To be edited by the leaders of the Scholia.
Status:
- Researching Republic at 100%.
- 289 gold cash, +1 gpt (thanks to our 5gpt from ND).
Urgent questions:
- What will we offer GoW for Legoland contact?
Military:
Economy:
- Reconfigure EotS and Hurricane laborers so EotS works its three flood plains, an irrigated fur, and a 2-food/1-shield tile, and Hurricane works three irrigated furs and a 2-food/1-shield tile. (I just noticed that this will alternate EotS producing four and six shields, eliminating the need to chop the fur forest if we don't want to. Note that in Republic, two FPs and the fur forest would balance to create the right food surplus for two-turn workers, and Hurricane could have all the irrigated furs then.)
- New worker from EotS moves to the fur forest to prepare for a chop.
- Worker on the flood plains by Tempest finished road; moves 8-9.
- Worker by Bolderberg finished road; moves 3-6.
- Worker 8-9 from Tornado finished road. Moves 8-9.
- Bolderberg finishes spearman. Starts War Chariot.
- Worker north of Tempest starts road. (We don't need the mine yet, and extra mobility might conceivably come in handy.)
Diplomacy:
Thread library:
- Standing orders for workers
Status:
- Researching Republic at 100%.
- 289 gold cash, +1 gpt (thanks to our 5gpt from ND).
Urgent questions:
- What will we offer GoW for Legoland contact?
Military:
Economy:
- Reconfigure EotS and Hurricane laborers so EotS works its three flood plains, an irrigated fur, and a 2-food/1-shield tile, and Hurricane works three irrigated furs and a 2-food/1-shield tile. (I just noticed that this will alternate EotS producing four and six shields, eliminating the need to chop the fur forest if we don't want to. Note that in Republic, two FPs and the fur forest would balance to create the right food surplus for two-turn workers, and Hurricane could have all the irrigated furs then.)
- New worker from EotS moves to the fur forest to prepare for a chop.
- Worker on the flood plains by Tempest finished road; moves 8-9.
- Worker by Bolderberg finished road; moves 3-6.
- Worker 8-9 from Tornado finished road. Moves 8-9.
- Bolderberg finishes spearman. Starts War Chariot.
- Worker north of Tempest starts road. (We don't need the mine yet, and extra mobility might conceivably come in handy.)
Diplomacy:
Thread library:
- Standing orders for workers
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