EotS has one fur that is not in Hurricane's radius, although the tile needs chopped and mined. I'd have to do some testing, but with proper laborer-shuffling (and sufficient irrigation and mining), that might be enough to do 5-turn settlers without borrowing a Hurricane irrigated fur at all. Worst case, it could get by borrowing one of the irrigated furs from Hurricane one or two turns out of five. The idea would be to grow from size 5 to size 6 in two turns and then from 6 to 7 in three, producing the settler as it grows to size 7 (so by the time the turn starts, it would be back to 5). During the three-turn leg, it works two FPs one of those turns and only one the other two. So as long as we take the time to improve enough tiles (admittedly, delaying adding some of the workers to Hurricane a little extra), we don't have to have a long-term slowdown in our settler pump.
In regard to Cyclone, if we chop and irrigate the game tile, we should have a four-turn settler pump. At size 5, it could work three shielded grasslands, a mined wheat, and an irrigated game, yielding 8 pre-corruption shields (including the city tile). At size 6, add a fourth shielded grassland for 10 pre-corruption shields. I may want to pull out the test scenario sometime to verify that corruption levels don't interfere more than I think they will, but there's no way Cyclone would be slower than EotS at churning out settlers if we focus it correctly. The only real problem is that getting it up to speed will take time.
As for the idea that we might abandon Bolderberg's barracks in favor of another wonder, that crosses the boundary from a serious, legitimate objection into the realm of the ridiculous. For one thing, it's hard to imagine players of the caliber we have here not recognizing how important Bolderberg's barracks becomes if we switch Hurricane to the Great Library. And for another, Bolderberg doesn't have the production to be a particularly credible wonder-building city even if we wanted it to take on such a role. There are valid arguments that we might be better off focusing REXing and building up our economy and defenses, but please don't insult our intelligence.
Nathan
In regard to Cyclone, if we chop and irrigate the game tile, we should have a four-turn settler pump. At size 5, it could work three shielded grasslands, a mined wheat, and an irrigated game, yielding 8 pre-corruption shields (including the city tile). At size 6, add a fourth shielded grassland for 10 pre-corruption shields. I may want to pull out the test scenario sometime to verify that corruption levels don't interfere more than I think they will, but there's no way Cyclone would be slower than EotS at churning out settlers if we focus it correctly. The only real problem is that getting it up to speed will take time.
As for the idea that we might abandon Bolderberg's barracks in favor of another wonder, that crosses the boundary from a serious, legitimate objection into the realm of the ridiculous. For one thing, it's hard to imagine players of the caliber we have here not recognizing how important Bolderberg's barracks becomes if we switch Hurricane to the Great Library. And for another, Bolderberg doesn't have the production to be a particularly credible wonder-building city even if we wanted it to take on such a role. There are valid arguments that we might be better off focusing REXing and building up our economy and defenses, but please don't insult our intelligence.
Nathan
Comment