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Turn 244: 1270 AD

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  • #76
    We'll see tomorrow. I've got to say, I'm curious what target they choose to hit. I'm even more curious if we've got a working chain or not. For them, it will be a decision between GoW and us, for us, it is the difference between either being the biggest threat to them this turn, or having to take it slowly, and let GoW do the work. But we'll see in a couple of hours, no need to get too excited about this.

    BTW, I will be gone tomorrow for a couple of hours, as I've got an application interview to go to (not that I expect this to be the job I'm looking for, but after 2 months, it's getting time to do some interviews )

    DeepO

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    • #77
      Save's here!!
      Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
      Then why call him God? - Epicurus

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      • #78
        Please don't open it yet! (or keep quiet if you do)

        DeepO

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        • #79
          While waiting for the battle report, I'm going to make me some dinner. It's only 16h40 here, but at least that way I can be continously here for the next 10 hours or so.

          A bit frustrating, to have the save, and still don't know what happened

          DeepO

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          • #80
            Pins ands needles.

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            • #81
              They posted all they intend to for now and it is not much. They left off what occurred in the East.

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              • #82
                Originally posted by DeepO
                Please don't open it yet! (or keep quiet if you do)

                DeepO
                No ( too late ) and I will.

                No time to participate anyway, as I have an exam in the morning.
                Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
                Then why call him God? - Epicurus

                Comment


                • #83
                  Originally posted by vmxa1
                  They posted all they intend to for now and it is not much. They left off what occurred in the East.
                  For easier reference:
                  1265AD: Battle Report, Part 1

                  This is a partial battle report of what happened in the Western Theatre (against GS) this turn. The other part of our battle report for this turn will be posted after GS sends the save on. We believe that knowing what happened in the Eastern Theatre would grant GS too much of an advantage.

                  - 5/5 Lego BB bombed 4/4 GS transport at Q.M. 477, 1hp off the transport
                  - 2/4 Lego BB bombed 3/4 GS transport at Q.M. 477, 2hp off the transport
                  - 1/4 Lego destroyer bombed 4/4 GS marine at Q.M. 77, 1 hp off the marine
                  - 4/4 Lego BB attacked 1/4 GS transport at Q.M. 477; transport sunk, no hp lost

                  - 1/5 Lego destroyer bombed 4/4 GS carrier at Abilene 441, 1hp off the carrier
                  - 1/3 Lego destroyer bombed 3/4 GS destroyer at Abilene 441, 1hp off the destroyer

                  - bomber bombed Abilene 87, 2hp off an MI
                  - bomber bombed Abilene 87, 1hp off an MI
                  - bomber bombed Abilene 87, 1hp off an MI
                  - artillery bombed Abilene 87, 1hp off an MI
                  - artillery bombed Abilene 87, 2hp off an MI
                  - artillery bombed Abilene 87, 2hp off an MI
                  - artillery bombed Abilene 87, missed
                  - artillery bombed Abilene 87, 1hp off an MI
                  - artillery bombed Abilene 87, 2hp off an MI
                  - artillery bombed Abilene 87, 1hp off an MI
                  - artillery bombed Abilene 87, 1hp off an MI

                  Totals:
                  1 succesfull attack, GS lost a transport
                  16 bombing attacks, 15 successful, 1 failed


                  Thems got great bombers/arty.
                  Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
                  Then why call him God? - Epicurus

                  Comment


                  • #84
                    If we still have a Spy with Lego we should be able to reasonably infer what happened by Lego's numbers.

                    Lucky on the bombardment but not terribly so... 37.7% on each shot, and they hit 13/21 including the second HP shots. But we do have almost all our Transports left, so it's better than we could have hoped for. In the city they soak up bombardments don't they? (Or is that just C3C where Ships/Planes are targetted first from units?) It's a free couple of improvements at the least.

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                    • #85
                      One second, do I see this right? We still have a chain, and only 8 arts bombed us at A 78? (meaning that Quanto should be without arts) The 8 marines we landed weren't hit, and are possibly even retrievable? Wow.

