It does give us several city turns advantage to chop.
In one my runs I used 3 workers to get the mine built the turn the road was finished (might have used 2 workers for the road, not sure). Timed right I don't think we miss out on any shields.
In a Republic and GA EotS could get to 29 shields per turn with the chop, so it might make a big difference not to make it. It might make the difference between 15 and 20 non-GA shields (for most practical purposes), so definitely is something to check on. We make Cyclone into a smaller town to do so, but it's not a big deal.
In one my runs I used 3 workers to get the mine built the turn the road was finished (might have used 2 workers for the road, not sure). Timed right I don't think we miss out on any shields.
In a Republic and GA EotS could get to 29 shields per turn with the chop, so it might make a big difference not to make it. It might make the difference between 15 and 20 non-GA shields (for most practical purposes), so definitely is something to check on. We make Cyclone into a smaller town to do so, but it's not a big deal.
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