Plans for 130AD (Turn 135):
Unit Movement/Actions
1) G.B. to move S, unload cargo (Dycedarg and Howard) E, then S-S, heading for K'ville
2) Gaul to attack barb camp SW
3) Mercurio to move E, withdrawing to K'ville after being trained to vet
4) Merced to fortify at the Invoice site
5) Horace to move SW, looking for a barb camp
Military Advisor reports Phrygians "near Panama" - as the barb camp on Legos Minor is Cimmerians and we could see the whole of The Hammer at the beginning of the last turn, I figure the camp must be somewhere in the small FoW in the Northern Mountains - S/SW of the current Horace's position.
6) Silver to move E-NE-N-E, then to Tarzania for an upgrade
together with Misty and Attila will be the cargo for our new caravel being built in Zargonia
7) Alexander to skip turn
remaining our mobile police in the South
8) Cross to found Crossing; work irrigated grass, production to harbour
9) Mercx to move SE-SE-E to Logville, then fortify there
10) settler to Tiberium to move S
11) MercG to move S, escorting settler
12) Quantic to move W
13) Freddie to move W, escorting Quantic
14) G.G. to move E-NE-NE
15) Attila to move SE-SE-SE-SE-SE-S, heading for Zargonia
16) Misty to move SE-SE-SE-SE-SE-S, heading for Zargonia
17) Arthur to upgrade to knight for 80g
Worker Movement/Actions
18) Jason Jr. to mine, then road
19) Michael to move NW, then mine & road
20) Jack to clear jungle
21) Jinxo to move N-NW, then irrigate, road then N, then irrigate and road again
22) Charlie to road
23) Philippe to road
24) Logger to move NE
25) Martin or George to move NE-NE-NE, then E-N, then clear jungle
25a) Gus to road
City Management
25b) reassign two Jackson labourers (one from hill and one from bonus grass) to coastal tiles
more commerce, aqueduct stiil in 1 turn
25c) reassign Red Bricks labourer from forest to the roaded grass W-SW of the city
see the plan few posts above - the chop will add the shields, we can save food for a few turns
26) Tarzania to work all roaded tiles and the fish
27) if possible (lux from our allies), assign Farmerville specialist to the fully improved floodplains NW of the city
Unit Movement/Actions
1) G.B. to move S, unload cargo (Dycedarg and Howard) E, then S-S, heading for K'ville
2) Gaul to attack barb camp SW
3) Mercurio to move E, withdrawing to K'ville after being trained to vet
4) Merced to fortify at the Invoice site
5) Horace to move SW, looking for a barb camp
Military Advisor reports Phrygians "near Panama" - as the barb camp on Legos Minor is Cimmerians and we could see the whole of The Hammer at the beginning of the last turn, I figure the camp must be somewhere in the small FoW in the Northern Mountains - S/SW of the current Horace's position.
6) Silver to move E-NE-N-E, then to Tarzania for an upgrade
together with Misty and Attila will be the cargo for our new caravel being built in Zargonia
7) Alexander to skip turn
remaining our mobile police in the South
8) Cross to found Crossing; work irrigated grass, production to harbour
9) Mercx to move SE-SE-E to Logville, then fortify there
10) settler to Tiberium to move S
11) MercG to move S, escorting settler
12) Quantic to move W
13) Freddie to move W, escorting Quantic
14) G.G. to move E-NE-NE
15) Attila to move SE-SE-SE-SE-SE-S, heading for Zargonia
16) Misty to move SE-SE-SE-SE-SE-S, heading for Zargonia
17) Arthur to upgrade to knight for 80g
Worker Movement/Actions
18) Jason Jr. to mine, then road
19) Michael to move NW, then mine & road
20) Jack to clear jungle
21) Jinxo to move N-NW, then irrigate, road then N, then irrigate and road again
22) Charlie to road
23) Philippe to road
24) Logger to move NE
25) Martin or George to move NE-NE-NE, then E-N, then clear jungle
25a) Gus to road
City Management
25b) reassign two Jackson labourers (one from hill and one from bonus grass) to coastal tiles
more commerce, aqueduct stiil in 1 turn
25c) reassign Red Bricks labourer from forest to the roaded grass W-SW of the city
see the plan few posts above - the chop will add the shields, we can save food for a few turns
26) Tarzania to work all roaded tiles and the fish
27) if possible (lux from our allies), assign Farmerville specialist to the fully improved floodplains NW of the city
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