Disbanding #3: I'm not sure. It might seem kind of pressed in between the other cities, but it can work 12 tiles, if the other cities focus on sea tiles later on. If we would disband it later on, we get 3 cities which can use more land tiles, but waste sea tiles... I think that if we want to use all available tiles, we should put 4 cities on the grass in the South, not 3.
I don't particularly like taking the hill for #7 either, but to avoid that, it should move 7, city #6 move 3, and on the coast between the two an extra city (or an empty space which can be filled once #3 gets disbanded). In total there would be a bit more production, but it's kind of a long shot for just one shield... disbanding a city which gets rebuild one tile away... I think just using the hill would be more efficient.
I guess everyone agrees on using #3 as a settler pump, though, settlers every 4 turns sure look promising.
DeepO
I don't particularly like taking the hill for #7 either, but to avoid that, it should move 7, city #6 move 3, and on the coast between the two an extra city (or an empty space which can be filled once #3 gets disbanded). In total there would be a bit more production, but it's kind of a long shot for just one shield... disbanding a city which gets rebuild one tile away... I think just using the hill would be more efficient.
I guess everyone agrees on using #3 as a settler pump, though, settlers every 4 turns sure look promising.
DeepO

You guys are talking about numbered city sites and I haven't a clue.
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