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  • Sounds good to me!
    Si tacuisses, philosophus mansisses

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    • URGENT! ADVICE NEEDED!

      I am a bit unsure about my maths on the timing of Angus arrival to Legopolis now. Legopolis will grow to pop 3 on the next turn, the very turn Angus will arrive there. Shall we suffer one turn of disorder or not?

      I hope that we would just get the disorder warning and since Angus will take care of the problem immediately, we should not lose any production or food surplus. Am I right?

      If not, we would have to temporarily (for one turn) switch to working one of the unimproved hills along the river instead of the cattle tile...

      EDIT: oh, and one more thing... according to the analysis by Tiberius, we should tell our worker to mine the tile he has just finished roading.

      EDIT:ADVICE NO LONGER NEEDED
      I have used a test game Tiberius sent me some time ago... I have verified that if Legopolis grows to pop 3 and Angus gets there on that very turn, there will be no disorder. Sorry, I should have checked that before asking the question...
      Last edited by vondrack; January 9, 2003, 17:54.

      Comment


      • Cities don't go into disorder caused by overcrowding on the turn pop growth creates the overcrowding. Angus should arrive just in time.

        Edit: And I think they should both move SE. We should know the specifics of city sites well before they're settled.

        Comment


        • Originally posted by Kloreep
          Cities don't go into disorder caused by overcrowding on the turn pop growth creates the overcrowding. Angus should arrive just in time.
          Thanks, Kloreep. Seems like I was playing with the sim just as you were giving me the advice I asked for...

          Originally posted by Kloreep
          Edit: And I think they should both move SE. We should know the specifics of city sites well before they're settled.
          You mean moving Conan SE, too? We would be leaving quite a bit of unexplored land (mostly jungle, I guess) to the east... I thought we would move him E until he runs into the coast and then down along the coast, possibly making another "parallel scan" towards West, once he moves sufficiently further to the South...

          Comment


          • I just can't get my directions straight. I meant Conan SW, to uncover some unexplored tiles near the river. Then he could move east.

            I know it takes a little more time, but not knowing the specifics of a possibly good city site will be annoying once we build a few more settlers. And since it seems we aren't going to be building any more exploratory warriors, I think we should try to get it all in one sweep.

            Comment


            • Originally posted by Kloreep
              I just can't get my directions straight. I meant Conan SW, to uncover some unexplored tiles near the river. Then he could move east.

              I know it takes a little more time, but not knowing the specifics of a possibly good city site will be annoying once we build a few more settlers. And since it seems we aren't going to be building any more exploratory warriors, I think we should try to get it all in one sweep.
              Anyone else? I find this reasoning quite acceptable... actually, if I was playing an SP game, I am almost sure I would move Conan SW to have the complete info on the area... Unless there are more comments on this, I believe we'll leave it up to whoever will play the turn for us.

              Comment


              • My 2 cents (or is it $1 now with nearly 1300 years of inflation?)

                Conan to the southwest to uncover the convergence of those 2 rivers.

                Gaul to the southeast (if that "dent" in the coastline is similar to the one in the north it means that the coastline takes a 90 degree turn).

                Howard to the north BUT make sure that Howard moves before the merc so that we can move the merc back to Legoland if it does turn out to be a peninsula.

                An interesting situation uncovered by Howard as I swear that is coastline two squares directly west of him. If that is so, there is a possibility that the other western peninsula might connect to that area.

                That would be frightening as we have no one in that area. Perhaps we should make it a priority to send someone there (or to send Howard there if it turns out to be a peninsula).

                As for our worker near Jackson, mining that square sounds good as long as we send him to mine/road the cow square afterwards.

                Comment


                • I would say:

                  Conan: SW- get the full sense of the area.
                  Gaul: SE
                  Howard: N, before the Merc, as Sharpe said.


                  I will also update orders for the worker in the minister thread...
                  I make movies. Come check 'em out.

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                  • OK, I obbeyed the will of majority and moved Conan SW. And it was the right thing to do! We would have been leaving an undiscovered goody hut behind!

