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  • So, it is official - there is a landbridge in the west. Even though I am all for exploring beyond, searching for a neighbour, I would, for now, consider the isthmus the "end of our territory". Unless there is something really important beyond (like a luxury), I would probably not really push expanding beyond the first chokepoint city.

    Here goes the proposed plan for 2110BC:

    1) Merciless SE to Jackson
    2) Settler W+SW, 3rd Merc to join him (W)
    3) Angus N
    4) MercG to attack the camp (S)
    5) Conan SW
    6) new Worker NW
    7) Gaul SW
    8) Worker S, then road, then mine
    9) Jackson to work the sea-cow tile again

    Comments:

    ad 6) I suppose we wish to connect Legopolis to Panama... if we do, then this is the direction
    ad 7) I may get bashed for this idea, but I would like to leave no bits "to be completed later". I believe we could take two turns to have our map of the far SW complete.
    ad 9) in an urgent need to micromanage something, I stopped working the sea-cow tile in Jackson and set the only citizen to work one of the mined bonus grasslands. I will revert it back on the next turn... if anyone wonders why I did that weird thing... well, we will produce one whole extra shield without actually delaying the growth of Jackson this way... Oh, the joys of micromanagement...

    Too tired to go deeper. More perhaps tomorrow... errr... later today (3:15am here).

    Comment


    • Booyah! Landbridge ahoy! Well, unless the Voxes have been hiding up in that little corner the entire time without ever sending out any units, it looks like our isolation theories are true.

      Of course, we should continue having Angus explore our brave new frontier, and our southern forces should leave no shadow unrevealed.

      As for other items, I'm going to work on putting together the "Lego Infrastructure Plan" to outline future worker activities. I'll try to have it ready by tomorrow.
      I make movies. Come check 'em out.

      Comment


      • Looks good.

        Comment


        • Maybe we will have to change the name of Panama to something else, after all This new landbridge looks more "Panama" than the old one. Maybe Panama should become Suez; Gosh, these turns are boring, we have nothing better to do than playing with city names

          Anyway, I agree with all the proposed moves.

          One little speculation about the Demographics screen: Imperial City (GoW) is now size 4, they must be building something. Hm, I can't imagine what could that be? Let's see ... maybe ... baracks ?

          I know that we are REXing, but once we will have Map Making, contact with other civs and a few more cities, we ought to build some baracks and more units, both mercenaries and archers/swordsmen. We don't want an army of GoW swordsmen landing near a poorly defended city, do we?
          "The only way to avoid being miserable is not to have enough leisure to wonder whether you are happy or not. "
          --George Bernard Shaw
          A fast word about oral contraception. I asked a girl to go to bed with me and she said "no".
          --Woody Allen

          Comment


          • I think thats a good idea tib. By the time we get map-making, build a galley and find someone we will probably have doubled our city count so It wouldn't hurt too much to have one city build a barracks and churn out a few mercs and archers.
            Si tacuisses, philosophus mansisses

            Comment


            • OK, another turn played. The most important info is to be found in the Chronicle, so I will just give a brief summary of our plans for the next turn(s):

              1) Angus W, then NW
              2) Settler+Merc SW, then S, S
              3) Gaul W, then E, NE, E, NE
              4) Conan S, then SW
              5) MercG E, popping the hut
              6) Merciless to fortify in Jackson
              7) Worker to road, then mine
              8) New Worker NW, then road

              ad 3) there is something two tiles west from the southwesternmost tip of our landmass. I hope Gaul will be able to determine what if getting one tile closer...
              ad 7) I would first road, as the tile will not be used for many turns anyway and in case we decide we need the worker somewhere else, he would be able to move there quicker from a roaded tile.

              Comment


              • May I add:

                8) New Worker NW, then road, then mine
                Building the granary and then a merc+settler, Legopolis will grow to size 4 and it doesn't have a 4th worked tile.
                Then continue roading, of course.

                I hate losing "settler-building" turns but maybe Legopolis should build barracks, too. With so many Mercenaries to be built in the coming years, it wouldn't hurt to have them veterans. Or we can use the barbarians to promote them.

                Let's rename the workers. It would be nice to find some interesting names, but at least rename them to worker1, worker2, etc.
                "The only way to avoid being miserable is not to have enough leisure to wonder whether you are happy or not. "
                --George Bernard Shaw
                A fast word about oral contraception. I asked a girl to go to bed with me and she said "no".
                --Woody Allen

                Comment


                • I think we haven't renamed yet the new Mercenary, either. Because he is escorting the Red Bricks settler, I suggest naming him Merc the Red.
                  "The only way to avoid being miserable is not to have enough leisure to wonder whether you are happy or not. "
                  --George Bernard Shaw
                  A fast word about oral contraception. I asked a girl to go to bed with me and she said "no".
                  --Woody Allen

                  Comment


                  • Merc the Red sounds good. I don't think we need a barracks just yet though. Seems to me like the workers then another round of settlers should get us up to 8 cities? Then I think we would have a good case for diverting a city to experienced military unit production, or even wonder production.
                    Si tacuisses, philosophus mansisses

                    Comment


                    • Originally posted by Tiberius
                      8) New Worker NW, then road, then mine
                      Building the granary and then a merc+settler, Legopolis will grow to size 4 and it doesn't have a 4th worked tile.
                      Then continue roading, of course.
                      I don't think this would be optimal. The worker in Jackson will have time enough to build a mine SE-E of Legopolis (on the existing road), as Jackson is growing too slow to "catch up" on the improved tiles available to be worked. I would let the Jackson worker (what about calling him Jackson? just an idea...) road&mine the tile SE of Jackson, then move to the tile SE-E of Legopolis and mine it. He can afterwards get back to improving the Jackson area.

