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  • Originally posted by vondrack
    Even though there is nothing urgent to be decided for the next turn, I would still like to make a summary:

    obvious:
    1) Howard: move W, heading to the isthmus
    2) Conan: move E, climbing the mountain
    3) Gaul: move S
    4) Worker: start roading
    I concur.

    Angus

    I suggest moving Conan first and, subject to what he finds out, possibly sending Angus eastwards in order to learn more about the area E/SE of the Dye Fields. The reasoning behind is as follows: should Conan spot no dangers South of the Rich Twin, we'll be sure there's nothing dangerous within a 3-tile radius around Legopolis. If there is anything dangerous outside this radius, Angus would be able to get back to Legopolis in two turns (using the road). From the next turn on, our 1st Merc would be completed sooner than any threat from outside the 3-tile radius could reach Legopolis.

    My idea would be to use Angus to explore the area E and a little bit SE of the Dye Fields, possibly venturing further along the east coast.
    I don't know. I'd keep Angus 2 or 3 more turns on that mountain, where he can spot any incoming danger. We have now Conan to explore the SE region and after the NM in ready in Legopolis we can send Angus to help him. We don't lose much if we wait a few turns before exploring the dyefield.

    I'm not strongly opposed to your idea, just hesitating due to security reasons.
    "The only way to avoid being miserable is not to have enough leisure to wonder whether you are happy or not. "
    --George Bernard Shaw
    A fast word about oral contraception. I asked a girl to go to bed with me and she said "no".
    --Woody Allen

    Comment


    • Originally posted by Tiberius
      I don't know. I'd keep Angus 2 or 3 more turns on that mountain, where he can spot any incoming danger. We have now Conan to explore the SE region and after the NM in ready in Legopolis we can send Angus to help him. We don't lose much if we wait a few turns before exploring the dyefield.

      I'm not strongly opposed to your idea, just hesitating due to security reasons.
      My only reason to send Angus exploring beyond the Dyes a bit is that I expect Conan to steer a little bit to the south later on (so that he and Gaul, travelling West to East at an optimum distance, are able to uncover the whole rest of the southern part of our landmass). I suspect there might a good city site just SE of the southernmost Dye - coastal, loads of Dyes, no overlap, close to the capital... if there is even something more of an interest, it would perhaps be my candidate for city #4 (mostly because of the Dyes).

      Thinking this over, I would probably send Angus SE-E and then back to Legopolis and then possibly on to the isthmus (so that either he or Howard can block the isthmus, while the other one ventures beyond the isthmus, looking for neighbours).

      But I admit that we will probably do just as fine leaving Angus where he is for a while. It's just my tendency to use whatever I have to actually do something... I am not fond of sitting somewhere as a duck... even if there is a good view there...

      Comment


      • I agree with your plan, I'd only postpone it with 3 turns. I mean, not the whole plan, only Angus' moves. Our third city will be near the isthmus, so we have plenty of time to explore before the 4th city.
        "The only way to avoid being miserable is not to have enough leisure to wonder whether you are happy or not. "
        --George Bernard Shaw
        A fast word about oral contraception. I asked a girl to go to bed with me and she said "no".
        --Woody Allen

        Comment


        • Well I think keeping Angus on the Moutain will do us not good. By the time any thing comes to attack us the city will be well guarded. Besides Angus can go out look for any threats and take them out before they get near our city.
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          Comment


          • I was thinking for barbarians coming from W. In 2 or 3 turns a mounted barb can easily destroy our roads/mines near Legopolis and we can't do anything against it. This was my only concern in regard to moving Angus from that position.
            "The only way to avoid being miserable is not to have enough leisure to wonder whether you are happy or not. "
            --George Bernard Shaw
            A fast word about oral contraception. I asked a girl to go to bed with me and she said "no".
            --Woody Allen

            Comment


            • Originally posted by Tiberius
              I was thinking for barbarians coming from W. In 2 or 3 turns a mounted barb can easily destroy our roads/mines near Legopolis and we can't do anything against it. This was my only concern in regard to moving Angus from that position.
              Tibi, isn't it too early for mounted barbarians? It is turn 23 only... I think the worst we can expect is a barbarian warrior...

              Comment


              • Well, barb warrior, then
                "The only way to avoid being miserable is not to have enough leisure to wonder whether you are happy or not. "
                --George Bernard Shaw
                A fast word about oral contraception. I asked a girl to go to bed with me and she said "no".
                --Woody Allen

                Comment


                • Originally posted by Tiberius
                  Well, barb warrior, then
                  Warriors suck! Even if they are barbarian...

                  Comment


                  • OK, this has been one of the less exciting turns. Nothing really important happened. For the next turn, we seem to have little to actually decide:

                    Obvious:
                    1) Howard: SW, heading for the isthmus

                    Not so obvious:
                    2) Conan: E or SE, perhaps SE would be slightly better, considering where Angus currently is...
                    3) Gaul: E or S, S may uncover a good deal of the sea south of our landmass (possibly giving a hint about any lands across that body of water), E would reveal more of the land.
                    4) Angus: now E? I thought we were hesitating between leaving Angus atop the Poor Twin or moving him east... In a series of PMs exchanged right before Jack played the turn, I told him it was okay to move Angus wherever he thought would be best - and Jack chose to move him south... from where Angus is now, I guess he should move eastwards. That way, Angus, Conan, and Gaul would be able to proceed West to East, hopefully uncovering the whole of the southern part of our landmass.

