, then S, then SE, then back to Jackson
                                6) Jason SW-SW-SW, then mine
                                7) Leopold NW, then irrigate & road
                                8) Farmerville Archers N to the city, then to fortify there
                                9) The new Farmerville worker N, then mine & road

                                ad 1) it's quite likely that the western coast turns to the North one tile NW from where Angus currently stands - let's check it. I would now stick to the western coast of those new lands, unless it takes Angus too far away... that is, as long as the coast runs mostly northwards.
                                ad 5) a new Merc will be ready in 2 turns - that would be enough to defend Jackson against any barbarian raids (barbarians can't make it to Jackson quicker than in three turns). So, let's use Merciless there to complete our exploration of the east coast SE of Jackson.

                                Just a note regarding this thread... I believe it serves very well the purpose of "very short term strategy" discussions. I would keep it that way, having our ministers to use their respective threads for "longer time" strategy discussions. For the moment, I would like to have Zargon propose/discuss the following:

                                1) new production for Panama (another Merc?)
                                2) new production for Farmerville (Worker or Settler?)
                                3) next production for Legopolis (Settler, using a Panama Merc as an escort?)
                                4) next city site (for the Legopolis settler)

                                I assume that Jackson shall start a wonder prebuild immediately after finishing the current Merc and that Red Bricks shall build at least two workers before changing build orders.

                                Comment

                                Working...
                                X