                      Plan for the moment: build 2 more settlers (one will finish anyway, the other one in Cyclone). Build 1 sub in WoC, and MI where ever this is best. Start building airports in all other cities. This means we can't chain tanks, but we've got 68 4/4 tanks at Legoland already. Chaining should be 4 settlers and 4 MI (because in all likelyhood this is the last turn we can chain)

                      If nobody objects, I'll open the save, and play the first part (through production), and post screenshots with our current situation. I wonder if they pillaged their roads...

                      DeepO

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                      • #86
                        Originally posted by DeepO
                        only 8 arts bombed us at A 78? (meaning that Quanto should be without arts)
                        Actually, I mean that in Abilene and Quanto combined, only 8 arts are present.

                        As to bombers hitting transports first: I've never seen it, but I never have seen otherwise either. It would be important to know...

                        DeepO

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                        • #87
                          Standing Info

                          2 forest remains, D-ville 99 and WoC 23.

                          Defense Plan
                          Aeson's comments
                          GoW war plans
                          Invasion plan

                          Start

                          - GoW sends WM. accept. Sending WM in return. I was hoping GoW would have send us a bit of cash, even if they weren't required. Oh well, we'll manage.

                          Damn. I wanted to be smart, and check the active deals screen... checking is fine, but when trying to scroll, Civ crashed on me. I can't see if we still have rubber or not. I do see that we've got 2 deals for gems, though, one ending never, the other ending in 7 turns. Diplomacy in this game is not all fixed!


                          I've got to restart, and will update the rest when I get back.

                          Done. The remainder of this post is edited.


                          -------------------

                          - RP sends WM + 100g. Sending WM in return.

                          - EotS builds T. (couldn't prevent this).
                          - Enter city view.
                          - As I thought, airports are only 160 shields, not 200. But they shouldn't get the mobilization bonus either, which more or less balances out.

                          Due to the update bug, EotS does give the mob bonus for airports... doesn't matter, we are not gaining from this. We should be at >80 spt without mob.

                          - Hurricane has to finish its TR.
                          - Bolderberg changed to airport. (might be needed to change it back to MI)
                          - D-ville changed to airport
                          - Elipolis changed to airport
                          - Tempest changed to airport
                          - Tornado changed to settler (!) (only 1 worker needed to get back to normal, even without worker possible as the extra worker would only create extra commerce.)
                          - Typhoon stays on settler
                          - Arashi stays on MI
                          - Monsoon changed to airport
                          - Blizzard changed to DD
                          - WoC stays on sub (airport next?)
                          - the rest stays on MIs. Normally, all of the other cities can still be changed next turn, in case we decide we need over 8 airports. Changing to MIs is only possible in certain cases, and after we accept a rubber deal from GoW


                          - Hurricane builds TR. starts airport (DD not ideal, is better from Blizzard)

                          - Cyclone builds worker, starts worker.

                          - Tornado builds settler, starts rifle. needs worker action to work around demob bug

                          - Typhoon builds settler, starts rifle also needs worker action

                          - Blizzard builds DD, starts DD (no airport, but can be changed)

                          - WoC builds sub, starts sub (can be changed to airport, but I'd prefer one more sub first)

                          - SA builds MI, starts airport. (can be changed to MI in case we don't need >8 airports)


                          - 793 gold, 0%, 0bpt, +332 gpt. (minituarisation scheduled) 0/? beakers collected.

                          Modern Era Tech Cost

                          DeepO
                          Last edited by DeepO; December 7, 2004, 14:17.

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                          • #88
                            urgent question: I made a mistake in updating the build info, it seems. Only 1 settler will finish normally. Do we want another one? (will cost us 2 extra workers, and half a tank or MI or so)

                            We still have 2 others on Stormia, so will get to 3, but the question is whether we want a 4th or not. I'm inclined to do this, we can always build more workers, but this might be the last turn for settlers.

                            It's urgent, as I'm in the middle of the build phase, and shouldn't decide this after we see if the roads are pillaged or not. If those are intact, we most definately could use another settler.

                            DeepO

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                            • #89
                              BTW, we lost our rubber. And as we didn't accept a new deal from GoW, we most certainly are going to be rubberless this turn. So no new tank or MI builds...

                              DeepO

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                              • #90
                                Nobody comments on the settler? Ok. An extra settler it is...

                                DeepO

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