The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
I am assuming my roleplay for Roleplay is OK? I'll be sending that to History Guy in about 20min unless I hear otherwise.
The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.
"Power-mad Pope Frater Ralphus I re-launches the Inquisition, focused on rooting out the squid-eaters.
News at eleven."
The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.
"I humbly ask the honor of forming a Knights Templar..."
"Defender of the Faith"
"I am not worthy of any but a military role..."
Awesome. Tonight, maybe tomorrow.
The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.
Speaking of military matters, are we having RP shortrush pikes and stuff? If so, do they need a loan?
An extra pike or two could mean the difference between them holding and them falling. Needless to say, anything that buys us time to get our troops westward to help counter ND is worth our while.
Oh, and something else that occurred to me, though I think I posted it over on MZO, was the issue of Chivalry. There are 3 turns left on our NDA.
I see two options that I think are worth discussing:
1) Delaying giving RP Chivalry, and having them build some more horsemen.
2) Giving them Chivalry to upgrade what horsemen they have, and then, once we think RP is relatively secure, asking them to cut their iron supply and build some horsies/warriors/spears for upgrade. The moment it is needed, we can provide iron. Then *boom* all of a sudden, RP has a bunch of knights to assist the assault on ND.
Our agreement with RP stipulates that they send us their third luxury I believe, and as far as I know we don't have it yet. We need to get in touch with them to make sure they send it to us this turn, to counteract the loss of NDs (and coming soon, the loss of GoWs). That will give us 6 luxes in total (2 domestic, 3 from RP, 1 from Lego) with ND and GoW luxes unavailable to us for now.
Can anyone please make a briefing of this chat for me when it's over? RL...
"Close your eyes, for your eyes will only tell the truth,
And the truth isn't what you want to see,
Close your eyes, and let music set you free..."
- Phantom of the Opera
RP captured the catapults. Moved units into Inchon, and gifted it to us along with a peace treaty and ROP.
RP gifting Toledo to us after moving their units in.
Cut the road 77 of Salamanca with a Spear.
Give up Vigo for dead, leaving a Pike in it. The Iron Pike stays there, fortified. The other units in the area set up camp on the Mountain 23 of Vigo, cut the road there. Trying to keep ND from having a quick shot into the S.
RP rushes walls in Salamanca in case ND tries to bypass Pamplona and head S.
The W Galley keeps heading N, faking a landing and keeping ND at least somewhat honest. (ND is blocking some mountains with Pikes)
RP gifts the rest of their treasury to us, to keep from losing any if they lose a city. We'll gift it right back.
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Pray that ND goes for Pamplona this turn... 10 Pikes, 6 Med Inf, 3 Horses, 7 Catapults there. Zaragoza could fall this turn if ND focuses their troops on it. Unlikely though, and probably would end ND as a major threat offensively. Vigo is lost if ND attacks it.
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