                    Now, my suggestions for the next turn:

                    Obvious:
                    1) move Howard N
                    2) move Angus into Legopolis

                    To be discussed:
                    3) move Gaul S
                    4) temporarily switch Research to Mysticism
                    5) temporarily switch Legopolis production to a Temple
                    6) let Conan pop the hut
                    7) switch Legopolis production back to the Settler
                    8) switch the research back to Writing (should we be lucky enough to get Writing from the hut, start researching Map Making)
                    9) move Merc W

                    ad 3) I think we decided to have Gaul venture as far as possible, leaving the detailed charting to Conan. Moving him S this turn seems quite obvious then...

                    ad 4) this is to make sure that if we get lucky again and get a tech, it will be one of those we would like to get. As finishing Writing is still more beaker-expensive than Mysticism, we should allow getting Writing from the hut. As per advice from Spiffor, we shall not switch research... thinking of how Firaxis probably implemented the research switch, it does seem probable that we would lose whatever we invested into Writing so far. Spiffor, thanks for pointing that to me! I did try to do the research switch, but did not leave and reenter the F6 screen, which was a mistake.

                    ad 5,7) by this time, most other teams should have founded their second city. Thus, getting a settler from the goody hut might be an option. Let's make it possible to happen.

                    ad 6) should we get a Settler from the hut, I'd move him SE, planning to found a city on the next turn (founding it immediately upon the village site would be unnecessarily increasing the chance of diseases, as the city tile itself would be on floodplains). A city there would be cranking out workers and settlers like mad, thanks to the wheat floodplain and bonus grassland tiles. Even if we later decide to abandon it, it would help us tremendously with our expansion now. Should we get another warrior, I would move him SE or E, planning to send either him or Conan roughly along the Eastfork River and the other one NE to chart the jungle and coast there.

                    ad 8) now, choosing Map Making as the next tech in case we get Writing from the hut is likely to be most controversial. This is thus just my point of view: as it turns out, we are either completely or mostly isolated from other teams. Our top priority should be to contact them to be able to trade techs, preventing a technology fall-back (using our isolation as an advantage then, grabbing as much of our landmass as possible without having to fear early wars). Thus Map Making should be the choice, especially considering that we would get Writing half-free. Even though I do agree that having Iron Working would be nice, I still believe that getting MM would be much more beneficial (remember the more civs with a certain tech we have a contact with, the cheaper that tech will be to research for ourselves - MM will thus effectively make techs cheaper to research, even if not immediately, but in a longer run). Rendered irrelevant by the fact that we shall not switch the research at all. Thanks again, Spiffor!

                    ad 9) as the isthmus is effectively blocked by Howard now, I would slightly modify our plans with the Merc. I would now move him E-SE, so that he would be little bit closer to the other peninsula. In case Howard finds just a peninsula in the North, the Merc would be a bit closer to investigate the other possible landbridge... (I do agree with Sharpe that there is land West across the ocean).

                    Be so kind and comment, the next turn is a bit more tricky than we've got used to over the last few turns.
                    Last edited by vondrack; January 10, 2003, 20:23.

                    Comment


                    • Vondrack :
                      It is extremely dangerous to "temporarily switch" techs. I just tried this in the game I'm playin (39 turns away from Monarchy rather than 40). When I switched to Code of Laws, the advisor still told me monarchy was 39 turns awy. But when I left the screen and came back, monarchy was 40 turns away again !
                      Please don't do this with writing, it could cost us much.
                      "I have been reading up on the universe and have come to the conclusion that the universe is a good thing." -- Dissident
                      "I never had the need to have a boner." -- Dissident
                      "I have never cut off my penis when I was upset over a girl." -- Dis

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                      • It could cost us.... anyone near a copy of PTW can test this out?

                        Agree with the rest of what Vondracak is suggesting. I think after writing our priority should be map-making. We really need to get contact with another Civ or two.
                        Si tacuisses, philosophus mansisses

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                        • I tested on PtW 1.14f. We REALLY shouldn't do this
                          "I have been reading up on the universe and have come to the conclusion that the universe is a good thing." -- Dissident
                          "I never had the need to have a boner." -- Dissident
                          "I have never cut off my penis when I was upset over a girl." -- Dis

                          Comment


                          • Vondrack trick worked and now we have a settler from the hut. The question is now were do we put it. I just had it wait were it is found were our warrior can protect it. The title the settler is now is a pretty good spot for a city.
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                            • May I just say: YYYEEEEEEESSSSSS!!!!!!!

                              Until Vondrack puts up a screenshot, I can only guess at some of the terrain, but maybe SE of the hut (E of the wheat) would be good - unless it's bonus grassland.

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                              • Right now its on a river bank, so that means it could grow to 12 with no need for any improvements.
                                Donate to the American Red Cross.
                                Computer Science or Engineering Student? Compete in the Microsoft Imagine Cup today!.

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