Announcement

Collapse
No announcement yet.

Turn 245: 1275 AD

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Originally posted by Krill
    DeepO, sorry, I never knew. If you don't mind me inquiring how did it happen?
    oh, I don't mind at all.
    I had a motorbike accident, nearly 6.5 years ago. As a result, my right arm is partially paralyzed... i can move it around a little, but can't lift anything heavy, and can't move it up or sideways. So, no more sports, no heavy housekeeping, but I can still do things like using my hand to stir a cooking pot, or type (even if I can only use 3 fingers on the right hand, instead of 5 like normal people).
    Main problem is the pain, though, not the lack of ability. Sitting in a train is very heavy, as the rythmical shocks weigh on my shoulder. Give me an hour of that, and I'm tired, irritated, and want a bath or massage. I can't really explain that to people...

    But all things considered, I'm lucky to be alive, and take life like that. Every day a new party

    Cort, could we replace that galey with a DD (ie, the one we could get from Elipolis), an thn upgrade the Galley?

    Actually, galleys make better first line scouts then DDs. if we get attacked, both of them are destroyed in the first turn. DDs cost more... and for the moment, we don't need extra transports.

    DeepO

    Comment


    • I think we should move the 3/4 NI CV 12 before using it's Fighter to Recon (1114 from there). Lego might have some ships out in front of their Transports and we'd get a better chance to see them.

      Comment


      • Originally posted by Cort Haus
        On the GoW diplomacy - I think the ball is pretty much in their court, as we already made some comments to them. I think a Dye Camp (could we consider a colony?) is enough for now - we already mentioned the possible status of this area to GoW.

        MZ is away till the new year - we should consider that dealing with UnO, while invigorating, might be slightly different.
        We should mention it again, CH. We can't risk them thinking we're avoiding them, or progressing on our own agenda and not a common one. But maybe we can wait till the report (I'll write them one, of course)

        DeepO

        Comment


        • Originally posted by Aeson
          If GoW knows it's there (and if they are planning an invasion that way they definitely will know it's there) it's completely avoidable.
          Yes, I agree. As said, it was more there for historical reasons, not a true one. However, that galley is also sleeping, not fortified, wouldn't any movement in its line of sight wake it?

          DeepO

          Comment


          • Originally posted by Aeson
            I think we should move the 3/4 NI CV 12 before using it's Fighter to Recon (1114 from there). Lego might have some ships out in front of their Transports and we'd get a better chance to see them.
            Good point. It won't heal the CV, but that's not so important right now anyway.

            I'll start on that in a moment.

            DeepO

            Comment


            • We still have 5 arties on Lego we can use. If we want to risk them exposed, I would do a gesture to GoW, and use them to shell the Lego stack a little. Otherwise, we just leave them in cities, or with a possible Panama blockade.

              DeepO

              Comment


              • I wasn't aware they were sleeping. Yes that would give us some warning in some cases. I can't imagine GoW wanting to put out from there though when RP is a soft target that would allow them to hit with no warning and wouldn't leave their ships out at sea at all. We could spot them with Recon or ships at port otherwise.

                Comment


                • We can bombard Lego's CV with those Artillery, and their 4/4 BB up N. They will probably never heal, so very useful.

                  Comment


                  • movement continued
                    - 3/4 CV from NI moves 12.
                    - figher recons Abilene 11111 (most likely position of transports)
                    Huh? Nothing there!

                    screenshot coming...

                    DeepO

                    Comment


                    • Maybe they chained some troops and disbanded the chainer(s)?

                      Comment




                      • I don't get it. I did cover all tiles 5 from Abilene, so the only explanation I see is if they chained units to their transports.

                        DeepO

                        Comment


                        • Oh... they had the 3 Transports in the blockade. I forgot about that. I was thinking they had to move 2 tiles to pick up the units. So they could be 7 tiles distant from Abilene.

                          Comment


                          • x-post. Yes, that must be it.

                            This makes it more difficult... I'll work on possible locations. They could have chained more than 1 step, which makes it impossible to know where they are. But in that case, we should have spotted them before.

                            The escorts can't be far, though. If they took them.

                            DeepO

                            Comment


                            • If they moved W they could be 1111 and 1114 of Hub 3.

                              Comment


                              • They had them in the blockade? One second, I'll look it up.

                                DeepO

                                Comment

                                Working...
                                X