Originally posted by Tiberius
There will be a small problem with the captured worker. GoW will receive our peace proposal before playing their turn (I mean, before moving units and such) and if they accept it, they won't be able to capture the worker back. So maybe they should dismiss the peace proposal, capture the worker and then send us an accepted peace+wine + RoP proposal.
There will be a small problem with the captured worker. GoW will receive our peace proposal before playing their turn (I mean, before moving units and such) and if they accept it, they won't be able to capture the worker back. So maybe they should dismiss the peace proposal, capture the worker and then send us an accepted peace+wine + RoP proposal.
But seriously. The worker is a captured ND one. He will work as fast with us as with GoW, so there is no need to "return" him immediately. If we keep him (he's with LEF2 ATM), we just use him to do whatever terrain improvements GoW/ND need - and when it is time for another fake war, they just take him back.
The advantage of this approach is that we get peace, and consequently wines, one turn earlier (you cannot send lux+peace, you first need to have peace... at least I was unable to send them peace+dyes).
I haven't specifically checked M.T. Will do once I get to doing the turn plan for T150.
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