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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
I'm not so sure, Alva... it seems like it is becoming more and more a continent. We should know in some 10 turns, though, and the way we are going now it doesn't matter very much if we would find ourselves on an island.
I'm not saying it is an island, but east and west are narrowing again.
(sometimes the editor shows just a little more (the way forests and jungle pan out))
The island thing holds as many advantages as it does negatives...
Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
Then why call him God? - Epicurus
Hmm.. Site 2 does look like a promising production house, and it doesn't chew much from EotS-which we need in full shape for those next few settlers. I say we put the city on #2, and work on the pyramids. And if we are on an island, we sure need it to catch up.
Save the rainforests!
Join the us today and say NO to CIV'ers chopping jungles
Okay, apart from the question whether we should go for the pyramid on #2 or not (and thus move our gift that way), there are a few questions left before I could update the proposal screenie. Please indicate your choices, so I know the proposal reflects the group, and not just me
#1 and #13: Theseus suggested to move #1 towards the river, whereas Nathan suggested to move #13 SE. Both wanted to create a settler pump (or at least have a city that could be turned into a pump). We can't have both, as it will shrink the room for #1 too much. I favor leaving #1 where it is now, and move #13 SE. It would mean that #13 is farther from #11 (which will be moved a bit too), but at least we don't lose a shielded grassland. We also lose the opportunity to make another desert coastal city, at least not if we don't find more desert. What do you think?
A further change would be that #11 moves 1 tile SW, moving it out of 1-move range from #12 and #13, but also away from the mountains and closer to the hills. Other then that, it seems the initial proposal was alright, so if anyone has something more to comment to: please do now!
Oh, BTW, one more thing: site #11 would be my choice for one of the first settlers (after #3, #6, #9 and possibly #13), certainly if it would start on a temple early on. We need a temple to get to all the good land, but the border expansion should fill in many blanks between other cities, and it could become a second coastal wondercity (even if it would be corrupted a lot more then #2).
This might have been mentioned but why not go 1 tile SE/3 with city #2
(It will as many coastal tiles (7), and less overlaping (4 tiles as opposed to 5) with EotS)
plus it will have better sea reconissance
Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
Then why call him God? - Epicurus
Well, I placed #2 there because it would be closer to #1, and could (temporarily) use more of the tiles of EotS... our capital has enough workable tiles, so that's not the problem. I guess that other then the closer position to #1, there aren't many advantages once wonderbuilding would be over.
If we don't go for the Pyramids in #2, moving it to the southeast would be a good idea. If we do, leaving it where it is gives it access to an extra fur (at EotS's expense, unfortunately), which would shave about three turns off the building time. That might not matter at all, but it could be critical in a close race (and could also boost an attempt at back-to-back wonders).
I strongly oppose moving #1 onto flood plains. The flood plains are more valuable helping cities grow and, eventually, work the low-food tiles we have far too many of in that area.
I'm a bit concerned about what corruption would be like under Despotism in #11. Actually, the whole corruption issue is another thing we'd do well to game out.
No guarantees, but to me, the tile 8-7 from #12 is just screaming "I'm coast." I may even see hints of water on the edge in the larger version of the picture (from the "North" screenshot).
Hmm.. you're right on the coastal tile: if you look closely enough, there is some blue on the edge of the FoW.
Even if #2 wouldn't build the pyramids, I would set it aside as a wondercity, so I guess it should stay where it is now, just to be sure
Corruption in #11: you might be right, we should try it out I guess. But under despotism, there isn't a really good wonderspot closer... we could use #4, but then we can't make #3 into a settlerpump, and I love that idea.
Originally posted by nbarclay
No guarantees, but to me, the tile 8-7 from #12 is just screaming "I'm coast." I may even see hints of water on the edge in the larger version of the picture (from the "North" screenshot).
/me slaps nbarclay
It's just a mirage. Get yourself back together man.
Seriously though, I think you're right. I think I can see beach sand... but that may just be flood plains. Both have the same color.
"Close your eyes, for your eyes will only tell the truth,
And the truth isn't what you want to see,
Close your eyes, and let music set you free..."
- Phantom of the Opera
Originally posted by DeepO
Hmm.. you're right on the coastal tile: if you look closely enough, there is some blue on the edge of the FoW.
Just your imagination. I enlarged the north screenshot and I saw nothing but large yellow and brown pixels.
"Close your eyes, for your eyes will only tell the truth,
And the truth isn't what you want to see,
Close your eyes, and let music set you free..."
- Phantom of the Opera
Huh? I enlarged that same picture, and saw some blueish pixels for sure!
... after rechecking, I still think it's kind of blue. I agree it's clearer on the other side, there isn't any doubt on the Eastern side of our continent (I refuse to call it an island, yet )
#1, I would leave in the desert. We need each and every one of those flood plains to maximise our use of the desert, hills, and mountains.
#2, I will do some gaming tonight and let you know what I find.
#11, 1 tile SW is OK for now. It may be a frontier town and Theseus is right about the mountains. OTOH, it will be forever before we can get irrigation up there, so it will only be able to use 2 of the hills for a long while.
#13, onto the desert she goes. We need to maximise food in the area. Shields will not be a problem, but that grass is needed to feed miners.
A note about #3. It occurs to me that we could use 3 as a settler/worker/unit pump. In the end it could be disbanded to give the southern cities more growing room with no loss of tiles. If this were the plan, then we would only build a barracks there when we switch to units.
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ok, this is making things complicated, but, if we do plan on disbanding #3, shouldn't #7 move one tile SE/3 to keep the hill?
Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
Then why call him God? - Epicurus
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