Announcement

Collapse
No announcement yet.

Discussion for the The Chronicle of Legoland thread

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • K, I just thought that I would bring it up as I never realized how strong a location Legopolis will become especially in regards to commerce by size 8. Admittedly the Palace situation and the centralized location of Legopolis make it a much better choice for REXing.

    Currently our REXing cities are:
    Legopolis
    Farmerville

    Our potential REXing cities will be:
    Forkmouth
    Sharpehaven

    My suggestion would be that when we found another city in the south with a decent food and shield base in place (many of the southern locations will need help to get the number of shields up unfortunately) that Legopolis be eased off of REXing at that point.

    Comment


    • Exactly, Sharpe. After aprox. 4 settlers (plus 4 mercenaries) and a temple, Legopolis should build a wonder (theoreticcaly; we might need soldiers instead, in which case they'll build barracks and units).
      "The only way to avoid being miserable is not to have enough leisure to wonder whether you are happy or not. "
      --George Bernard Shaw
      A fast word about oral contraception. I asked a girl to go to bed with me and she said "no".
      --Woody Allen

      Comment


      • plans for 1790BC

        Movement/action proposals for 1790BC:

        1) Angus N
        2) Gaul NE, then N (hut), then SW (attacking the camp)
        3) Conan W, then NW
        4) MercG W, then W and W again
        5) Merciless SE, then to Legopolis
        6) Panama to start building a Galley placeholder (Merc)

        ad 2) considering the fact that Gaul is only a Conscript, I believe it would be prudent to pop the hut first and attack the camp only then - with all the bonuses (defender+fortified), the barbarian warrior will have about 5% chance of killing Gaul. It's not that much, but if it happens, we certainly don't want to leave the hut unpopped there.

        ad 3) as Conan's mission is to chart the shrouded area and get rid of the barb camp that must be somewhere S of Farmerville, I think it would be wise to steer him a bit westwards to that mountain - hopefully, he will be able to spot the camp from there, destroy it, and then finish charting the shrouded bit of our interior.

        ad 6) I think Zargon proposed building a worker in Panama, while others (myself included) opposed the idea, pointing out at the low Panama pop growth rate. We will have three turns to take the final decision - I would personally go for a galley - Map Making will be discovered in 9 turns (do not get confused by that it currently is 10 turns - we need only three extra beakers total to speed the research up by a turn... with pop growth in Legopolis, we will get even more of beakers to spend on the MM research). That makes it possible to use a Numidian Mercenary as a placeholder, switching to a Galley just before the build completion.

        Comment


        • 1) Angus N
          -Agreed
          2) Gaul NE, then N (hut), then SW (attacking the camp)
          -This makes the most sense, as you've described.
          3) Conan W, then NW
          -Yup
          4) MercG W, then W and W again
          -Yup
          5) Merciless SE, then to Legopolis
          -Bring 'em on home!
          6) Panama to start building a Galley placeholder (Merc)
          -Despite my eariler proposals, I would approve of a galley being built at this point. There is a great, wide ocean out there to explore, so we might as well start looking at it.
          I make movies. Come check 'em out.

          Comment


          • Oh, and as a side note, I have not received the last two turns from Lux. Should I contact Trip and make sure they have everything in order?
            I make movies. Come check 'em out.

            Comment


            • 1. Angus N - OK
              (Radek: Angus the Sailor )

              2. OK

              3. Good enough, but don't you think the results in what he'll see will be the same as if we'd move him W-N-NE? (while in the second case, he'd reach the northern black spot earlier)
              Forget it, I've just read your explanation. Right, go to the mountain.

              4. OK

              5. OK

              6. Yes, start a merenary and switch later to a galley. We can build the worker after.
              "The only way to avoid being miserable is not to have enough leisure to wonder whether you are happy or not. "
              --George Bernard Shaw
              A fast word about oral contraception. I asked a girl to go to bed with me and she said "no".
              --Woody Allen

              Comment


              • Originally posted by ZargonX
                Oh, and as a side note, I have not received the last two turns from Lux. Should I contact Trip and make sure they have everything in order?
                It's been fixed earlier today. I have noticed that Trip (unlike BFM) was still sending saves to Jack_www & me. I asked him to fix the problem and he responded almost immediately. From 1790BC onwards, you should miss no save.

                Comment


                • Originally posted by Tiberius
                  1. Angus N - OK
                  (Radek: Angus the Sailor )
                  I changed his name a couple of turns ago in order to try misleading anyone he might encounter into believing he came over the ocean...

                  Comment


                  • I agree with the proposed plan, this is just part of my drive to Prince level (and to add more support for the plan of course )

                    1) Angus N
                    Absolutely !

                    2) Gaul NE, then N (hut), then SW (attacking the camp)
                    Agreed, best to pop the hut first then attack the barbs

                    3) Conan W, then NW
                    Agreed that should get rid of that black trail

                    4) MercG W, then W and W again
                    Yes, until we reach Farmerville

                    5) Merciless SE, then to Legopolis
                    Agreed - too bad we can't include that whale in Dye Fields but we will need that hill for the city

                    6) Panama to start building a Galley placeholder (Merc)
                    Agreed

                    Comment


                    • plans for 1750BC

                      Movement/action proposals for 1750BC:

                      1) Angus N
                      2) Gaul N, popping the hut, then SW attacking the camp
                      3) Conan NW
                      4) MercG W, then SW onto the mountain
                      5) Merciless W, then W, EDIT: then W again (onto the Poor Twin), then NW, and to Legopolis
                      6) new Panama Merc to go to the isthmus area (S, then S again)
                      7) Leopold to road his tile

                      I can' think of anything to add... the moves are so obvious and self-explanatory...
                      Last edited by vondrack; February 10, 2003, 04:16.

                      Comment


                      • 1) Angus N
                        N or NE should be fine - either are mountains - N should reveal more sea , NE more of the eastern area

                        2) Gaul N, popping the hut, then SW attacking the camp
                        Agreed

                        3) Conan NW
                        Sure

                        4) MercG W, then SW onto the mountain
                        Agreed

                        5) Merciless W, then W, NW, and to Legopolis
                        Might want to consider moving onto the mountain to see if there are any barb camps nearby

                        6) new Panama Merc to go to the isthmus area (S, then S again)
                        Agreed

                        7) Leopold to road his tile
                        Agreed

                        Comment


                        • All looks solid to me!
                          I make movies. Come check 'em out.

                          Comment


                          • 1, 2, 3, 4 - agree

                            5 - Agree with Sharpe: W, W, W to the mountain and only after that to Legopolis;

                            6, 7 - agree
                            "The only way to avoid being miserable is not to have enough leisure to wonder whether you are happy or not. "
                            --George Bernard Shaw
                            A fast word about oral contraception. I asked a girl to go to bed with me and she said "no".
                            --Woody Allen

                            Comment


                            • Moving Merciless onto the Poor Twin sounds like a good idea. Consider it part of our plans now.

                              Comment


                              • redstar1 was able to exchange 3950BC minimaps with Neu Demogyptica! Well done!

                                Here is the latest and most up to date minimap we have:

                                Comment

                                Working...
                                X