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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
I'm perfectly happy with that. Two very good MP civs equally in the lead, we should be able to get one of them, and a good troublemaker civ (Aztecs) backing up.
So I've been following and I fail to see what has been done. Other than a poll that says Egypt and Iroquois are number 1, which means we still haven't picked our civ.....
On a principle of first place votes as a tie breaker, Egypt would win by a nose.
Egypt won
Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
Then why call him God? - Epicurus
I wouldn't mind pink to be honest.
Pink taking on the mighty, macho GoW and then kicking it's but, I love irony
Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
Then why call him God? - Epicurus
At least our civ is known... so it's time to tackle the next big issue: city placement!
As to choices: I think the blocks were considering it as a second choice, after Cartaghe (in which the RPGers were also interested). Logically, if they decide it to be 2nd choice, and we take it as a first, we should get it. However, if it comes to that I do propose we at least consider giving it to them, as a fair play thing. I would like Cleo more then that other guy (I can't even remember the Iroquois chief), but this will certainly mean that we could find an ally here.
Or, another idea, if the legos don't get Carthage, and would be forced out of Egypt because we picked it first, why don't we sell it to them? I know the perfect thing to sell it for: Their worker. We could negotiate in which turn they should give it up (but certainly not later then turn 20), and this would give us most of the benefits of Egypt anyway. Ohh... that seems like a good plan
Well... think about it: that first worker is relatively fast replaced. It will mean that your empire is lacking some 5 turns behind everyone else, but if this means you get your preferred choices.... Besides, as builders the options aren't that great, we as a balanced team could make any tribe work, but not them.
And, as we first have to meet, it is a risk before we know the map: if we meet in turn 10, they are hampered, if however me meet in turn 50, we don't get anything out of that one worker. (the Iroquois aren't industrious, so one slave is nothing, and we even have to pay upkeep for him as he was bought, and not conquered)
Originally posted by DeepO
(the Iroquois aren't industrious, so one slave is nothing, and we even have to pay upkeep for him as he was bought, and not conquered)
AFAIK, no. There's no difference between bought and captured workers.
Well.. last game I got 3 workers as part of some tech deal, and I had to pay upkeep for them. At least, I only had those 3 in my military advisor window, while all my other slaves were in the 'captured units' slot. I didn't look exactly whether the upkeep came down when I added them to cities, I just assumed this... why else would they be in the normal units, instead of the captured ones?
I also thought that this might have been a bug, as it was the first time I noticed it, and I bought workers before... I don't know.
I have noticed multiple times, that Civ3 gets confused on the worker status on the long run. For instance, when basic improvements and the RR sleaze is done, I want to disband/add to cities my native workers and leave only the slaves (automated). It's always a pain to hunt down my native workers, because the Military advisor screen (F3) displays crap. Often, if it shows my native worker in a certain position, I find a slave there and vice versa. I reported the bug in a bug squashing thread (IIRC the 1.21f one), but it did not get addressed.
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