                      The advantage of mining the already roaded tile is that it will generate two food, thus not slowing down the growth of Legopolis (working the hill tile would).

                      Originally posted by Tiberius
                      I hate losing "settler-building" turns but maybe Legopolis should build barracks, too. With so many Mercenaries to be built in the coming years, it wouldn't hurt to have them veterans. Or we can use the barbarians to promote them.
                      Hm, I will have to think this over... at pop 4 (shields 9), it would take 7 more turns to build barracks (which is 3 turns more than a Merc)... it may be a good idea. We might build a granary now, barracks then, and then immediately a settler, escorting him with a Merc from Panama.

                      Originally posted by Tiberius
                      Let's rename the workers. It would be nice to find some interesting names, but at least rename them to worker1, worker2, etc.
                      OK, I propose Jason for the one near Jackson, and Leopold for the one near Legopolis. I can't really use anything as ugly as worker1/worker2 for the Chronicle entries...

                      As for the 3rd Merc, I guess Merc the Red is a step in the right direction... what about taking it one step further and naming him Mercred (like that Intel processor codename)? It's shorter and has yet another pun in it...

                      Comment


                      • Hehe nice one, Mercred gets my vote.

                        I would like to suggest we call the body of water to the NW "The Sea of Lego". Gotta name it something I suppose, and the absence of any other nation around means we get dibs
                        Si tacuisses, philosophus mansisses

                        Comment


                        • Originally posted by vondrack
                          I don't think this would be optimal. The worker in Jackson will have time enough to build a mine SE-E of Legopolis (on the existing road), as Jackson is growing too slow to "catch up" on the improved tiles available to be worked. I would let the Jackson worker (what about calling him Jackson? just an idea...) road&mine the tile SE of Jackson, then move to the tile SE-E of Legopolis and mine it. He can afterwards get back to improving the Jackson area.

                          The advantage of mining the already roaded tile is that it will generate two food, thus not slowing down the growth of Legopolis (working the hill tile would).
                          This could be a solution, too. However in my simulation Legopolis was growing from 2 to 4 exactly in the same time as building the merc+settler pair, then back to 2, then again and again, but using a hill, not a mined grassland. I'm not sure what would be the exact consequencies for using that mined grassland instead.
                          Btw, Jackson doesn't grow so slowly. The worker will basically finish each hill a few turns before the city will grow to use it. There might be time for a grassland, though.
                          We have enough time to test this thoroughly.

                          OK, I propose Jason for the one near Jackson, and Leopold for the one near Legopolis. I can't really use anything as ugly as worker1/worker2 for the Chronicle entries...
                          I like Leopold Jason not so much, but hell, why not? Maybe simply Jack?

                          ... what about taking it one step further and naming him Mercred (like that Intel processor codename)? It's shorter and has yet another pun in it...
                          I like Merc the Red more, but this is just me. If other people like Mercred more, so be it.
                          "The only way to avoid being miserable is not to have enough leisure to wonder whether you are happy or not. "
                          --George Bernard Shaw
                          A fast word about oral contraception. I asked a girl to go to bed with me and she said "no".
                          --Woody Allen

                          Comment


                          • Originally posted by Tiberius
                            I like Leopold Jason not so much, but hell, why not? Maybe simply Jack?

                            I like Merc the Red more, but this is just me. If other people like Mercred more, so be it.
                            Well, there are some rules I try to follow while naming our units. I try going for single word names. Anything longer is awkward to use and would most likely result in being shortened somehow for everyday use (remember, we are paid per post, not per characters written... )

                            Besides, I actually name the units ingame as "Angus the Warrior", "MercG the Numidian Mercenary", to include the unit type. It may later come in handy making it easier to select a particular unit from a larger stack. Because of this, the actual name would be "Merc the Red the Numidian Mercenary" which does not sound very fine to me...

                            Second: Jack was the first thing that came to my mind. Then, I thought, we should not name units after our members, even if it was "via a city name". I am not sure if Jack would be happy having just a worker named after him... would you like to have an ordinary worker named after yourself, Tibi? One sweating somewhere in the dark jungle, possibly dying from a disease?

                            Another possibility would be simply Jason.

                            Comment


                            • Use whatever name you want to. Any of these will make for the purpose. I won't post a poll about the issue, even if I don't like them very much
                              "The only way to avoid being miserable is not to have enough leisure to wonder whether you are happy or not. "
                              --George Bernard Shaw
                              A fast word about oral contraception. I asked a girl to go to bed with me and she said "no".
                              --Woody Allen

                              Comment


                              • Originally posted by vondrack
                                ... would you like to have an ordinary worker named after yourself, Tibi? One sweating somewhere in the dark jungle, possibly dying from a disease?
                                No problem for me My only request is: Don't kill the Magyar barbarians if you encounter some. Please please pleaseeee
                                "The only way to avoid being miserable is not to have enough leisure to wonder whether you are happy or not. "
                                --George Bernard Shaw
                                A fast word about oral contraception. I asked a girl to go to bed with me and she said "no".
                                --Woody Allen

                                Comment

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