                    My choice would be Conan SE, Gaul S, Angus E...

                    Comment


                    • My choices:
                      - Howard: SW
                      - Conan: E
                      - Gaul: S (E later)
                      - Angus: E
                      "The only way to avoid being miserable is not to have enough leisure to wonder whether you are happy or not. "
                      --George Bernard Shaw
                      A fast word about oral contraception. I asked a girl to go to bed with me and she said "no".
                      --Woody Allen

                      Comment


                      • After taking a look to the savegame:

                        - Angus definately should move east for the next 2 turns, to uncover the dye area

                        - It seems to me that SE from the game there is a hill, so moving Gaul S and next turn E, we should be able to see a vast area of water and land.

                        - I would move Conan E now and then SE.

                        So it'd be:

                        This turn:
                        - Howard: SW
                        - Conan: E
                        - Gaul: S
                        - Angus: E

                        Next turn
                        - Howard: W
                        - Conan: SE
                        - Gaul: E
                        - Angus: E
                        "The only way to avoid being miserable is not to have enough leisure to wonder whether you are happy or not. "
                        --George Bernard Shaw
                        A fast word about oral contraception. I asked a girl to go to bed with me and she said "no".
                        --Woody Allen

                        Comment


                        • After exploring the dyezone, I would send Angus toward the isthmus, just like Radek said: "so that either he or Howard can block the isthmus, while the other one ventures beyond the isthmus, looking for neighbours".
                          "The only way to avoid being miserable is not to have enough leisure to wonder whether you are happy or not. "
                          --George Bernard Shaw
                          A fast word about oral contraception. I asked a girl to go to bed with me and she said "no".
                          --Woody Allen

                          Comment


                          • Originally posted by Tiberius
                            After taking a look to the savegame:

                            - Angus definately should move east for the next 2 turns, to uncover the dye area

                            - It seems to me that SE from the game there is a hill, so moving Gaul S and next turn E, we should be able to see a vast area of water and land.

                            - I would move Conan E now and then SE.

                            So it'd be:

                            This turn:
                            - Howard: SW
                            - Conan: E
                            - Gaul: S
                            - Angus: E

                            Next turn
                            - Howard: W
                            - Conan: SE
                            - Gaul: E
                            - Angus: E
                            I did exactly what you said (as the only difference would be that I would move Conan SE-E... and this way, I was able to please you better... )

                            And I 100% agree with the proposed moves for the next turn. Howard W, Conan SE, Gaul E, Angus E.

                            I also support the idea of letting Angus move one more tile eastwards, letting him uncover the yet shrouded part of the coast, and then turn him back towards Legopolis and the isthmus.

                            There is one small decision to be made for the next turn. Our worker shall finish roading. We can either move him NE, planning to complete the road connecting Legopolis and Jackson, or we can start mining right where he stands now... My choice would be to start mining immediately - the mine should be ready just in time to become the next worked tile in the Jackson area (effectively adding one more shield to its production, most probably losing the other one to the waste... dunno about the gold).

                            Comment


                            • OK, to preserve the spirit of planning the moves ahead:

                              - Howard: W - W
                              - Conan: SE - SE or E
                              - Gaul: E - ? we'll see
                              - Angus: E - N

                              The worker: building a mine right there doesn't help. Actually building any mine right now is completely useless. The extra shield will be lost due to corruption. However, connecting a city to the capital reduces corruption, so I'm for roading the next tile and then roading the cattle. We won't lose the extra commerce for corruption, as opposed to the extra shield. Jackson will gain shields only when reaches size 3 (and lose commerce to corruption in the same moment), but until then the worker can finish all the roads and almost 2 mines (finishing the 2nd mine one turn after Jackson grows to 3).
                              In conclusion, I'd do this with the worker: road next grassland, road cattle, mine cattle, mine grassland. At this point, Jackson will have 3 pop, 5 shields (one lost to corruption) and 3 commerce (one lost to corruption).
                              "The only way to avoid being miserable is not to have enough leisure to wonder whether you are happy or not. "
                              --George Bernard Shaw
                              A fast word about oral contraception. I asked a girl to go to bed with me and she said "no".
                              --Woody Allen

                              Comment


                              • Originally posted by Tiberius
                                The worker: building a mine right there doesn't help. Actually building any mine right now is completely useless. The extra shield will be lost due to corruption. However, connecting a city to the capital reduces corruption, so I'm for roading the next tile and then roading the cattle. We won't lose the extra commerce for corruption, as opposed to the extra shield. Jackson will gain shields only when reaches size 3 (and lose commerce to corruption in the same moment), but until then the worker can finish all the roads and almost 2 mines (finishing the 2nd mine one turn after Jackson grows to 3).
                                In conclusion, I'd do this with the worker: road next grassland, road cattle, mine cattle, mine grassland. At this point, Jackson will have 3 pop, 5 shields (one lost to corruption) and 3 commerce (one lost to corruption).
                                Actually, I do not think you are right, Tibi. Provided the table posted by Kloreep some time ago is correct, by mining the very tile our worker stands upon now, we will actually add one more shield to the production of Jackson (the original shield of the bonus grassland will be wasted, but the mine-added shield will be used). And as the tile already has a road (=trade bonus), it should be the tile to work next. I can't see any advantage in rushing to complete the road (we would still not be able to get rid of the waste in Jackson completely anyway... at least, I think we would not).

                                But I admit I may be missing something, so feel free to prove me wrong.

                                Comment

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