Plan for the turn (edited to the newest):
Movement:
- Grog: If both warriors remain on the isthmus (most likely), Grog remains fortified. If one of them moves 6, Grog moves 2 at the other hill. In the unlikely event, that the isthmus will be free, Grog moves at it.
- Slash moves 8 in all cases.
- Hack moves S of Tim, most likely 3.
- Ouch moves S of Willy, even if that means to free the mountain for him.
- Crush (see below) moves 8, but we won't let him go very far.
Production:
EotS switches from Pyramids to Granary,which is ready next turn. Hurricane finishes Warrior ("Crush") and starts another one. No change in laborers.
Science:
Pottery is ready. Setting research to Bronze Working, but sliders back to 10.0.0 (no science, no luxury) for 1 turn.
Worker:
Finishes road at the floodplain. Moves 7.
Diplomacy:
We offer the team of VC The Wheel.
Movement:
- Grog: If both warriors remain on the isthmus (most likely), Grog remains fortified. If one of them moves 6, Grog moves 2 at the other hill. In the unlikely event, that the isthmus will be free, Grog moves at it.
- Slash moves 8 in all cases.
- Hack moves S of Tim, most likely 3.
- Ouch moves S of Willy, even if that means to free the mountain for him.
- Crush (see below) moves 8, but we won't let him go very far.
Production:
EotS switches from Pyramids to Granary,which is ready next turn. Hurricane finishes Warrior ("Crush") and starts another one. No change in laborers.
Science:
Pottery is ready. Setting research to Bronze Working, but sliders back to 10.0.0 (no science, no luxury) for 1 turn.
Worker:
Finishes road at the floodplain. Moves 7.
Diplomacy:
We offer the team of VC The Wheel.
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