Originally posted by vondrack
This is a whole set of orders that I believe are suboptimal. ATM, Jackson will not need more tiles for ~15 or more turns, as we do not plan any superfast growth there - the aqueduct was meant to allow working all hills. Tarzania will not need more tiles until aqueduct, which is again many turns (and once that moment comes, there will be high-food tiles in the SE of the city radius available). Thus, it makes IMHO little sense to clear/develop more tiles for these cities, when we have new cities in the South which will need improved tiles much sooner.
I would suggest using Michael & Jason Jr. to do some Jackson stuff, then move onto the Castlea site. Gus & Stanley would now clear the last jungle tile we need to finish the defense ring road between D.F. and Tarzania, then proceed with more jungle clearings in the Legopolis-D.F. area. And Ken & Jimbo should go to the South and start improving the recently founded cities.
This is a whole set of orders that I believe are suboptimal. ATM, Jackson will not need more tiles for ~15 or more turns, as we do not plan any superfast growth there - the aqueduct was meant to allow working all hills. Tarzania will not need more tiles until aqueduct, which is again many turns (and once that moment comes, there will be high-food tiles in the SE of the city radius available). Thus, it makes IMHO little sense to clear/develop more tiles for these cities, when we have new cities in the South which will need improved tiles much sooner.
I would suggest using Michael & Jason Jr. to do some Jackson stuff, then move onto the Castlea site. Gus & Stanley would now clear the last jungle tile we need to finish the defense ring road between D.F. and Tarzania, then proceed with more jungle clearings in the Legopolis-D.F. area. And Ken & Jimbo should go to the South and start improving the recently founded cities.
The plan is to let Philippe do this tile just in time (see the schedule here). I would prefer using Farmer to help improve Logville and later the new Southern coast cities.
Mark W and mine & road (Merc in Ahhmyfoot should be able to protect him?)
Unless I made some embarrasing mistake, he should be done just in time - see the detailed schedule here. The trick is that the chopped shields actually get added on the FOURTH turn of chopping (and the worker just idles on the fifth turn). But, please, check this - I am not 100% sure.
This seems to be incomplete...? F'ville will be pop 7. I tried to keep it at +10fpt...
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